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put here your crazy ideas of rework killers

xtr4me
xtr4me Member Posts: 53

I wanted to know what your rework ideas would be, it doesn't have to be realistic just write down how you wanted the killer to be reworked

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Let demo teleport without standing on a portal but in exchange it takes longer to do the teleport interaction and adds a few seconds to the cooldown (teleporting from on top of a portal doesn't have these downsides and still works normally)

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Alright, so you take The Nightmare, and undo his rework. Pretty simple.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Make all killers %200 movement speed. Give all of them "one hit down" power. Make old mori base kit. That will be enough and fair. Game will balance with that.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    Ghostface: Now has the ability to throw Huntress hatchets and fly like a real ghost

  • GeneralV
    GeneralV Member Posts: 11,687

    Alright, this sounds fun. Let me try it for my main:

    Power: Dream Demon


    Pull survivors into the Dream World

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see glimpses of The Nightmare and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.


    Once in the Dream World:


    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 50%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Generator Skill Checks can also wake up.

    -Hooked Survivors wake up.


    Special Ability: Dream Projection


    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    -For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.


    You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger

    What do you think, my fellow Old Freddy main? It is basically his old power, but with some extras.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Trapper is able to stand still for 6 seconds to summon a trap he's looking at in the distance into his bag, if he has space. His trap aura reading now only works on un-set traps. Survivors are hindered by 5% for 15 seconds after freeing themselves, but can see the killers aura while trapped. Traps can be set inside of lockers and inside chests, which grabs the survivors hand upon opening.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Sounds pretty cool, the only problem is that incapacitated is a Twins-specific effect. You might want to just have it so they can't do basic interactions, otherwise you'd be able to trap people at the gates by pulling them into the dream. Plus the HUD effect is Victor's hands grabbing onto the survivor, which would look weird against a Freddy lol.

    Apart from that, it seems pretty great! He'd actually be able to prevent survivors from finishing actions in front of him, and he'd still have that much needed mobility.

    The only thing I'd add is an indication of if you were visible to the survivor during the Dream Transition. Maybe they could be highlighted in blue (like if they were fully asleep) when they can see you. This would make an important part of Freddy's kit accessible to players without having to memorize the timings.

  • GeneralV
    GeneralV Member Posts: 11,687

    Okay, so this is what Incapacitated currently does. I don't see a problem with it preventing you from leaving through the Exit Gates, because the effect would end as soon as you enter the Dream World, allowing you to leave.

    The HUD effect is related to Victor being attached to a survivor, not the status effect itself, meaning other survivors would get no warning that their friend cannot interact with anything during the Transition.

    And I like your idea. Knowing exactly when you are visible to the survivor creates opportunities for some sick mindgames. A very good suggestion! 

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  • Phasmamain
    Phasmamain Member Posts: 11,534

    Nurse has 110% move speed but can’t blink through solid objects

    Feel free to crucify me now

  • Phasmamain
    Phasmamain Member Posts: 11,534
  • Tomskrex
    Tomskrex Member Posts: 142

    Just for the memes and because I love the movies, I would love to see ghostface being able to call survivors and track them this way.

  • GeneralV
    GeneralV Member Posts: 11,687

    It is exactly how it used to be. But I suppose we can do a few more changes.

    Why do you think it is a little overkill? And what value sounds good? 40%, perhaps? 45%?

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Main reason I say it is because of freddy’s now inherit synergy with slowdown perks like pop or ruin. Since you intend to keep his teleport his ability to pressure gens is quite strong.

    40% sounds pretty good to me

    Otherwise though great rework and I really wish they didn’t standardise Freddy as much as they did

  • GeneralV
    GeneralV Member Posts: 11,687

    You are right. His slowdown can be a little bit weaker, as long as he keeps his mobility. Besides, 40% is still strong, and you can reach 50% with perks like Thanatophobia and Dying Light.

    And thanks for the compliment, my friend! I am glad you and @ReverseVelocity liked my ideas. This is, in my opinion, what a perfect version of Freddy would look like. It is sad to see that we are stuck with his new power, which is going to get nerfed. It disheartens me.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    Bring back old Freddy with the fake pallets and blood slow-down thingys (he was bad but at least he was fun to play against)

    Remove Demo's portals and make him 120% movement speed (portals are dumb, and he's a lumbering beast and should feel that way)

    Make Scalped Topknot basekit for Oni

    Bring back Old Hillbilly but keep new perks (minus the ones that effect the overheating mechanic)

    Make Ghostface able to be revealed while leaning (it's bullshit when you stare right at him and still get exposed)

    Remove the Twins, in fact, delete the whole chapter and replace it with something else

    Make Trickster 115% and make his Trick Knives basekit

    Give Trapper basekit 3 trap inventory and spawn more traps in the map

    Give Dwight a gun that he can share to everyone except Meg (because she would shoot her teammates to get away)

    Make it so the timer for decisive pauses when in a chase (and if abused the survivor in question isn't doing gens)

    Make the rift $5, as that's the most it's worth in it's current state

    Give a small effect that follows Spirit while she's phasing (like footsteps or something idk)

    Add a map for Trickster and Blight as they are the only ones who have an interesting enough set piece to work

    Add Mathieu as a killer and his cat as a survivor

    and finally;

    fix the game

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Top knot base would make oni S tier easily. Not necessary at all