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Why is Head On an exhaustion perk?

El_Gingero
El_Gingero Member Posts: 1,147

Exhaustion is there to balance very powerful on-use perks. Head On is the weakest exhaustion perk not only in terms of its effect but also its consistency, and by a large margin. There are many non-exhaustion perks that are far more powerful. It’s time for change.

Comments

  • Yords
    Yords Member Posts: 5,781

    So you cannot infinitely stun the killer with it.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    because it needed some kind of cooldown and it would be too strong to have a free stun on the killer and then sprintburst away to the other side of the map before they even get to recover.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    It should definitely be an exhaustion perk. Head on stun time is the same as how long you need to stand in the locker to activate it. So theoretically you could stun the killer for 3 seconds then get back into the locker quickly during those 3 seconds and repeat that to stun lock the killer.

  • Mugombo
    Mugombo Member Posts: 509

    I don’t think the OP means it shouldn’t have a cooldown, but more why is the cooldown based on exhaustion rather than just a timed cooldown.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    In this topic nobody knows about the existence of cooldowns lol

  • Zacharry100
    Zacharry100 Member Posts: 133

    If you truly believe that head on shouldn't be a exhausted perk. Give me what drugs you take.

    Head on would be one of the top tier perks in the game of it wasn't an exhaustion perk. You greatly underestimate how good a stun is.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Because Head On into Sprint Burst would be ridiculous? At that point the Killer has 100% lost you or will spend another 30 seconds just getting close enough to threaten you again.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    This lol. It should still have a cool down ofc but shouldn’t be tied to exhaustion. The effect is too weak and situational. A 3 second stun sounds great on paper, but good luck using it effectively in the majority of situations, unlike Dead Hard or Sprint Burst for example. I’m sort of surprised this is a controversial take given how weak the perk is whilst still having the exhaust effect.

  • Chatkovski
    Chatkovski Member Posts: 309

    Head On is correct. We can imagine that it would become a perk with a cooldown, but then it would still be usable with an exhaustion perk, which could be too much. At best, maybe we could increase the stun duration from 3 to 5 seconds, because this perk is not that easy to use, but just maybe...

  • Mugombo
    Mugombo Member Posts: 509

    First of all that’s using 2 perk slots for 1 manoeuvre to lose a chase, killers lose survivors mid chase all the time.


    Second it’s not really possible unless you 99 the sprint burst, or you’re just memeing around waiting for the killer.

  • Axe
    Axe Member Posts: 1,060

    head on + sprint burst combo. you stun the killer then speed boost away from him... pretty sure its a reason why its a exhaust perk my guy.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Man it’s so cringe when people say that. “My guy.” Reeks of condescending fart sniffing lol. How is your wine?

    If you spend two perk slots and actually manage to pull off that combo consistently then I think it’s perfectly fair enough as the killer has to be pretty terrible to even get hit by Head On given how easy it is to bait out. This isn’t even taking into account what has to line-up to be able to use it in the first place besides the meme of hiding in a locker hoping the killer walks right past you.

    So if everything lines up and the killer fails to juke out the puny range, with Sprint Burst you manage to get away and the killer reprioritises. I don’t really see an issue tbh. The cool down can even be longer than the exhaust effect.

    As it stands Head On is far too situational to warrant the exhaust effect over the possibility that you might once in a blue moon get away from the killer for free.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    edited April 2021

    2 perk slots to make the Killer lose probably half a gen per survivor on gens? Possibly the entire game? Seems like a good trade to me.

    99ing Sprint Burst is a very real possibility. However, it doesn't require a 99'd Sprint Burst. In the vast majority of cases lockers are in tiles that have windows so you could just run Lithe instead and get basically the same effect. Stun the killer, get to the window for free then take off with 3s of 150% move speed.

    If you are the Killer's first chase and he can't find another person ASAP, that's potentially a game winning play right there.

  • Mugombo
    Mugombo Member Posts: 509

    Yeah true with lithe it can be done a lot easier. But tbh doing it mid chase would be really difficult unless you also have quick and quiet which is 3 perks or you have someone else to distract and help. Guess it could be abused by SWFs

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    To be fair, any Head On play is difficult to pull off. The issue here is that regardless of how difficult it is or how many perks it needs, successfully pulling it off would rob the killer of so much time, pressure, and momentum that it simply wouldn't be OK for 1 lone survivor to be able to do it. There's a reason why all the Survivor perks that can just give you extra distance mid chase are tied to the shared cool down called Exhaustion. Being able to pull off any 2 of them in a single chase would be insane. Its already frequently difficult to get a down before the first gen pops.

  • Northener1907
    Northener1907 Member Posts: 3,012

    It is worst exhaustion perk, i never used it

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    so it can't be combined with Dead 'Ard, Sprint Burst, Balanced Landing, Smash Hit, etc.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    The average person would be exhausted having ran half a mile to escape a killing machine (apart from Trickster) only to then have to shove metal shed doors with enough force to stun a 6ft killing machine (other than Trickster)

  • Seraphor
    Seraphor Member Posts: 9,429

    So you think you should be able to combine Head On with Sprint Burst or Lithe?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
  • swager21
    swager21 Member Posts: 1,019

    probably so you dont hop into a locker and sprint burst away once you get the stun. basically, its so you dont synergize it with any other exhaustion perks

  • Akito
    Akito Member Posts: 673

    Back then when it was released I wouldve said that if you stun a killer and have a3 sek Sprint Burst after that, it would be a bit abuseable. Since Smash Hit idk.

  • Crowman
    Crowman Member Posts: 9,555

    The difference between Head On and Smash Hit is that Smash Hit has limited uses as there are so many pallets on a map and it only works on pallets that haven't been thrown down already.

  • Akito
    Akito Member Posts: 673

    headon requires you to give up distance and gettingit the same distance back you gave up to locker stun him.

    Smash Hit does not. You don't give up distance, you try to time the pallet drop correctly like you do with a Head On stun.

    In fact you get 4 second stun which is insane. I never wouldve believed someone sayin there would be an exhaustion perk except adrenaline that gives you more than a 4 seconds sprint boost. And you also stun the killer, that makes it even crazier because the killer doesn't make any distance he just stands still and can't move for 2 seconds.

  • Ivaldi
    Ivaldi Member Posts: 977

    Because just imagine.. Combine Head on/Dance With Me/Sprint Burst. You would escape every chance without leaving scratchmarks