The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why have footsteps became bassicly impossible to hear?

Just looked at some old clips and footstep audio is significantly clearer and more audible than today's footsteps. I feel like i barely hear survivors compared to a couple years ago.

Comments

  • Irisora
    Irisora Member Posts: 1,442
    edited April 2021

    Yep they changed the audio a lot of times and somehow breaking footsteps and dying survivors cries in the process (also breathing). So unless you have a very expensive pair of headphones and/or a good mixing audio software you will be deaf as a molerat.

  • Zozzy
    Zozzy Member Posts: 4,759

    I can force my sound blaster to mute all sound behind and beside me while amplifying the sound Infront of me and still can't hear footsteps, only whimpers.

    It isn't playable, but was interesting to see just how much they have muted survivors.

  • Irisora
    Irisora Member Posts: 1,442

    Mmm are you sure about that? now im curious 😅

    I would swear that i hear footsteeps while chasing survivors, and its not like i have a very expensive audio system, i just have a generic pair of headphones and a mixing audio software that came with my motherboard called Nahimic which is not bad.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Survivor sounds have been gradually nerfed over the past while.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    About the time of Oni's release they decided to change how chase music interacts with ambient sound, specifically survivors footsteps. They wanted to give survivors the opportunity to escape chases and didn't think about how ridiculous strong that is. Even a moment's confusion on the killers part means the difference between a chase ending or continue for another 3 predropped pallets.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    This is what scares me the most with the Lucky Break buff they're proposing. Combined with Iron will survivors will literally disappear as soon as they break LoS while injured. It's silly... like killers can afford that wasted time.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Because the devs somehow manage to break the sounds every patch.

  • Bardon
    Bardon Member Posts: 1,004

    And yet poor Demo still stomps around like Godzilla.


    Actually, if you give Godzilla's breath weapon to Demo, I'm happy! :)

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    Sounds about right I play another game called hunt: showdown and the audio of that game makes this game look like the audio was made by a bunch of incompetent people.

  • danielmaster87
    danielmaster87 Member Posts: 9,431

    It's been like that for a few years, as you've mentioned. I guess the devs want it to be a feature of the game. Imagine if other game developers got away with robbing players of one of their senses for basically no reason.

  • mintchapstick
    mintchapstick Member Posts: 891

    I was wondering if it was just me that was struggling with sounds lately. Guess not! I thought it was because I changed my headphones.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    It's pretty annoying,not gonna lie.

    Getting blinded at a pallet used to be a free hit for me because i was able to track their sounds while being blinded very easily.

    But now it's waaaaay way harder.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Devs tweak sound, with results and bugs that screw killer over, but dont fix it back to the pre-bugged state.

    Rinse and repeat for atleast 3 times, could be more by now as I stopped counting.

    "Just track by sound" doesnt work as an argument in this game.

    Normally killers shouldnt need headphones and deafening dound volume to hear surv breathing through a single wall... or survs more than 5m away.

  • Mr_K
    Mr_K Member Posts: 9,224

    Engine updates.

    I believe version 1.4.0 was the first update that broke all audio. The Unreal Engine update introduced sound occlusion which hasn't worked right since.

    Sound is getting better. Footsteps were completely silient for years but you can hear them now. Mostly outside chase as chase music is so much louder than before.

  • goatslinger
    goatslinger Member Posts: 522

    Just wait for the new lucky break when you hit a survivor and they break line of site and you can't hear them at all and lose them. Times that by 4 because all survivors are running it and all gens are done before you get a hook.