We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

New killer's and survivor's perks

DrFrozen
DrFrozen Member Posts: 144
edited April 2021 in General Discussions

I was thinking about next new killer and survivor and perks they should have. I want to share with you my ideas 'cause I would really love to see these in game. Most of these perks depend on tokens or must be activated by doing sth. Let's go!

KILLER PERKS:

1. Tactical Chaser:

 *You no longer gain bloodlust.

 *For each RUSHED action survivors do, you gain a token up to 10/11/12 tokens [ dropping pallets included ]

 *Each token grants you additional 1.5% movement speed

 *Dedstroing a pallet or getting stunned makes you lose up to 7/6/5 tokens

 *Hitting survivors or losing a chase makes you lose all your tokens

 *Vaulting a window makes you lose 1 token

 *These tokens remain for 1/2/3 seconds after losing a chase [ you have some time to catch up, not to lose all tokens immediately ].

2.Hex: Patroling:

 *When survivor is working on Hex totem, you gain additional 5% movement speed until survivor stops working on it [ not avaiable when this hex has gone ]

*Breaking a Hex totem grants you this effect for 10/15/20 seconds [ you still can get this move speed last time, when survivor breaks Hex: Patroling ]


3. Unexpected Mistake:

 *When match starts you gain 5 tokens and for each hook action you gain additional 3 tokens

 *Hitting a Good Skillcheck result on generator consumes 1 token and causes 3/4/5 % regression. Great Skillchecks do not consume tokens and grant regular progression

 *You are not able to see how many tokens you currently have [ to prevent tracking ]

 

 

Survovr perks:

1. Tag!:

 *You start game with 3 tokens

 *Stunnig the killer consumes 1 token and causes 30/35/40% longer stun duration.


2. Dancer's moves: 

 *When you cleanse a non-hex totem this perk becomes activated

 *Performing a RUSHED action uses this perk and grants you 3/4/5 % Haste for 4 seconds. When used, you need to cleanse additional totems to activate this perk again.


3. Protect Master:

 *Your healing speed is deacreased by 37.5/25/12.5 % for other survivors [ + 6 / 4 / 2 seconds to fully heal your ally ] 

 *When you fully heal 3 states of health of other survivors, this perk activates

 *Taking a protection hit, when this perk is activated, prevents going to the dying state from the injured state

 *You can use this perk once per game

 *After using this perk, your healing speed penality is removed

What do you think about these perks ? Would you like to see them in the game? Let me know about it in the comment section!