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Improving 'Survival' BP gain

Currently, you get about 5K if you survive and around 2K if you don't, with very little variance. Survival score events are extremely rare and don't award a lot of points, making this entire category a pain in the neck and the reason why survivors get so few BP in comparison to killers.

I've got two suggestions in regard to that:

  1. Knock the survival bonus down to 4000, or even 3000, but massively increase the point gain from recovery, wriggling and struggling to compensate.
  2. Grant survival points for hiding within X meters of the killer without ending up in a chase. Reward stealth play with survival BP.


With these changes, we can hopefully see a less binary Survival score, which in turn would make Crispleaf Amaranth offerings less of a dud.

Comments

  • BastardKing
    BastardKing Member Posts: 784

    I think a good way to give survivors extra points for surviving is to give them 500 BP for getting to full health from injured without being hooked (1k if they get healed from dying to full).