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Sign this petition for TOTEM COUNTER BASEKIT. Make devs notice!!!
Totem counter must be a basekit feature. Making it a perk instead of basekit thing is unfair, as SWF players can get that kind of information by just sharing information (f/e: How many totems did each of you break? -I broke 2. -I broke 3. -Great, no totems remaining).
PLEASE SIGN AND SPREAD THIS PETITION TO MAKE DEVS CHANGE THEIR DECISION AND MAKE TOTEM COUNTER A BASEKIT FEATURE
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I would be fine with that. I am not going to sign some petition about it though that feels just kinda silly if I am being honest.
Mostly I want some kind of communication wheel to be added to the game, so we can say you know "I'm going for a save" or "I am cleansing a totem" or whatever....but bhvr is stubborn about wanting survivors to be "Silent" but also know they can't stop SWF's from discord and it's like......they have to pick a side here they can't have both.
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The Small Game change is good enough, the totem count does not need to be free info. SWF is for people who want ultra easy mode, once you make that stuff base kit, you take all the challenge out of the game.
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Oh yeah, we need more features as perks that people can get for free by playing totally not op gamemode.
SWF problem doesn't exist btw, it's just as strong as solo players.
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Yeah, I don't think the devs are going to pay more attention to an "official petition" than they do any other social media, including these forums, but that being said, I do agree that should be base kit.
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Idk abt totem counter being base kit tbh Its good but bad at the same time Idk how
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Dude... run small game. stop trying to keep your meta perks. thanks
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I am pretty sure that giving survivors a totem counter would definitely not make solo too strong.
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I am also pretty sure that adding another perk that gives solos something that SWF players get just because they're playing with comms isn't very smart decision if BHVR even plan to solve SWF issue.
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Change we can believe in
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dude, I can get the functionality of this perk by pressing a button in the main menu and inviting 3 other people without wasting a perk slot. It isn't really fair for the people that can't do that and are forced to waste a perk slot instead of using something else.
I wouldn't mind SWF being deleted at all, tbh, but majority would cry a lot, so at least it would be nice if BHVR stopped ruining solo even more.
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Totems are not a problems, on most maps that is. Soo adding this feels weird.
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Imagine if killers needed a perk to see gens and hooks.
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I disagree. Totem Cleansing is a secondary objective that survivors can choose to either do or ignore, and for the most part they ignore it. Now not only is Small Game going to become the quintessential totem detection perk, It'll also keep track of how many totems are left for any survivor that uses it. By keeping this information bound to a perk, the survivors have to use up 1 perk slot, which feels more balanced considering how valuable that information is to survivors, especially when approaching the end game (talking about NOED avoidance). Whereas Giving survivors that information as a base part of the in game UI/Hud becomes all advantage to the survivors, and no disadvantage for having access to that information. If this were base kit to the UI, lets face it, Certain hex perks would become antiquated and useless. By giving this information only to the survivors that equip the perk, they are essentially equipping it in order to counter any hex perks the killer might bring in, and thus it becomes a perk with the sole purpose of defeating another perk, which to me sounds like a fair trade off.
On the other hand, in the case of SWF on voice comms, only one survivor would ever need to equip the Small Game in order to inform their teammates of how many totems are left in the match, which by this use, will have the same effect as having the information base kit UI, and effectively render those hex perks pointless without costing multiple survivors their perk slot. This is where the perk becomes an imbalanced advantage for the survivor team, so with this change to Small Game alone, they've just made SWF that much stronger against the killer players who use hex perks.
TL;DR
Making this information available as base kit in game UI/hud is the unfair option, because as long as it's tied to a perk, the survivors have to choose to use up a perk slot for it, but if they didn't have to, then the Hex perk mechanic in the game (especially NOED) would go the way of the dodo. You're demanding the devs give survivors information that gives them a hefty advantage against the killers, without sacrificing anything to compensate for receiving said information, and for that, I disagree with this petition.
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Stop using the same 4 meta perks and just run small game.
jesus christ
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I disagreed in the other 3 posts, this one included~
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Nah totem counter shouldn't be base kit imo. Small game with totem counter is fine.
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To be fair, this is exactly the problem. The meta perks patch up fundamental problems with this game's design (tunneling/camping/slugging prevention. Gen speeds for killer meta perks).
It's really hard to justify slotting this when you already pretty much have to run either DS or BT, an info perk like Kindred/Bond if you're not in a SWF, and then I run WGLF to help with the silly blood point grind. Throw in an exhaustion perk and you really only have one perk to play around with as a non-SWF survivor :/
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You do not "have" to run any perks whatsoever. You choose to run perks because it's much easier than learning how to counter things by gameplay alone.
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If you close the gap between Solo and SWF, you make the game easier to balance.
I like Small Game as it is, a perk for Survivors who don't like traps. Is it powerful? No. Does it have to be powerful? Also, no. It filled a niche that some Survivors would benefit and enjoy to use.
We're going to lose our only trap detection perk, for something that could have been added to the UI with minimal consequence, and as a bonus, Detect's Hunch is going to become obsolete at the same time.
With 1 perk change, BHVR:
- Removed the only perk that filled a niche
- Spat in the faces of Solo players
- And indirectly nerfed a completely different perk
- Pretty good job so far
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The totem counter would be useful only for the purpose of preventing NOED. If you want to counter a perk it seems fair to me that you should use a perk, especially considering that NOED is mostly used on lower ranks (at least in my experience), where you can afford to sacrifice a perk slot for that.
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