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Interview Series episode 2: GoodBoyKaru
Comments
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This interview series is one of the best things to ever come out of this forum.
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24. Do you believe the recent changes and announcements to meta perks are being done properly? Like Undying and DS
25. Do you believe it's the same way with killers where weaker ones should be buffed before nerfing strong ones?
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24) IMO yeah, they're doing it pretty well.
25) No, I think that certain killers need to be nerfed (*cough* Spirit *cough*) before some are buffed/reworked. Despite me saying that Twins and Clown are weak, they can still hold their own very well in the right hands agains the majority of teams (hey Dowsey).
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If I burned my hand on the stove, would you kiss it tenderly to make it better?
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Hm. I see how it is.
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No
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:C
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feels bad.
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It was a maybe but your pfp sealed it as a very hard, very solid no.
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This better?
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26. In a dev Q&A a while back they announced there were changes upcoming for Freddy, Demo, and Huntress. Do you believe they should be the main targets for killer changes? and if so who should they prioritize first.? And what rework/nerf/buff do they need to be more enjoyable?
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26) Freddy is definitely a high priority for needing a change, as well Huntress. Hopefully they'll address Freddy's... issues, as well as Huntress' literal beachball hitboxes in a way that works this time. Also on Huntress, they need to address her add-ons; exhaustion hatchets need to go, cooldown add-ons need a nerf, iribelt needs to be neutered from the game, and she needs another ultra rare.
IMO they also need Spirit on that list for a full power rework, and she needs that done ASAP. IMO a higher priority than anyone else. Nurse needs bugfixes but hopefully she remains relatively untouched.
Demo is... he's fine, needs some minor power number tweaks. Rat liver basekit, maybe the ability to instantly teleport to any portal on the map without needing to place one first then have a portal placed where he was if he has one available, idk. Also the ability to remove the oldest portal on the map to open a new one and he should be in a great spot.
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27. There was recently a discussion that involved what counts as a win many hooks even if it doesn't add to a kill or kills even if it's one hook. Which do you believe is healthier for the game on both sides and what's the best way to get there?
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I'm still waiting for my interview, and I am up for it if someone wants to
also @GoodBoyKaru ,who do you think has the best cosmetics?
Post edited by Dabihwow on0 -
Oh God this old treat.
Between 6 and 10 hooks should be the ideal target, with 2 survivors dead and 2 alive. That's what the game should be balanced for. Above that- with 3 or 4 kills and 9 to 12 hooks, is also a win. IMO hooks are more important than kills, though, because you can very easily tunnel one survivor out of the game, slug one, then get a NOED proc and camp a third. If the final survivor is smart, they'll just leave and not make an effort to save their third friend.
So, yeah, hooks. Hooks is healthier.
Way to get there? I've said this so many times but I'll say it again; buff the everloving ######### out of solos. Totem counters, ping systems, things into the base kit, solos should not have to use perks or items to get the same information as SWF. Once solos are buffed to that level, you do the same to killers; superbuff them until they can all hold ground vs good teams, then find Spirit, find her code, and ######### delete it.
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I have a question for you: Legion? Or Legion?
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No.
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understandable, have a nice day.
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28. If that's the case how can we make every killer to be competitive at that level? Without making them entirely unrecognizable from what they're supposed to be? And wouldn't that create the risk of making even more perks worthless and clutter the blood web? Such as aura perks? And wouldn't making every survivor have SWF ruin many killers for a while like stealths and Oni?
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Those aura perks? Get rid of them. Reduces the grind and helps solos because, again, you shouldn't have to use perks or items for information SWF get for free. Rework them into something else, or just genuinely delete them. Give each character 2 unique perks instead of 3 or something. Whatever the solution, solos need massive buffs immidiately if not sooner.
And yes, whilst it could be problematic for stealthier killers or Oni (doesn't really matter with Oni his terror radius is different so you know it's him as soon as you hear the heartbeat) it would be overall beneficial for game health because then you could balance killers around all survivors knowing a lot more than they do now. Wraith would really struggle due to stealth being his biggest factor (the super lunge is nice)? He's now significantly faster, growls much less, uncloaks quicker, etc.
In terms of how to make every killer competitve at that level, I can't go into detail on how I'd attempt to fix every killer because genuinely a lot of them are unsalvageable. Legion and Twins, for example, just need complete entire kit reworks to be viable at top-level play vs top-level, co-ordinated survivors. Maybe with these kit reworks they can make them actually fun to face too. Others, like Clown, need actual mobility abilities, because their power in a chase is on-point (aka make the speed boost gas actually useful for traversing the map).
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29. But wouldn't pushing killers to the winning formula which we know kinda sour killer gameplay by making them all similar and ruining the uniqueness of killers?
30. So based on how you spoke "viable at top-level play vs top-level , coordinated survivors" does that suggest you believe the game should balance around the smaller top tier players instead of the numerous casual players?
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29) Not really, actually. For example, take Clown and Freddy. If Clown's yellow gas was much more impactful in terms of map mobility then they'd still play significantly differently. Clown's anti-loop would be stronger, and he could use his mobility to get to anywhere on the map. Freddy could get to generators, and whilst he'd still have anti-loop, his sleep timer and generator defence would make him play differently, much more defence oriented over Clown's more aggressive style.
30) In my opinion, it should be balanced around good Rank 1 survivors and killers, and around comms (already been through the whole "buff the ######### out of solos" tirade). At lower ranks, many people won't know how to get the most out of their killers or survivors, and at higher ranks when people are more experienced then they'd still be fighting skill vs skill.
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31. Do you believe the maps currently reflect this playstyle? Or for this direction you believe is best for the game everything balanced and made for top tier what changes should be done for the maps if they don't?
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Maps are... entirely dependant. For some killers, they're amazing, and for other's they're abysmal, so it's very hard to say. For example as Pyramid Head, Dead Dawg Saloon is without a doubt his worst map, but for Nurse it's one of her best. Hawkins is bad for both of them, but Wraith thrives there.
The current design of maps, though, is atrocious. Going off of the reworked maps and their most recently released ones before that- Midwich and Saloon- they're just awful. Saloon has bad pallets so the gameplay loop is hold W to main building, hold W around main building, or hope they don't run to main building and don't get me started on the breakable walls. Midwich is just... W. Badham is genuinely atrocious for everyone and everything, Yamaoka is... it's okay, very immersed but the loops aren't very safe so that's nice at least. Ormond is actually okay now, even if the short loops make using PH's power impossible. Autohaven is atrocious; the walls solved nothing, the graphical update just means you can't see, and they're still RNG dependant. They completely ruined MacMillan estate (hey Storehouse how we doing), too, and I think that's all.
Basically, maps are now awful for both sides, but killers have been hit even harder and they best be bringing a killer buff soon (and a delete key, or third rework, to Badham).
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Let's roll around to items and add-ons now that you mentioned items.
32. There are currently six survivor items Keys, Medkits, Toolboxes, Flashlights, Maps, Firecrackers (limited) Toolboxes were nerfed although they still serve they aren't what they use to be and it's fair to believe key changes are coming in the next few chapters. With a key change upcoming what changes do you think should be made to them for better balanced gameplay? And do any other items need a significant change to be more useful or fair?
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Okay, so keys. Add an opening animation to unlocking the hatch, substantially limit the time the hatch is open for, and make them the keyring instead of the key. You can attach add-ons as necessary, however there's a Rare add-on that allows you to unlock the hatch. Why rare? Because of the amount of rare things in a survivor's bloodweb it'd actually make it harder to find than a very rare or ultra rare
Also maps are in desperate need for a buff. The rainbow map is good but the green map needs more things it can track, then the rainbow map would track everything and for longer too.
Medkits could maybe do with a slight nerf imo.
Toolboxes are fine.
Flashlights are fine, though they could do with an add-on pass tbh
Also make Firecrackers a permanent item.
(also if I don't respond its currently 1:24am, I've stayed up till like 5am for the last past week and so I'm really tired, and will probably have fallen asleep. Be patient and I'll get back asap)
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Sleep's important, well people hope you've enjoyed this interview so far it'll continue tommorow. I'll continue to ask the questions to see where GoodBoyKaru believes the game should go.
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I look forward to it.
I'll see you all tomorrow, the Pope of the Holy Donkerydoo wishes you all a blessed sleep!
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I asked a question I'm not sure if you saw that ( sorry to bug you my dear good sir)
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At first I thought these two were conjoined until I looked closer.
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Nope, just cuddling 🥰,
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If you edit a post or comment to tag someone they don't get notified.
David, because shirtless. Claudette also has some incredibly cute outfits. On the killer side easily Wraith.
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Thank you
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Welcome back
33. Recently it was announced there'd be skill checks coming to hooks. Many say this is a good change that'll prevent hook suicides. Boost Solo Q. Do you believe this will improve Solo survivor quality?
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Thank you.
Firstly, yes. I'm not a fan of it preventing hook suicides because if someone doesn't want to play a match they'll just AFK or even worse, sandbag their teammates (and make trying to give a teammate hatch much harder), but it'll help console players out immensely due to the framerate drops and prevent lal people accidentally missing a single button press and dying. Good change oversll
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34. With this coming making hooks a little more dynamic do you believe something like hook skill checks could apply to other game mechanics?
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I'm not convinced slapping skillchecks onto everything would be the way forward- for hooks it works fine but for, say, wiggling I think it should be changed to something else as skillchecks wouldn't really work (pressing A/D over and over is okay as a mechanic tbh but imo should be changed to something else for those with bad wrists, and for consoles also needs a change because it completely ruins controllers. Don't get me started on the joy-cons I've ruined like this.)
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actually, on controllers you can just spin the analog stick.
works the same, a lot less damage to the stick
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Spinning the stick is what ruined said joy-cons for me when I used to play on Switch
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35. There have been many posts saying that DBD is dying that there'll be the game to knock DBD off it's throne. How serious do you believe that actually is?
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Just going with the current game people are talking about- Home Sweet Home Survive- I'm not sure they're likely. I think they're 100% serious about it, and the fact the game will be F2P out of beta is massive, but I think it'll be much closer to the Overwatch/Paladins scenario than actual competition to DBD (it's just unfortunate, because DBD has most of the massive licenses so good luck to anyone who tries to dethrone it- they managed to get Silent ######### Hill for crying out loud).
Personally, I see them sitting together as two seperate games in the same genre, dissimilar enough to attract different types of fans but similar enough for there to also be a crossover.
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36. The fifth anniversary is coming up it will be up to this point DBD's biggest chapter. There is much speculation about who's coming Resident Evil, FNAF, Candyman many possibilities while the 4th anniversary is viewed as a huge success the chapters after have been disappointing. What do you expect will come with the 5th anniversary? Which license and other possibilities.
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I'm hoping for Resident Evil cause that's the one I think would fit the most. I've never seen Candyman so I don't care about that license at all, Resident Evil I've played the 2make, 3make, and parts of 5. Fnaf I don't think would fit; it's a very good horror game but imo doesn't fit in the slasher genre as its more atmospheric horror.
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37. It for now seems only Coldwind is changing for the Mid-Chapter. If that's the case when will they finish the graphical reworks? 5th anniversary? The Mid-Chapter after?
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I'm assuming they'll give us a new map for the anniversary and then continue with the map reworks. I hope that's the case because lord knows what I'll do if there's a year when the newest chapter is ######### midwich.
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I agree I'd love to see more of these as well
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We can convert you, show ya the ropes...
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I'm fine with my custom perk icons and 60fps thanks
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10-15 frames in Lery's middle room doesn't get your juices flowing?
Shocking
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60fps in lery's main room and hawkins and midwich and corn... Now that's the life.
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