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Chapter concept: The guilt from the past.

Guardian
Guardian Member Posts: 11

Greetings! Before you head straight into the stuff please read this.πŸ˜…

This is rather my first time making this kind of concept and i will be grateful for any feedback. (Also this is going to be very long)

The bios(backstories) i didn't focus too much on these as i wanted to cover mostly the perks and ability.

Also the killer ability is very complex but i wanted to make it more unique unlike other plain and simple killers we have. The point being chaotic team altruisitc based gameplay.

Also the killer is attached directly with the Survivor and the add ons are based around him.

(Open to changes and discussionsπŸ€—)

(Also don't pay attention to the horrible perk icons lmao)🀑

A list of add ons that really need more work put into them. (Like seriously give me ideas don't be shyπŸ˜‚)


Kindergarten drawing (Common)

A drawing from some kindergarten showing two kids on it.

It's almost in perfect condition.


-Start the trial with an additional placeable husk.

"They used to be so happy together, too bad."

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Plastic knife (common)

A plastic knife used by kids to pretend they are cooking or eating.


-Your basic attacks will take away 3 guilt tokens from you but give you 100% bonus blood points for a hit.

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Red scarf (common)

A beautiful old red scarf that Simon was given to by his sister.


-Your eyes won't be changing until deadly pounce to survivors (They won't know how many tokens you have obtained)

"Look at us now Simon! We are now matching perfectly with our scarfs!"

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Old valentine's gift box (common)

An old box that was given to Simon on valentine's day in primary school.


-Survivors have to be slightly closer to their husks to make them disappear.

-Husks will slightly take longer to disappear.

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Sketched notebook (uncommon)

A notebook with sketched words in it.


-Slightly increase the speed of phase lunge.

-slightly decrease the range of phase lunge.

"What a freak! You should just die! Haha, IDIOT!"

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A wooden knife (uncommon)

A wooden knife that is not in great condition.


-Hitting a survivor with the lunge will make them suffer from the mangled status effect for 90 seconds.

-Slightly increases the charging speed of the phase lunge.

"Don't get a wrong idea cause it's made out of wood, this thing can still hurt if you hit someone with it."

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A picture (uncommon)

A picture showing 2 kids with one being sketched out.


-Moderately increases the speed of teleporting to the husk.

-Slightly increases the chances of husk skill checks.

-Slightly decreases the teleportation cooldown.

"I wish i could just erase you from my memories but it's really not that easy."

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Happy pills (uncommon)

Labeled as "Happy pills" they were supposed to help Simon boost his mood during school.


-Moderately decreases cooldown after canceling a lunge.

-Moderately decreases missed lunge cooldown.

-Slightly decreases the stun after a failed teleportation.

"Those were supposed to help."

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Simon's fantasy book (uncommon)

Simon's fantasy book in a good condition. It has a lot of stories written in it and adventures.


-All of the tokens buffs have increased 1.5% to them (only the token abilities with the % so say the 10%+1.5 = 11.5%)

-Survivors have to be moderately closer to their husks to make them disappear.

-Placed husks take 10% longer to be removed.

"I hope one day i will be able to relive those fantasies for real." ~last page of the book

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A pocket knife (Rare)

Simon's old trusty friend when he needed to cope with his pain.

It still has some dried blood on it.


-Hitting a survivor with the phase lunge will make them suffer from the broken status effect for 90 seconds

and the mangled status effect until healed.

-Considerably increases the charging speed of the phase lunge.

-Slightly increases the delay in lunging.

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A best friend's bracelet (Rare)

A bracelet with words best friend's and two letters "S" "J"


-Husks appear moderately more often.

-Considerably increases teleportation to the husks.

-moderately increases the chances of husk skill checks.

-moderately decreases the teleportation cooldown.

"That had to be a lie wasn't it?"

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A cat's corpse (rare)

A poor cat that was stabbed countless times.


-After a phase lunge you can phase lunge again without the cooldown.(You have 3.5 seconds to phase again or you enter cooldown)

-Reveals auras of nearby survivors from your lunge position.

-Moderately increases the speed of the lunge.

-Moderately increases the charging time.

-Slightly increases the range of the lunge.

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Dad's belt (rare)

A rough leather belt that was used on Simon if he misbehaved.


-When lunging through the object's speed is increased slightly.

-After a lunge hit the cooldown animation is decreased moderately.

-Moderately decreases the delay in the lunge.

-Tremendously increases the stun after canceling and missing a lunge.

-Tremendously increases the cooldown(stun) after canceling or failed teleportation attempt.

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A torn apart scarf(Rare)

A red scarf that was torn apart in half.

It contains some bloodstains that are barely visible.


-Your eyes will stay in a deadly lunge state until reaching deadly lunge changing back to normal ones.

-Increases needed guilt tokens for deadly lunge from 25 to 28.

-Decreases the number of tokens taken away by a basic attack to 1.

-Moderately increases the time that it takes to teleport to a husk.

"This isn't real! It never was!"

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A rusty knife(Very rare)

A rusty knife that belonged to dad. Simon liked to play with it when nobody was home.


-After hitting a survivor with a lunge they suffer from a broken status effect for 140 seconds, Mangled until healed and oblivious for 90 seconds.

-Reveals locations of nearby survivors that are nearby husks via killer instinct at all times.

-Increased haste (15%) after teleporting to the husk for 10 seconds.

-Nearby husks slowdown all survivor actions (healing, repairing, etc) by 13%.

-Survivors near the husks suffer from oblivious status effects.

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Antidepressants(Very rare)

Pills that were prescribed to Simon by his psychologist.


-Tremendously increases lunge speed.

-Considerably increases the charge speed rate of the lunge.

-Tremendously increases the stun/cooldown duration after missed and canceled lunge.

-Reveals the location of nearby survivors when in lunge delay.

-Lunge attacks required to put survivors into a dying state increased to 4. (When in the deep wound (second slash) will decrease the timer to half on the third lunge hit)

"I wish those would actually help but i think they really don't care if it works or not."

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Stomped chocolate box(Very rare)

A stomped box of valentine's chocolates carrying painful moment in them.


-Survivors that walk through husks will suffer from the exposed status effect for 5 seconds and hindered (15%) for 10 seconds.

-You start the trial with an additional 3 placeable husks.

-Husks have to be interacted with to disappear. (Hold mouse1 nearby and touch it)

-Removes the ability to teleport to the husks.

-The survivor husks will slowly get closer to them if they do some kind of action (Healing, Repairing.)

"I wish i could take it all back."

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Simon's wet notebook (Very rare)

A very wet notebook with barely readable names of the kids that bullied him in the school.


-Removes an ability to phase through objects while in phase lunge.

-Decreases the number of needed lunge slashes to 2. (The first hit will put them in an injured and deep wound, and the second they will go down.)

-Deadly lunge can phase through objects.

-Tremendously decreases the delay in the lunge.

"I hate all of you."

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A love letter (Ultra-rare)

A love letter that was inside Simon's locker from "J"


-After lunging through an object you get an additional 2 phase lunges, the final lunge puts the survivor into a dying state instantly if hit.

-Tremendously increases the speed when lunging through objects.

-Tremendously increases stun/cooldown after missed, canceled lunge.

-Moderately decreases lunge speed

-Considerably increases the charge rate of the phase lunge.


"If only he didn't open it everything might have been better...."

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A hangman's noose (Ultra-rare)

A Noose that was used by someone to hang themself after facing a horrible rejection and embarrassment.

This is just a copy that fog made that was torn apart.


-Decreases the needed guilt tokens from 25 to 15 for the deadly lunge. (All the tokens abilities on 15 and above will be put under that amount)

-During a phase lunge or deadly lunge you can change directions of where you go. (moving camera)

-After downing a survivor with phase lunge or deadly lunge gain additional lunge and reveal any survivor nearby.

-Tremendously increases the range of phase lunge (these also include deadly lunges)

-Tremendously increases the charge speed rate for the lunge.

-Tremendously increases the cooldown/stun duration after failed, missed lunge.

-If the survivor has full guilt token limit phase lunge will put them down instantly.

-Tremendously increase the time needed to teleport to the husk.

"You can still see them hanging don't you?"

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MISC ANIMATIONS ETC


Guilt animations:

Kicking a pallet/Generator: Uses its sharp claws to damage.

Picking up a survivor: Can reach out to them with small tentacles to grab them from the ground and bring them closer to its claws and put them on its shoulder./(or)Like any other killer

Hitting a survivor: Licks its claws and chuckles.

Locker search: Aggressively opens the locker(if nobody inside) it will slam the locker hard. (If someone was inside) It chuckles as it slams the locker wall next to the survivor and grabs them out.

Mori: Survivor laying on the ground gets grabbed by the small tentacles and pulls them closer to him. He holds them close as he licks their face and bites into their shoulder(while they are still on their knees). After biting, he penetrates their chest with its claws(survivor falls down on the ground) and pulls out a black orb(as he licks his mouth) and consumes it adding it into his collection of the damned souls.

Stun: Similar to Demogorgon falling on the ground.(Echo like sounds of pain)

Walking: Stumbles as it walks.

Terror radius: Erie violin getting more and more distorted.

Chase: Erie echo violin violently playing getting more intense.

New map: Guilty Forest (Realm: The Guilt) (A Medium-sized forest map with no main building similar to shelter woods, some trees and ground is covered in a black substance that seems to be moving.)

Custom Items & Offerings!


New items:


-Axe: An axe lets you cut down a breakable wall by yourself consuming the item.

Comes in rarity from common to rare each changes how fast you can destroy the wall(10s,8s,6s) non-addons effected

You can put certain add ons to cut the wall faster or extend the durability to be able to break more than just one.

Ultra rare add on allowing you to cut the wall in half (horizontal) to create a small window

The killer is not able to vault it and instead will kick the rest of the wall to break the rest.

(those windows act almost like a pallet and won't be blocked by the entity)


-Entity offering(Survivor) (item)


Survivor carries some kind of offering for the entity that lets them remove one hook or respawn a single pallet and the item gets consumed (Ultra rare rarity and no add ons)


-Bones offering(Survivor&Killer)


Being in uncommon to rare rarity it lets a player (survivors) to remove 1-2 totems from the map (DOESN'T STACK)

The killer can add 1-2 totems to the map


Well I'm waiting for feedback and what you think .3.! (This was rather my first time doing something like this so tell me what should be changed/removed etc)

Feel free to tell me what to change and give feedback & what you think about it!🀑