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Freddy is Garbage Now, Thank You

Freddy was easy to learn, okey i agree but he was not op killer. I dont know why he deserved nerf like that. Maybe he needed little nerf but this is ridicilous.

Changes made him useless.

First clocks will not be useful. Because you still need to run end of map and that will not worth for 30 seconds. So when i play as survivor, i cant see reason to run and leave my gen.

Add-ons? Nerf useful add-ons and add useless one. Who thought Freddy need loud add-on? Seriously? Freddy's gameplay doesnt need that, so thank you give us useless add-on.

About snares. Snares are not storong like Hag & Trapper's traps. Hag can teleport traps. And bear traps make survivors stop. And they both using for area control. So Hag and Trapper using them before start chase. Because they will be useful after that. But Freddy cant do that. Snares can be useful only on chases. And in chases you will have 2 options now: Use snare and lose speed. Or dont use your power and be worst m1 killer. And ıf you use snare 99% survivor will leave this loop area and will go to next one. And when survivor will do that, survivor will get far than you because you will waste time with snare and will lose speed. So you will have clearly worst power ever.

Great Job seriously.

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Comments

  • Northener1907
    Northener1907 Member Posts: 3,012

    Yes he is not weak like Trickster, Trapper but he is not strong enough now. He also turned weak killer now. Worse than old version and sadly old version was weak but fun.

    I really waited for add-on playable for old version. But no sir, lets nerf Freddy unfairly and hard. But dont give anything.

  • glitchboi
    glitchboi Member Posts: 6,023

    I don't agree with some of the nerfs but for a low skill cap, he was too strong. He was pretty much just a better Clown with slowdown addons and a teleportation ability.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Freddy's traps cant use strategic. It is imposible. Because when they trigger by someone, that mean survivor will scream and wlll lose speed for second. And if you are not near to snare you will not win anything. Pallets maybe can be useful but they also removed number of pallets too.

    Snares is only useful on chases. And if you lose speed in chase what is point to use snare? Because most of smart survivors will see you are using snare and they will leave area. Even they will not leave, snare will not be effective when you lose your speed. I really dont understand this nerfs. They wanted kill Freddy? They did it.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Freddy just needed add-ons nerf. But devs choosed kill him.

  • GeneralV
    GeneralV Member Posts: 11,217

    "Are you one of those?"

    No, I am not. I've always said that spamming your Snares is a terrible idea. You can check my comment history, if you want to.

    Alarm clocks tweaks are pointless, in my opinion. I mean, you don't have time to actually protect them, and it is very possible that you will take longer than 30 seconds to find a survivor that just woke up.

    As for the add-on changes, they are extremely bad. Black Box is now a joke, and why on Earth, or Entity's realm, would you use an add-on that makes actions louder? If you want to counter Iron Will, there is Stridor and a generator being repaired is a loud action by itself. Besides, Swing Chains and Jump Rope were not that strong. Definitely not strong enough to prevent all 5 gens from being repaired.

    And I don't know what you mean about hook suicides. No one does that when I am playing Freddy, or against him.

  • QwQw
    QwQw Member Posts: 4,531

    I don't think his strength will be impacted that much, but this nerf was still unneeded and not the change Freddy needed.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    The question was rhetorical, it wasn't meant to you personally. Sorry if you thought so, but it was meant to the average Freddy everyone here dislikes.

    The alarm clock tweaks might be pointless to you, but pretty good for others. I'm one of them. Personally until now i never bothered to wake up with them, I'd much rather find a team mate, who usually is doing gens. Much closer and less time consuming for the same reward. Now actually going for the clock might encourage different playstyles, also aggressive ones such as tanking hits.

    And you're misunderstanding me: I never said they're strong, i said they're boring and tedious. I play this game for fun on both roles, not to fall asleep. And honestly, i literally feel like falling asleep in real life when playing against a Freddy with slowdown addons (which usually imply also slowdown perks). And i doubt you've never seen anyone hook suicide just cause you're a Freddy, because there's plenty of people who do it, me included if i see stuff that will just make the game a yawn fest.

    Possibly after the changes, the throne for being the most boring killer in the game will go to stacked slowdowns legion. Literally an M1 game, just like 4ever Freddy

  • GeneralV
    GeneralV Member Posts: 11,217

    No worries, mate :)

    As for the alarm clocks, I don't think you will ever use the 30 seconds "protection".

    His slowdown add-ons were literally a blessing for me, both as survivor and killer. But then again, I absolutely despise fast-paced trials, so I like anything that makes the game slower.

    And hook suicides... well, It has happened, but it is extremely rare. Most people only suicide against me when they mess up, regardless of which killer I am playing.

    P.S Most boring killer in my opinion is Ghostface. But this might be a discussion for another thread.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Lol

    Snares are Freddy's Power. What i have to do? I have to ignore them because they are boring and easy? Add-ons needed nerf, snares werent strong. Now Freddy will lose speed when use snares because of that snares are useless now. Speed is important than snares. And no i dont need snares usually. 3, 4 snares i was using in my matches.


    And if you ask me old Freddy was better. But they are not giving us option to play as him. They are just nerfed Freddy and made him weak.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    No need for such sensationalism. Rarely were you ever using more than 5 dream snares for an actual noticeable effect. Usually, one or two was enough to do the trick.

  • Ryan489x
    Ryan489x Member Posts: 1,498

    If they're going to gut Freddy this bad the hag should be next. she can place up to 10 traps and in very close poximity and she teleport to them. that's cool but Freddy nah we need to cut his traps almost in half.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Yeah, dumb changes not what I would have done or wanted at all.


    Thing is I don't like playing as or against Freddy; I find him incredibly boring. So honestly even if he got nerfed into paste, from a selfish point of view, I honestly wouldn't care.


    From a empathetic point of view though, I would have worked to raise his skill ceiling and potential while making him MUCH harder to play and aiming to lower his kill rate to all except people who actually earn high kill rates/victories through skill and effort and not because they press left ctrl every time a tinkerer notification comes up.

  • Baby_Victor
    Baby_Victor Member Posts: 486

    Old Freddy and New Freddy got some serious flak. One for being too oppressive in low rank and too weak in high rank, the other being too easy to use and having too many tools/options...

    So we should remake him again. This time using the best parts of both kits.

    He will be weak in high rank AND easy to use. I call him Middle-Aged Freddy.

  • QwQw
    QwQw Member Posts: 4,531

    This is exactly my point, Freddy didn't need a nerf, he needed to be made more skillful.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Old Freddy was fine. He needed little buffs. Maybe get back old version with teleport power.

  • Northener1907
    Northener1907 Member Posts: 3,012

    I am playing this game from 2017, i dont need your advice thank you sir. I think i am good enough

    I am not saying Freddy did not need nerf. I am saying they did not nerf, they killed him. And if we talking about teleport, Hag and Spirit is better? Freddy can teleport only gens, they can teleport anywhere they wanna

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Yeah but that would require effort and re-working some components of his kit, it's much easier to just nerf him globally by tweaking some numbers primarily.

    This is BHVR, they are going to take the easiest route not the better one.

  • Predated
    Predated Member Posts: 2,976

    "Snares are Freddy's Power. What i have to do? I have to ignore them because they are boring and easy?" Place down snares in a location, push a survivor into that direction after hitting them. Having essentially to prepare your chases prior.

    Besides, you can still use Freddy the old way, snares are still placed near instantly. The only weakness to his new power is that survivors HAVE to go to another tile if they see you place snares. If they remain at the loop, the power works the same.

  • Northener1907
    Northener1907 Member Posts: 3,012

    You really dont know anything about Freddy.


    First you cant use snares early. If you do that, survivors will destroy them when you are not near. Because snares will not injure them. So you need to use them when you are in chase. Before chase it is useless. Freddy is not Hag or Trapper. Snares are not like like this traps. Different.

    Hag and Trapper can see traps with red symbol. So they can push survivors to traps. But Freddy cant do that. Snares have not symbol. This tactic only can use for dream pallets but i dont like pallets so much.

    Now point is you cant use snares in chase. I mean yes you can use but you will lose so much speed. And snare is also makes survivor slower for seconds. So what is point to use snares then? Nothing. They made Freddy useless.

  • OddProvidence
    OddProvidence Member Posts: 45

    They mentioned that Freddy on average kills 3/4 survivors so I’m betting spirit on average kills less but is probably right up there too. Spirit actually takes time and skill to learn properly but any noob can jump on Freddie and get easy 4ks, that’s exactly what I did when I was a noob lol. Since they didn’t touch keys either I’m guessing spirit is next along with keys to appease both sides haha.

  • Predated
    Predated Member Posts: 2,976

    "First you cant use snares early. If you do that, survivors will destroy them when you are not near. Because snares will not injure them."

    So, just like Trapper. Or even hag if survivors have flashlights, you know. 2 killers with traps who have to stand still, while Freddy can still driveby and place them? Let alone that survivors have to be in the dreamworld to do so.

    "So you need to use them when you are in chase. Before chase it is useless."

    So, just like Trapper and Hag placing them in too obvious spots?

    "Freddy is not Hag or Trapper."

    I mean, he is comparable to Hag. Trapper cant teleport closer to his traps by any means. Freddy can through gens.

    "Hag and Trapper can see traps with red symbol. So they can push survivors to traps. But Freddy cant do that."

    I mean, you can memorize where you place your traps. When I play Trapper or Hag I dont look at my traps. I look which traps get triggered, for Trapper they are useful if you need to grab nearby traps. The trap symbol is only useable for lower ranks. If you cant even do simple micromanagement like that on a killer that already doesnt need much micromanagement, just is implying that you're not really ready to play against survivors who need to micromanage a shitton around Freddy.

  • KillScreen
    KillScreen Member Posts: 166

    Hmm... no one suicided on hook? You sure? Are we playing the same game? lol

    Hook suicides happen even when i wasn't using ropes. People just refused to play against him, period. But in other hand i had people suicide to the clown before the buffs... good luck trying to understand this community.

    And yes, the addons were useful against sweaty 4 premade survivors in high ranks. Now he's going to be more fun to play against because those snares were only useful at cutting down loops.

    I played him when i was tired of being tea bagged by survivors, as well as for fun with pill bottles. People will buy the dlc because he's that famous. I did it, that's what got me into this game in the first place. Not even knowing how strong or weak he was. Lets not forget that this is a party game and not something to take serious tournament wise, as hard as people try to push it. Like using my TRUE 7.1 headsets on spirit takes more skill... lol...

  • dnj510
    dnj510 Member Posts: 438

    If survivors have to constantly adapt to changes each patch update, so do killers. Freddy will be fine.

    Thanks for the changes, BHVR.

  • GeneralV
    GeneralV Member Posts: 11,217

    We are, but probably not in the same servers. There is that.

    Yes, his slowdown add-ons are strong and they were useful, but nothing capable of justifying a nerf.

    And I don't doubt people are still going to buy the DLC, I just think that most changes were unnecessary, and that includes his first rework.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    He's been needing some nerfs for a very LONG time. He is far from garbage, he can still teleport to gens. I was hoping they would nerf this too, like a longer cooldown or something at least.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Not same. Both traps can be invisible. And when you trigger them, they will hurt you. Bear trap will stop you. Hag's trap will make Hag teleport you. But snares are so big. You can see them if you are in dream world Even you dont see snare, nothing will happen you. You will just be slow for seconds and scream. That's all. And Freddy cant do anything if he is not near you. But Trapper will have time to come back you. Hag can teleport and hit you. Different. Snares are not strong. Also you need time to deactive bear trap. Also you need flash light for destory Hag's traps. But for Freddy, just run into snare. That is clearly not same.

    Problem with snares now, it was give chance to catch survivor. Because Freddy was not losing speed. But now, Freddy will be lose %15 speed. And survivor will see Freddy using Snare. And will leave loop to next. So Freddy will lose chase. And survivor will go to next safe loop area. Even survivor not leave and trigger snare, snare will not make survivor enough slower now. Because Freddy also lost speed. So there is no point to use snare anymore. And like i said, Freddy snares are big, so they cant use for area control tactics. They are chase traps. So we cant say use traps like Hag or Trapper. Because those killers have smaller traps and they can hide them.

    I wish they would give us old Freddy back. This would be better. Because now this Freddy will be unplayable. And that will add more time to survivor queques. Freddy had some problems. But they didnt solve problems, they just killed Freddy. I hope you understood me. Before i said, i am playing Freddy for years and Freddy will be weak killer. Only gen teleport power is still good but that limited with time. So Freddy is sadly weak now.

  • IOIOO
    IOIOO Member Posts: 61

    Making a killer balanced and making a killer trash are two different things, please notice that.

  • QwQw
    QwQw Member Posts: 4,531

    Ah, I was waiting for the infamous Sluzzy to comment on the Freddy nerfs. I'm surprised you haven't posted a thread talking about how killer sided this update is, I mean, how DARE the devs buff Demo!

  • KillScreen
    KillScreen Member Posts: 166

    I didn't had the pleasure to play him before the rework.

    I like the pill bottle approach better. Mind games and messing with survivors heads its more fun and more inline with the movies. As a survivor in the dreamwork not seeying freddy picking up a survivor of the floor was a really, really, really nice touch.

    And i agree, these recent changes won't make him more fun to play with or against.

  • Shenshen
    Shenshen Member Posts: 256

    As someone who really likes to play Freddy, I honestly think these changes are okay. My inner Freddy main says there was no need to remove his regression addons (I think the maximum regression was what? 8-11%?) but on a survivor perspective it was really boring. No one likes to sit 100+ seconds on a gen only for Freddy to teleport and popping your gen. 5 snares instead of 8 is completely okay, you don't really prepare your snares before so most of the time you only need 2-4 snares. His looping power will mostly be untouched, 100% movementspeed sounds awful but this is really not that bad. BHVR nerfed Freddy as I expected but I understand that it will take a couple matches to get used to it. His "new" addons are pretty much crap and I don't think there was a reason to nerf his pallets, because most of the time no one really played those addons. I think Freddy is still one of the top tier killers.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    You put a snare on one side of the pallet then put one in front of you. Run around the pallet to make the survivor trip the first one then go around again and by the time the survivor hits the second one, you can hit the survivor with no effort before they get to the pallet drop. There you go. That's why he got nerfed. That and using slow-down add-ons plus perks made him unbearable.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Do you know me? Did you watched me when i play DbD? Did you played with or against me? So please dont dare to say how i am playing. Because clearly you dont know. If you have problem with spam snare that was not solve. They would add time limit. 1 snare for 20 seconds. That could stop snare spam and i would happy. Losing speed makes snares useless and that is problem. Because snares is also make survivor slower.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    No, but that's how a GOOD Freddy will play to always down someone. It's the same way you play Clown to down someone quickly with his bottles. It wasn't SKILL. It was just double slow-down so the survivor was moving at a snails' pace. Don't get all pissy at me. I'm explaining WHY they changed his snares.

  • Northener1907
    Northener1907 Member Posts: 3,012

    I am not mad at you. Just i am not playing like you mentioned. Yes i was using this power when survivor make me forever loop. And that was works. But snare spam i never did that. And i said before you, i am using usually 3 4 snares on full of match. So i have not problem with snare numbers. But 100% speed is so bad nerf. That would be 110% maybe. And they made snares useless sadly. Because if i also lose speed i have not reason to use snare.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I never said YOU specifically. I was specifying how to play HIM to win every pallet loop no matter what the survivor does. It was obnoxious to go against. Also, other's like to spam an entire room with snares so the survivor will never get away. Don't know if you know this but the circle of the snare is actually WIDER than what you see. If you run past it a little, you still get hit by the hitbox of the snare and get punished even if you do your best to avoid it. That plus his slow-down add-ons on top of slow-down perks plus teleport made him super obnoxious to go against.

  • SunderMun
    SunderMun Member Posts: 2,789

    The entitlement and salt...it's cringe.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,026
    edited April 2021

    I don't know where people came from with the argument that "just because a character is easy, it shouldn't be strong". What the hell, no game follows that logic.

  • ukenicky
    ukenicky Member Posts: 1,352
    edited April 2021

    He can still teleport around the map through generators = amazing mobility/map pressure

    People still get put to sleep passively, he literally doesn't have to do anything = free oblivious debuff

    Dream Snares are still going to be powerful he can anti loop just as well as Clown = he still retains his lethality and ability to end chases prematurely you just can't litter the map with snares now

    The add-ons probably do hurt. I'd be upset if my favorite killers add-ons were gutted too but the issue with slowdown add-ons is that they can stack with slowdown perks to the point that it creates really boring gameplay.

    Overall I think they did a fine job with these changes. They could have hurt him a LOT more. He's still likely S tier, maybe A tier. He has so much going for him that other killers wish they had.

  • Northener1907
    Northener1907 Member Posts: 3,012

    Well they didnt solve problems. Freddy really needed 3 nerfs:

    +He had strong addons, makes game slower. They needed nerf.

    +BT problem, when you are in sleep BT was not working.

    +You cant wake up easly. You need another survivor or clock. So they had to add wake yourself button.

    And maybe snare time limit for stop snare spams.

    That would make Freddy better. But i think he is not fun anymore. And i am still waiting add-on for playable Old Version Freddy. I think that was annoying and lazy nerf.