General Discussions

General Discussions

Something Utterly Radical, 6 perk slots for Killers

Member Posts: 3,919
edited October 2018 in General Discussions

What would be people's opinion about that?

What would be your new preferred loadout on your favorite killer?

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Comments

  • Member Posts: 369

    Indeed, that would be radical XD

    I'm currently playing with Monitor & Abuse, Nurse's Calling, Hex: Devour Hope and Hex: Haunted Ground on Hag. I guess Agitation and Brutal Strengh wouldn't hurt?

  • Member, Alpha Surveyor Posts: 515

    Very, very radical. Too radical lol
    I'd just add Enduring and Spirit Fury on top of my normal Tombstone Piece Myers build. Dying Light, Ruin, Brutal Strength, and BBQ/Nurse's.

  • Member Posts: 1,642

    @DexyIV said:
    Very, very radical. Too radical lol
    I'd just add Enduring and Spirit Fury on top of my normal Tombstone Piece Myers build. Dying Light, Ruin, Brutal Strength, and BBQ/Nurse's.

    Would that make myers OP? Not really and competetn SWF would still wreck you^^

  • Member, Alpha Surveyor Posts: 515

    @DeadByFlashlight said:

    @DexyIV said:
    Very, very radical. Too radical lol
    I'd just add Enduring and Spirit Fury on top of my normal Tombstone Piece Myers build. Dying Light, Ruin, Brutal Strength, and BBQ/Nurse's.

    Would that make myers OP? Not really and competetn SWF would still wreck you^^

    It would help with chases. Just saying what I'd do. It would just make killers kinda broken in general though. 2 extra perk slots? That's insane lol.

  • Member Posts: 423
    I would love an actual killer, but seems game is being developed in favor of competition. Which means having to deal with balances on both sides until no one is particularly happy and leaves for a new game.

    I would love for this to have a consistent horror feel like when i first played it, unfortunately its feeling more and more like any other competitive game.
  • Member Posts: 495

    Perks can boost killers power only to a certain amount, after that if the base killer is weak, he will remain weak.

  • Member Posts: 3,919

    @Terrortot said:
    I would love an actual killer, but seems game is being developed in favor of competition. Which means having to deal with balances on both sides until no one is particularly happy and leaves for a new game.

    I would love for this to have a consistent horror feel like when i first played it, unfortunately its feeling more and more like any other competitive game.

    The balance of the game should be tilted to the killer's side of the playing field.It's an asymmetrical game.
    Letting killers have 6 slots would further create that feeling of an unevenness that should be native to this type of game.

  • Member Posts: 3,688

    5 maybe, 6 would be too OP.

    Probably be better if survivors lost a perk rather than gain one though.

  • Member Posts: 423
    se05239 said:

    @Terrortot said:
    I would love an actual killer, but seems game is being developed in favor of competition. Which means having to deal with balances on both sides until no one is particularly happy and leaves for a new game.

    I would love for this to have a consistent horror feel like when i first played it, unfortunately its feeling more and more like any other competitive game.

    The balance of the game should be tilted to the killer's side of the playing field.It's an asymmetrical game.
    Letting killers have 6 slots would further create that feeling of an unevenness that should be native to this type of game.

    Should be, is relative.  The more experienced you become with dbd, and more knowledgeable of the improvements they make, the more you see cosmetic sales and balanced chances for survivor and killer to survive.

    Horror theme, but just a competitive game.
  • Member Posts: 4,467
    Doctor with BBQ, Unnerving, Distressing, Overcharge, Ruin, and Nurse’s. Pretty sure everyone Survivor in the universe will hate me.
  • Member Posts: 1

    Well, Barbecue, Nurse's Calling, Ruin, MYC, Deerstalker and Haunted Grounds would be a fun experience (for me at least)

  • Member Posts: 4,104
    @se05239 I like where this is going. 
  • Member Posts: 3,919

    @SnakeSound222 said:
    Doctor with BBQ, Unnerving, Distressing, Overcharge, Ruin, and Nurse’s. Pretty sure everyone Survivor in the universe will hate me.

    They hate Doctor no matter what, so the situation won't matter in the end.

  • Member Posts: 1,164
    This makes sense. You as killer verse 16 perks, BUT unless you are dealing with multiple survivors, you deal with 4. 5 is ok, 6 maybe. The meta would be ruin, BAC, Bamboozled, Spirit fury, Enduring, and if 6th perk then either Nurse's calling or Brutal Strength.
  • Member Posts: 1,256

    On Pig, I would add anti-pallet perks. On Hag, I would add more hexes.

    And the game would honestly be too easy if that happened. Other killers would become even more broken.

  • Member Posts: 7

    @se05239 said:

    @Terrortot said:
    I would love an actual killer, but seems game is being developed in favor of competition. Which means having to deal with balances on both sides until no one is particularly happy and leaves for a new game.

    I would love for this to have a consistent horror feel like when i first played it, unfortunately its feeling more and more like any other competitive game.

    The balance of the game should be tilted to the killer's side of the playing field.It's an asymmetrical game.
    Letting killers have 6 slots would further create that feeling of an unevenness that should be native to this type of game.

    I agree with these sentiments almost 100%. I'm not sure it's definitely the one fix the game needs to make killers clearly favored at all levels, but it doesn't even seem radical to me on its face because at every level of play you still encounter extremely coordinated SWF teams who rush gens like ninjas and basically have no fear of the killer whatsoever.

  • Member Posts: 3,919
    edited October 2018

    @Yossarian said:

    @se05239 said:

    @Terrortot said:
    I would love an actual killer, but seems game is being developed in favor of competition. Which means having to deal with balances on both sides until no one is particularly happy and leaves for a new game.

    I would love for this to have a consistent horror feel like when i first played it, unfortunately its feeling more and more like any other competitive game.

    The balance of the game should be tilted to the killer's side of the playing field.It's an asymmetrical game.
    Letting killers have 6 slots would further create that feeling of an unevenness that should be native to this type of game.

    I agree with these sentiments almost 100%. I'm not sure it's definitely the one fix the game needs to make killers clearly favored at all levels, but it doesn't even seem radical to me on its face because at every level of play you still encounter extremely coordinated SWF teams who rush gens like ninjas and basically have no fear of the killer whatsoever.

    The "radical" part of this comes from the fact that 4 perks has been base-line since the game launched. Switching it to 6 perks for killers would be a massive change.

    And yeah, this change would probably not affect SWFs that much.

  • Member Posts: 2,959

    The problem is, killer perks should be more powerful than survivor perks, just because killer should be the powerrole to play against the numerous role played by the survivor.
    But in fact, killer perks are weaker than survivor perks.
    That's why 4 perks for everyone doesn't work.
    Killer actually should have more perks and 6 is not radical at all.

  • Member Posts: 3,919

    @Wolf74 said:
    The problem is, killer perks should be more powerful than survivor perks, just because killer should be the powerrole to play against the numerous role played by the survivor.
    But in fact, killer perks are weaker than survivor perks.
    That's why 4 perks for everyone doesn't work.
    Killer actually should have more perks and 6 is not radical at all.

    Tell that to the developers. They seem reluctant to give power to killers without major compromise.

  • Member Posts: 4,104
    There's really nothing wrong with your suggestions here. Right now survivors aren't really trapped with the killer. More often than not it would seem that the game feels like the killer is trapped with the survivors.
  • Member Posts: 1,893
    edited October 2018

    hmmm 6 perks....

    I'm gonna run bitter murmer, noED, sloppy butcher, Nurses calling, thanatophobia, aaaaaand maybe ruin or franklins. 6 jigsaw boxes.

    And you know what even with 2 extra perk slots I bet I'd still have an insane run for my money vs a SWF group.

  • Member Posts: 1,893

    @SnakeSound222 said:
    Doctor with BBQ, Unnerving, Distressing, Overcharge, Ruin, and Nurse’s. Pretty sure everyone Survivor in the universe will hate me.

    All you did was add 2 tracking perks to a gen skillcheck build.....on a doctor, whos base kit already includes dozens of ways to track people....

    Not sure why they would hate you since this build is redundant.

  • Member Posts: 1,874

    I think killers SHOULD have more slots simply because they're totem perks in more than 50% of the cases will be removed right away.

    How about a 5th slot? A 5th slot that can ONLY be used with a totem perk. Other slots can still have totems as well but you can only place a totem in the 5th slot.

  • Member Posts: 13,616

    Say i'm a basic Killer
    (115% movement speed, 32-meter Terror Radius, standard lunge range, standard vault speed etc. etc. etc.)
    without a Power
    (No Bear Traps, no Wailing Bell, no Chainsaw etc. etc. etc.),
    these would be my 6 equipped Perks...

    • Barbecue & Chili
    • Hex: Devour Hope
    • Hex: Haunted Ground
    • Save The Best For Last
    • Enduring
    • Spirit Fury

    B&C for BP and a quick way to find people.
    H: DH for LOADS OF FUN!
    H: HG to protect H: DH to some degree.
    (If you're a standard Killer, and in this build i assumed so, Hex: Thrill of the Hunt is absolutely NOT going to do the job.)
    STBFL to shorten chases.
    Enduring to "counter" Decisive Strike and to not give a ######### about pallets.
    Spirit Fury to shorten chases.

  • Member Posts: 1,893

    @ASurvkillivorer said:
    I think killers SHOULD have more slots simply because they're totem perks in more than 50% of the cases will be removed right away.

    How about a 5th slot? A 5th slot that can ONLY be used with a totem perk. Other slots can still have totems as well but you can only place a totem in the 5th slot.

    Anything would be more interesting than the current state, as I'm running out of ideas and ways to challenge the survivors..... running oddball stuff.....I just can't get excited or thrilled with the challenges I can present them with....

  • Member Posts: 3,919

    @PigMainBigBrain said:

    @ASurvkillivorer said:
    I think killers SHOULD have more slots simply because they're totem perks in more than 50% of the cases will be removed right away.

    How about a 5th slot? A 5th slot that can ONLY be used with a totem perk. Other slots can still have totems as well but you can only place a totem in the 5th slot.

    Anything would be more interesting than the current state, as I'm running out of ideas and ways to challenge the survivors..... running oddball stuff.....I just can't get excited or thrilled with the challenges I can present them with....

    Perk Roulette..? lol

  • Member Posts: 3,219

    I think 6 Perks were one way to go for killers in seperate swf-cues, so they can compensate a little, and there might be an incentive to join such a game mode as a killer.

    As long as thats not the case, i dont think so.

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