Balance to SWF
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TatsuiChiyo
Member Posts: 684
Just an idea I had which should be pretty simple to implement. If you are running a SWF group, you should all have a symbol over your head for all to see. That way if a Killer and fellow Survivors don't want to play against or with such a group, they are given the chance to back out of the lobby.
And if SWF groups struggle to find a lobby, that's just a trade off so they can communicate. No need for separate servers or complex mechanics, just give everyone a fair choice.
And if SWF groups struggle to find a lobby, that's just a trade off so they can communicate. No need for separate servers or complex mechanics, just give everyone a fair choice.
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Comments
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how about not letting dead survivors see killer build till after game is over for all 4 survivors?
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Thats not balancing, that is QoL changes.
Voice comms have to be balanced
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