Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Lucky Break Change Idea
So as we all know the perk lucky break has been changed where it will hide the scratch marks and blood pools for 90 seconds
Once you are healed whatever time you have left on that 90s is for the rest of the match; and you basically don’t have a perk after that
I think that the idea is nice but the timer needs changed
The timer should be 10/15/20 however it resets each time you get healed so the people who are immersive have enough time to hide in a corner or something
You start off the match with 2 tokens and can restore tokens by getting safe unhooks you consume 1 token each time your injured that way you have a chance to evade the killer
I think this would make Lucky break worth it even more because now you can escape chases easier and it won’t be worthless towards the end of the match
I would like to hear your guys opinion on this and maybe share your opinion on what should be changed on it.
Comments
-
Idk likely perks that hide my scratch Mark's but the activation seems a bit too easy
0 -
Your suggestion is a buff. I don't think this perks needs it
1 -
I mean it’s not really a buff you have it for a shorter time so if the killer has a line of sight on you you can’t really lose them their can you unless but because in the bhvr version you have it for 90 freaking seconds giving you so much time to lose the killer I see my change as a not a buff but a quality of life change
0 -
iron will is activated the exact same way? Also this is bhvr activation I didn’t come up with it I simply changed the idea so it’s the same but worth in the 2nd half of the game
0 -
It's a big fat buff. With 90s timer without quick healing option you will use it maybe 2 times.
Your version will work every time you're getting injured. That's not ok
0 -
My guy it’s the same with iron will you can completely lose the killer with that and that works all game when your injured what does 10 seconds worth of a perk do
0 -
which only means iron will is busted
0 -
So let me make the same argument for iron will now let’s change it to a set timer each time your hit that way you can’t stay injured and not be heard your going to agree with that being it would be considered a nerf but not okay with another perk being the same?
0 -
yes. because scratchmarks are much more important in the chase. You can chase iron will survivor because you can see blood and scratchmarks, but good luck chasing lucky break guy after you hit them
0 -
I don’t know then because how the perk is now it’s going to run out even quicker and it’s going to be useless toward the end of the game
how about we give the survivors tokens for this perk then?
The survivor starts with 2 tokens which means they can use this perk 2 times and they can recover tokens if they unhook a survivor safely is this any better?
0 -
perks aren't supposed to be useful all game. look at corrupt intervention. Lucky break effect seems too insane to persist whole game
0 -
Yea but corrupt intervention blocks an objective lol
So is the token idea not enough for you either?
0 -
i don't know. im fine with current version and honestly im afraid it could be too strong still. I need to test it first
0 -
That’s fair. I guess I’m just worried that when I used lucky break before it was for 120 seconds and I could only use it for 2 chases most of the time and with the new timer it seems way to short for it too last even 2 chases the majority of the timer would probably be finished in 1 chases
0 -
It will definitely shine when you combine it with strong medkits or inner strength for fast heals
0