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Generators and SWF

Jerek
Jerek Member Posts: 92

I play on xbox, and I generally play 50/50 when it comes to killler and survivor. So I feel the pain of both sides when changes or "fixes" are made to anything. But my main issues are the core of the game which are the generators. Now people can say what they want. But even the best map for your most skilled killer, or even one where generators aren't placed very far apart. They simply get completed way too fast. 80 seconds in a single spot may sound like a long time, but when nearly every killer can be easily looped on any jungle gym, or windows, or pallets, before the can even get their first hook several generators are done. This is also presuming that the killer gets the hook in that time, but this is also without any modifiers. Tool boxes, prove thyself, and coop actions drastically speed this up to a point that unless your killer can move very fast or teleport long distances they just cant win without rapidly downing and slugging survivors. Losing a few generators is a given, but not being able to defend them because a survivor loops you all across the map cuz the got over 20 pallets and so many more windows. It jsut gets tiresome to play as killer and boring as a survivor when a killer just gives up cuz they are losing gens fast.


I am usually within red ranks but don't play too much to keep it with the sate of the game and how the devs are even going about changes and fixes. But when as killer i am constantly being matched against survivors in groups, the game is just ruined. The simple fact that when 1 survivor locates me or I find them, my position is exposed and now I have to choose between commuting to them or breaking of and harassing their teammates, otherwise they will know when to do gens and when to run away early. I started playing when there was only solo queue and it was great all around for both sides. I do like i can play with my friend but it hurts killers in a way that they simply cannot compensate for.

I feel like a separate mode that allow only solo queuing to be added back in. The intended way DBD should be played in my opinion otherwise over half of the perks are irrelevant in the game. Therefore I honestly feel like generator should take longer to complete, at least 100 seconds. Because up in the high ranks its nothing but 4 party SWF, all with second chance perks, and being able to loop as tight as possible.

Comments

  • Mysteriouschild
    Mysteriouschild Member Posts: 19

    Honestly, I think they should do the same thing that they did with cross platform: You should be able to go in to the options and turn swf's on or off. On: You will be paired with them. Off: You will not be paired with survivor with friends

  • mouse0270
    mouse0270 Member Posts: 849

    I suspect they are never going to directly change generator times. 80 seconds is a long time to simply sit there and hold M1 and its by far the least fun part of playing DBD... Extended that to a 100 seconds is most likely never going to happen. Even if they do this, then they would need to take a look at all killer perks that slow down gens. For example, 1 kick of Pop makes a gen 100 seconds to complete assuming a survivor taps it immediately after the killer kicks, longer if they don't. Don't forget about perks like Thana and Dying Light which also increase repair time of generators. If they inflate the default numbers all perks that inflate the time to do gens, also then need a rework.

    I play at red rank (which means nothing) and I mostly play killer. At most I run 1 slow down and personally prefer corrupt. Really the only time I lose is a 4 man SWF. Which is maybe 1 out of 10 games. Almost every other game I 4k or get a 3-2k. I rarely lose (under the condition that losing is getting 1 or less kill, as to me everything else is a tie or a win).

    To your next point of toggling on and off SWF. The problem with that is, they way BHVR would do it if they did it, is they would only match you with other survivors who also turned off the feature. For example thats how cross play works. If you turn of cross play, you don't get matched with anyone else on the same system, you get matched with anyone else on the same system that also turned off cross play. Basically you're asking for EXTENDED queue times. Is sitting in lobby for 20-30 minutes really worth getting an easy 4k?

  • Bangarang
    Bangarang Member Posts: 352

    I never said it was balanced though? I did state in my first paragraph that they have an advantage. I’ll never deny that. But, I don’t think they’re as invincible as people like to say. If you go against an entire SWF using OoO then you’re obviously in for a bad time and will probably lose. But how often does that happen? And, that perk is being changed, so at least it’ll be somewhat easier to deal with.

    I don’t think the issue is with SWF, it’s more so with how behind solo survivors are in terms of the information they receive. Solo survivor definitely needs some sort of buff.

  • Bangarang
    Bangarang Member Posts: 352

    OoO is without a doubt one of the worst perks they ever added to the game. 😂

    I think regions / time zones definitely have something to do with it. I’ve noticed that if I can’t sleep and I’m still playing past Midnight that my matches take a turn for the worse. I’m not sure what country the players are from, but everything becomes a bleak and miserable experience.

    So I think with situations like this, it isn’t a case of ‘right’ or ‘wrong’ it’s just down to personal experience. When I’m playing with the people from my time zone, I generally have a good time. But maybe that isn’t what everybody else experiences? Which sucks.

  • Swampoffering
    Swampoffering Member Posts: 384

    SWF weakness is altruism farming.

    So if you get matched against rushers, just search the weak link, tunnel and Camp him. When the rest of the team comes, punish them and try to snowball

  • nicnc82
    nicnc82 Member Posts: 372

    Lol I never have to be trash and tunnel ans camp. Even with swf teams. I can get 3 and 4ks without doing those things. Even at red rank

  • Clünge
    Clünge Member Posts: 155

    Pressure gens & don't get sucked into a jungle gym

    If a team is organised & skilled enough then a defeat for you is likely. Take it on the chin, move on to the next match so you can have a different experience

  • The_C12H15NO2
    The_C12H15NO2 Member Posts: 335

    I would agree gen speed is pretty fast now, even for solo i feel. the change i feel the devs could make is to decrease action speeds for swf based on number in the group. however, let's be honest they probably won't. so agreeing with a few other comments here already, as killer you just gotta change your strategy. find the weak looper, don't get pulled into a long chase, choose 3-4 gens from the start which are close and easy to defend at end game. A lot of solo games still get 2-3 gens done before the 1st or 2nd hook. unless you're a main spirit or nurse it's all about end game for killers who aren't 5k hours+ in game.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    I've said it before and I'll say it again: KIllers should get a BP bonus against SWFs. That solves all problems.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277

    Yeah but sometimes everyone in the team knows what they are doing. In those cases its a lost for the killer.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    The solution to this problem is, and is always gonna be, more complex than just slapping on extra gen time or separating the queues.

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  • Zozzy
    Zozzy Member Posts: 4,759

    split up and organise unhooks = gg killer. Proven by the depip squad.

  • Seraphor
    Seraphor Member Posts: 9,429

    SWF isn't balanced, but it's not OP either.

    SWF doesn't mean those survivors will play well, it merely allows for the capability for a high level of coordination. That capability can easily be wasted or not utilised to it's potential.

    BHVRs own stats say just 4% are a 4-man SWF, and I'd wager at least 75% of those are casual friend groups. So about 1% of all games will be a well coordinated SWF.

    Killers claiming SWF for their poor games is ultimately just as bad as survivors who accuse any killer for tunnelling them when 90% of the time they weren't.

  • zelda
    zelda Member Posts: 28

    You need a mode, survivor mode only, just don't play killer, this is survivor version now.

  • oliviaa
    oliviaa Member Posts: 104

    literally what would this accomplish... killers already get SIGNIFICANTLY more bloodpoints than survivors. if you think it’s to compensate for YOUR time wasted then how do u think survivors feel after being slugged and tunneled at 5 gens after their 3rd game in the row? it’s a snooze fest with a 10 minute wait

  • Swampoffering
    Swampoffering Member Posts: 384

    I do not consider camp and tunnel SWF as being trash. They are abusing voice chat and knowledge about others perks and I abuse of my mechanics as killer.

  • Jerek
    Jerek Member Posts: 92

    Apparently I pip enough to reach red ranks really fast, but I am just not a great killer I suppose. I do much better as a survivor anyway, and I still find it too easy most of the time no matter what killer, or perk set, i have to face against. As a solo queue survivor my biggest threat are my teammates. Too often sometimes my teammate will either give up too easily, or they will just not do anything. And I mean they will constantly crouch everywhere and hide in corners when they even think they hear the killers heartbeat. Worst of all their ranks are equal to mine but they just somehow don't know how to play decently. It's not too hard to loop a killer for awhile, but God forbid they ever get hit or hooked.


    As a killer a SWF is simply so much harder to fight against simply because they know exactly when and where to do gens, and when to swap out chases and hooks. Solo survivors are notably much more disadvantaged. Without information perks, which most SWF don't need, your simply not going to know when to do a gen or have to stop to unhook someone. Which can cost so much repair time or even prevent 1 hooks or more.

    But in the end I am just a better survivor than killer now. Which is a shame because when I first started playing was when Ghostface was just released. During that time as a killer i could have 4k's left and right no problem. But I guess a lot more survivors are skilled and intelligent by now.

    My only real complaint at this point is how at times matchmaking is just plain unbalanced. Half the time I get matched with killer/survivor of all sorts of variable ranks. One thing BHVR really need to reinstate is skill based matchmaking, not spamming out cosmsetics every 2 weeks.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Oh here we go again with the same complaints 🙈