Coldwind Rework at last...
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now the corn has breakable walls
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Different pig obviously
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Alex is their name we have decided on it
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The thing is, Groaning Storehouse still has its infinite if you don't break it. I am afraid Torment Creek's infinite is going to return through the same way. And you and I both know how broken it was.
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I believe the implication is that Billy killed the pig in the concept art.
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Forget my corn idea #Save alex
please
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As Trapper main suffered from the Game & Auto heaven, Im afraid they will do the same to Coldwind
Not gonna lie, Crotus Asylum is extremely op for Trapper though.
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This was my first thought. Poor Trapper getting nerfed with every map rework. 😔
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Looks like Thomson House has some new windows. The one on the railing along side the porch looks like a god window.
The tractor also looks a bit sketchy. It seems like you can no longer walk across the hay bails to hit survivors at the window, but you can now walk up the tractor's... thingy. This could be a busted window if survivors can vault both ways, but we'll see
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Why. Why would you show this to me.
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Oh no haha
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fyi you don't have to swing
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that pig is being named amanda young and will wear a red suit thing
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Any other maps joining Coldwind? Or are you not allowed to say?
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I'm cautiously excited after the wreck that was The Game's rework. Coldwind could become even worse.
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I’d like to see more emphasis on making the corn scary/dangerous. I’d like it to be somewhere survivors can choose to hide, but their visibility is just as hindered as the killers.
Make it denser and taller perhaps, so Survivor HAVE to track killer movements via sound only?
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Their reworks usually cover all the variants.
To be fair, other than the game, every map rework has made things -slightly- better but not as good as they should be. I honestly only feel like the game was the only one they really failed on, but even then it does look better and the problems with it really are just with the amount of god pallets and some bad wall spawns....issues that can easily be fixed with some small changes (It's just for whatever reason they seem to be taking their time with that....)
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like i said, it was for some reason the first name i thought of
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do you mean sir hawk? Of the boar hat tavern?
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Personally I find it sad that old maps are being overhauled. I understand this is probably an unpopular opinion and acknowledge it's healthy for the longevity of the game. But, this is the last original realm that I reminisce. It'll be sad when there'll be no original realms with their original graphics to play on anymore.
The original realms, Autohaven Wreckers, Coldwind farm and Macmillan have *almost* always been my favourite.
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I just hope it doesn't become big open fields with literally nothing there.
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I agree, my friend. I am going to miss the original graphics. I already do.
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It's going to be disappointing and I feel embarrassing for bhvr if the 5 year anniversary, which pretty much everyone presumes will be licensed, does not come with a new map. That would make it a full year without any new maps. Reworks are good and all, but cmon.
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How many times have you JUST made it over a vault in a chase and made the killer miss? How many times have you popped a gen in the killers face when he ALMOST could’ve grabbed you? How many times have you opened the gate RIGHT before the killer got to you? How many times have you cleansed a NOED RIGHT before the killer hit someone in the end game?
The point is this game is literally a game of SECONDS. So yeah, two seconds is a lot. Especially in a chase. Compounded by good survivors and multiplied by SWF.
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Will this be in the next PTB?
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Most likely, yes.
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The survivors just break into the reworked map and mow the lawn around each loop a day before release. Why else would there be a perfectly clear path around each loop with thick grass directly next to it where nobody runs?
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