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On The Freddy Changes
For the most part I agree with the changes to his kit. The slowdown when setting the traps is understandable, as is the removal of his slowdown add-ons. The survivors being rewarded for seeking out the clocks is fine as well, as they spent the time to travel to the specified clock. The only change I don't agree with is the reduction in tokens for the snares/pallets. It is clear that the devs. want the snares to be pre-placed before a chase, which is completely understandable and something I agree with. However, the issue I see is that it doesn't make sense to set his 5 snares pre-chase due to how few that actually is. Take a map like Mother's Dwelling or Disturbed Ward, if a Freddy took the time to set his traps before a chase, it is a possibility that he won't see any use while chasing. I think people are still going to spam the snares at loops due to how inefficient pre setting 5 snares is. While we haven't had the chance to test the changes yet, I think increasing the slowdown when setting the snares while allowing him to keep his 8/10 tokens would be a better way to balance him. All of the other changes for him are fine, I just think reducing the amount of dream traps while only slowing him to 4.00 m/s doesn't solve the current issue of Freddy just spamming the snares at loops.
Comments
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Reduction of snares basically means you can't use it as trap now. So only as chase tool now.
However, i can't accept they reduce pallet freddy. It's already weak, and nerfing it even more just makes every pallet add-ons useless.
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That's what confuses me, the slowdown is meant to discourage setting snares in chase, yet there aren't enough to warrant taking the time to set up and see decent value in most situations. Also, I agree that the pallets didn't need a reduction in the amount of tokens, the snares were the issue.
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