Why is tunneling so bad ATM?
I accept tunneling is a part and parcel and I don't have an issue if you're the first survivor they see - of course they're going to go for you and I think that's pretty fair game.
Literally out of all the games (about 12) tonight only 1 didnt have someone tunnel. Just to clarify I mean direct tunneling as in I said ok let's actively take the chase and a hit to make me easy target only for them to then ignore me and keep tunneling out the hooked person!
I think lucky break is needed more than ever ATM! Maybe it'll give some people a chance! (These matches are all mid rank btw) - maybe due to rank reset.
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Because of the DS nerf
DS was never powerful as an anti tunnel perk, but it was extremely abusable.
Now that it's been nerfed the fatal flaw of the perk has been revealed and killers can tunnel without extreme penalties anymore.
So they got stunned by DS once? Now they can continue tunneling as if nothing had happened, what's the survivor going to do? They don't have DS anymore.
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Maybe if survivors weren't tryhards that pop 3 gens before the killer even finds them the killer wouldn't have to resort to tunneling to secure at least one kill so he's not only not humilliated but also doesn't derank and has some fun.
If you want tunneling to not exist then make it so the killer can chill and kill at his own pace instead of being forced to tunnel or all 4 survivors will escape and teabag at the exit.
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One I would definitely say rank has to be the main factor. Yellow and Green ranks from my experience has been where the most tunneling occurs. That being said I am now seeing it a lot more in red and purple ranks as well. There are also two main factors I can think of also.
1) With DS nerfed not as many people are running it and thus there is no obsessions so the killer knows they wont have any downside to tunneling.
2) Gen speeds(more so at red ranks) tunneling becomes one of the few options availed to killer. Killers have been complaining about gen speeds for a while now and the typical response survivors like to give is "Its EaSy JuSt ApPlY PrEsSuRe" ,The thing is though not that many killers can apply pressure. So the best way to do that is to tunnel someone out of the game quickly because 3 survivors are way more easier to manage then 4.
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I think it's mostly a desperation thing as the gens get done.
People still are using DS even with the restrictions but the more the game is turning in survivor favour the more it's easier to just get one person out of the game or slug, to get back control. If you've got a killer that tunnels off hook or starts slugging at 5 gens anyway.... Thats another story and is unfortunate but par for the course eventually.
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Survivor will always be able to do 1-2 or heck even 3 gen if you lost lots of time for your first hook. Now if you're unable to snowball from that as a killer it's a you problem not a survivor/game design problem. If you really resort to tunnel/camp for a killer because of that reason it just prove how bad you are.
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A video I saw once talking about this issue pointed out why tunneling is such an appealing option for most killers. At the very start of the match is the most difficult time for the killer because there is no map pressure at all, the killer doesn't know where the survivors are yet, and all 4 survivors are free to do gens and have all their resources available to them. When the first survivor is knocked out of the game, the difficulty for the killer drops massively, because now ideally there will only be 2 situations: 2 survivors able to do gens while the 3rd is chased, or only 1 can do gens because #2 has to save #3. Even better if the killer finds #2 before they can save #3, because now #1 has to drop what they are doing to go save, meaning nobody is on gens. Taking that 4th survivor out of the equation just drops the difficulty level massively. Not saying tunneling is ok, but the way the game is structured there is a reason for people to resort to it.
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If it's Trickster? Desperation.
Also since DS got nerfed, a lot of survivors who used DS NOT when they were being tunneled now cry and say they were tunneled because they couldn't use it (or couldn't if they did have it, and don't even have it on anyways).
Lastly, sometimes killers are just jerks.
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Yeah and if you can't loop properly you get tunneled. If you get tunneled 10 games in a row, that just shows you are not good at the game.
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Tell me about snowballing when survivors don't find or bring a key that allows 3/4 of the team to escape as soon as someone dies without even having to finish the last gen, open the gates and go through them. Since they keep doing that, and will keep doing so, keep your "snowballing" to yourself and enjoy getting tunneled as I count to 60 to make sure DS is useless.
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That's not true.
I've been tunneled and literally survived games running killers for 5 gens. I still get like no blood points and don't do anything else all game.
Also you might just have bad tile spawns, the game is designed so that you generally will go down eventually especially when that guy is blood lust 3ing you at a bad tile spawn.
Tunneling is an action a killer takes. No matter the out come it still is what it is.
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And what do you suppose they do during that time? Are they supposed to eat crumpets and have a tea party until the killer finds someone? It's not the survivors fault for doing their objective
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Guess you missed the part of eating a hit to take the aggro only to be ignored.
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I submit "Tunneling" isn't statistically different now than it was before the patch that changed DS or even than it was a year ago. The only thing that is different is that it has become normalized to call literally EVERYTHING Tunneling. There was time when that was not acceptable, and when you would be promptly corrected for it. Now, not so much. Everything is Camping and Tunneling, the terms are so subjective and abused that they are about as worthless as saying something is toxic. People have become so accustomed to the constant whining drone of people scapegoating their personal failures, that we no longer correct them on it. Unchallenged, it has become normalized. This in turn leads to the "perception" being the accepted reality.
No, you aren't being Tunneled anymore than before. Survivors are doing the same unsafe rescues and poor plays as far as teamwork which leads to the same person being hit twice in a row (also that isn't automatically Tunneling either). The change is everyone seems to accept now that poor play on the part of Survivors is somehow the Killer's fault.
Post edited by Moundshroud on4 -
It's not the killer's fault if his Hex Ruin spawns at the top of a cliff next to a gen and glows like a lighthouse and then when there are 3 gens remaining that he can protect the survivors just use a key so the entire team can escape through the hatch, but c'est la vie. Survivors have a way to immediatly win the game with no effort and all you needed to do was bring a key or find it in the 999 chests that spawn in the map? Then let killers tunnel so they can at least secure one kill.
If the game is not gonna be balanced, players are gonna do what they can so they don't lose every single match. Not my Trapper's fault people tell him to snowball in late game only for late game to not even be a thing because of the hatch.
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I didn't miss it, and good on you. That is good teamwork and what is supposed to happen. However, it is rare these days. I play both Killer and Survivor. In the last month of playing Killer, I've seen one (ONE) protection hit taken by a Survivor for someone they just unhooked. In every other case they either:
- Unhooked with the person they are rescuing between me and them.
- Vanished like Ninja the second they did the rescue.
- Obviously are NOT taking protection hits.
- Obviously, for the same reason, are not trading hooks strategically.
Borrowed Time does come up now and then, but not very often. So I applaud you for doing your job, and find it unfortunate you ran into someone who went around you. However, that doesn't change the fact that MOST of the time the things people call Tunneling are nothing of the sort, and the situation is created by Survivors.
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As a solo survivor this isn't possible to get mad about as killer. I have gone against SWFs that gen rush and do their little clicky clicks and dancing, but there are some solo q survivor groups that try to get their share of points in and do well and I won't punish them for that especially since it usually ends in a 3 gen. If gen rushing isn't fun for killer then survivors have the right to say that tunneling and camping aren't fun either. Both are viable strategies, but sometimes I get the worst matches from killers who are 'humiliated' that a team is split up and doing gens rather than running into them. Same for survivors who complain they depip even though they only popped gens and ran out the exit. It's the survivor's job to survive and the killer's to kill, I know that, but if everyone can agree that some level of fun is to be had by both parties then let's address both sides for having some 'unfun' tactics.
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How a survivor who was never hooked before trying to get the killer's attention will help the Killer win the game?
If he keeps tunneling, not only forces the entire team to stop doing gens to try and help the guy tunneled but also kills one survivor. It's a lot easier, specially in the end game, if you have to deal with just 3 or 2 people.
Or what should he do instead? Leave the guy who was gonna die if he's hooked again so he can heal and do gens and instead focus on a survivor who can wait hooked for an entire minute?
No killer in high rank will completly ignore someone who was just unhooked. If you wanna be nice and not tunnel then at best you leave them on the ground so someone else has to go an heal them. You don't just let them go so they can do gens and open the gate.
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Not my ######### problem if you're so bad at the game you can't snowball with Billy, Nurse, Huntress, Nightmare, Spirit, Oni, Blight or can't do well with literally all the other killer. I got Rank one Wraith like 2 years ago, rank 1 Clown & Legion about a year ago. Even against your sweaty SWF team I get a minimum of 6-8hook and even with no kill I'm satisfied with that because both side played well. About 4/5 of my games are 3/4k the rest is mostly 2k with like 9-10hook which is completely fine and maybe 1game on 50 I get 0-1k with 6-8hooks vs a good coordinated team.
It's funny how the newer player base still complain on the killer side. The game was way, I mean way more survivor sided 3 or even 2 years ago yet lot of killer were still about to do 2k+ on most of their games without needed to camp or tunnel.
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And so is the killers to kill you.
"But it isn't fun to get tunneled!" Neither is getting your fourth hook and the 4th or 5th gen pops, just because you were nice and lost all your pressure by chasing people who have not been hooked.
Go ahead try it yourself. Play nice at red ranks, survivors won't be nice to you in return.
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They are tryhards for literally doing their only objective?
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Most survivor, even in red rank, don't do that well. Pressuring gen is ez, running a killer for a long time is an other thing. I can completely understand skipping 1 survivor in a match against a sweaty SWF but that's rare AF. Most SWF aren't sweaty, not much more coordinated than good random survivor and will often be overly altruistic & try to save their team mate from tunneling/camping which then give the killer some free hooks/kills. Don't believe me? Go on the official discord server or any discord server dedicated for DBD and you'll get what I mean.
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Survivors have perks to counter camping, tunneling and slugging. Survivors have the map at their disposal and control how long the match will last. Survivors have the hex spawn right next to them and glow like crazy. Survivors have flashlights that can blind the killer at bullshit angles and now pallets that can stun the killer even when he's picking the survivor up. And most importantly, Survivors have an option to easily win the game immediatly with a key, or even if they finished zero gens the very last survivor is given a ticket out.
All of those things that are not fun for survivors, they can easily counter them. If you have some basement bubba hook you and he won't leave, then, even if you're not having fun you can still buy plenty of time to your entire team to leave. Or you even have the option to suicide on hook and move on the next game.
A killer can't counter gen rush because Hex Ruin spawns is a joke. Most killers can't apply good pressure on big maps and some are completly ruined in indoor maps like Billy and Blight. Killers like Trapper who are told to "Snowball in late game" don't even have a late game because of the hatch.
Having fun as survivor is not just easy but cheap.
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Doing things in the game is not abuse. It is playing the game normally. It is no different than playing the game with Sprint Burst ready. It desperately needs to go back like it was. Killers had a lot more respect for it.
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Everything about DS that could have potentially made it anti tunnel is still in tact. The DS nerf has nothing to do with it.
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BT for camping and DS for tunneling. Those two merely slow down a killer that really want to camp/tunnel a specific survivor.
Most map are balance.
Most map have decent totem placement.
Pallet & flashlight save used to be way stronger, why can't you take 2sec and look around you for other survivor? + kIlLeR hAvE pErKs FoR tHoSe TwO tHiNgS.
Key are getting rework and End Game Collapse in it's current state was made so the game couldn't be taken hostage. Who cares for that 1 survivor that get a hatch escape 1 game out of 10? Gate spawn usually favor killer and if you have a mobility killer if there is less than 3 survivor by the time all gen are done it's easy to get a 4k.
"Most killers can't apply good pressure on big maps"
Wraith, Hillbilly, Nurse, Hag, Nightmare, Spirit, Legion, Demogorgon, Oni & Blight have good mobility.
Trapper, Doctor, Cannibal, Clown & Deathsligner are strong vs looping.
Plague either play vs injured survivor or AOE range attack.
Ghost Face can stalk & 1 hit survivor and/or free hit survivor.
Thing is you need to learn how to play these killer, they have different power, different gameplay.
At this point I'm not sure if you're just an entitle killer main or simply just a troll.
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I know, i meant it more like a comparison. You can't just outright say "If you need to tunnel, you are bad at the game" and you can't outright say "if you are getting tunneled and die, that means you are bad at the game". There are a lot of good survivors who still lose because of tunneling but there are a lot of situation where a killers need to tunnel someone to have a chance. I don't made that clear, sorry.
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That's a much more agreeable statement, yes.
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I agree that keys are a big issue, and I think totem spawns need to be looked at. There are perks that give you second chances, and as much as I hate them they do bring an unbalance to the game and make it unfun. I'm a survivor main but play killer often, and whenever I lose a match I can usually see the same three perks on every survivor. It's hard to learn how to pressure a map, and while I know there are some players that respect one another, there are quite a few who abuse their perks and power balance. If 4 people team up on one killer, it's devastating and can deter them from playing in the future, and same goes for one killer being super toxic to one or more survivors. Also, I wanted to apologize if I sounded rude in my previous comment since I'm really just saying that both sides deserve fun, and people who abuse perks to make matches insufferable are bad sports. I have felt the pain of loading into red forest with a BNP group but also the pain of trying to get points as survivor against a killer that is playing super nasty lol ;w; Of course survivor is easier because of the numbers and cooperation, but again everyone can be mean from time to time
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I have to completely and utterly disagree with you! I was a red rank survivor before the rank reset and now in almost all of my games some killer (most rank 1 prestige killers to make it worse) are tunneling and camping right out of the gate. It is so bad I am going to start to record games in one single 4 hour game play at night and post the results here to combat the "it doesnt happen that much" argument. In 10 games last night 4 of them had tunnel killer mains. I am talking going straight past other viable targets and going right for the unhooked survivor from start to finish. In the other 6 games there was two really bad campers. I am talking a bubba who stood two feet from the hook with his head going up and down waiting for survivors. So my experiences are not just complaining and/or a perception issue, there is a crap load of it going on.
Now, I have a question, as I have played this game for only 5 months, is tunneling and camping more prevalent right after rank reset. In other words, are killer mains pulling out all the stops just to get back where they were because it has been really REALLY bad in the last day or two. As a matter of fact, this causes the opposite problem in games where solo survivors are DC'ing and/or suicide on the hook when they see this. Which begs another question. Killer mains whine about SWF but they cause their own problems because I am looking for a team now simply to counter this type of game play. I have to because I am losing every single game each night and I know I am not great but I am not that bad also.
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You didn't sound rude at all I just wanted to point out that from my point of view having fun as a survivor is extremely easy since even if you get a bad team that didn't do gens you can still play hide and seek and find the hatch to win. Meanwhile the killer can have his entire match ruined by dumb stuff like a hatch which can't be countered. The killer also almost never gets second chances, if a gen is done, it's gone forever, and the perks that do give a comeback like NOED can be completly disabled or, again, if the survivors use the hatch you don't even get to see it.
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I've no idea; I can't speak for other Players. I play both Killer and Survivor. I am also a Red Rank Killer staying between 1-3 for most of a month. As a Survivor I sometimes make it down to Rank-4 (I play primarily Solo) and stay between 4-6 for the most part. The lowest I have ever gotten is Rank-3. Solo is harsh mistress. I have not noticed any change in how the Killers play right after the reset, so my gut reaction is no there is no extra impetus to get right back on the Red Rank horse.
I DO record all my games, because I want to be able to report offenses, and because I like to review things to discover what I could have done better. I do track all sorts of behaviors for my own personal statistics, and things which "actually" count as Tunneling and Camping are not near as common as other people seem to think. For one thing, Tunneling is NOT defined as the Killer choosing to go after the person just unhooked. Traditionally, Tunneling was defined as going after the same Survivor until they are dead, despite other, better options.
If you don't give the Killer better options and/or do unsafe rescues, that isn't Tunneling. That is bad Survivor teamwork. If you want to see GOOD Survivor teamwork, watch Bully Squads in action. While I find these people deplorable, they at least understand how Survivors work together to prevent any one person from being Tunneled out and killed. Bully Squads are masters at aggressive play, rescues, sabotage, stealing chases, and taking protection hits and/or trading hooks if things get that desperate. I submit, if there are teams of Survivors who can go at the Killer head on using these tactics, then the average Survivors SHOULD be able to use these same tactics in far less stressful circumstance. The very existence of Bully Squads invalidates any arguments indicating that Tunneling is commonplace. Their existence proves what CAN be done, and isn't being done.
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No time to do anything. I am playing game after game where survivors just run to a pallet and instantly drop them. I am playing bubba who is the quickest at breaking pallets in the game and they are still able to reach the next one because they are so close and there are so many of them.
The game is over before i get past 5 hooks and there is still pallets left.
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Gen speeds. Killers know that if they get a weak link out of the match ASAP they have a much better advantage of being able to 4K.
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I hear ya. When I say tunneling I am talking about yes killers who go a few more feet than normal from the hook (simply to whine about how they are not camping which is indeed what they are still doing) and come right back to down that player again and keep doing it until they are dead. The problem is if the solo player thinks this is going on they usually are DC'ing or suicide on the hook because honestly why keep playing when you see the killer staying near you to do this over and over again? Had a Bubba do this last night and a Wraith as well cloak simply to sit by the hook,,,I mean c'mon that totally takes the fun out of the game. This IS what makes people go SWF.
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People need to stop with this attitude
Either expect your opponant to go wide open and go wide open yourself and accept you can't beat everybody, or get the ######### out
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No.
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Bubba and the Wraith have powers which make camping particularly effective. That isn't an issue to bring up with those Players, but rather one that you should aim at the DEV. I'm never going to grief or judge a Player over doing the best with what they have to work with within the rules. I will, however, send my suggestions to the DEV when I think a Killer's design lends itself to one dimensional play. Leatherface's "tantrum" allows him to take out multiple people up close. However, the only way he can get a group together is during rescues. He is not a stealth Killer and thus catching clumps of Survivors out on the hunt is really a matter of them being terrible rather than anything the Killer can do. His only option to make his special power work on the offense is to take Perks which temporarily give him Stealth abilities. In short, the design of that Killer (for example) makes the Players have to work REALLY hard and go out of their way to take things they have no interest in. Is it any surprise that more Bubba types prefer to camp or use a Honey Pot gambit?
Let's consider Wraith, both before and after the recent update. He can go really fast while invisible. Great. Uncloaking, however, takes time and without rare Add-on(s) must be announced. Just like Bubba, his awesome powers are far less effective on the hunt than they are camping. If I'm watching a hook (I don't even have to be close as an invisible Wraith) I can learn to time my approach as I see the approaching would-be rescuer. I can start my movement and uncloaking at just the right time that I'm ready to attack as their unhook animation ends (or before the unhook even starts but after they are committed and in the open dead zone). Do you see where I'm going with this? Wraith simply works better proxy camping without serious Add-on toys. That isn't the Killer's fault. I'm not going to ask that Killer to work against their strengths just so I can say, "good job old chap... you are one of the good ones... for being stupid."
I submit these are design imperatives built into their powers. That is something we should be talking to the DEV about, not judging/griefing other Players for.
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then you have no business playing PvP man. Do yourself a favor, find something where you don't have to worry about it.
Because bitching about people going wide open and gen rushing is just going to end in disappointment.
Not being mean, just pragmatic.
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Not necessarily.
Some Survivors ACTIVELY engage with the Killer. They don't want to hold M1 so they go mess with the Killer. These people have ZERO room to complain about "tunneling" when they actively seek out the Killer but have some warped idea that the Killer is supposed to play by their rules.
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I mean, yeah that's true but to say "Not necessarily" is to say what I said is not fully correct, but it is.
I assume you are talking primarily about the last line of what I said though, but it's still the killer taking that action because they have to commit to the down and the hook and so on- but don't get me wrong, some survivors literally do it to themselves like you said and it's entirely their fault and the killer has done nothing wrong whatsoever.
Believe me I know what you are talking about I just had a survivor body block me with BT to keep me from getting the unhooker; and then he rage quit when I hit him after BT ran out because he was still in my face- and stayed until post game to complain about my "tunnel" lol.
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Yeah I see what your saying but it just makes those games really suck when a Wraith sits at a hook doing nothing else but waiting for someone to unhook to down them too,,,and then keep doing this until either survivors stop rescuing or everyone is dead. Just seems lazy to me even if you can do it maybe try to play the game straight up and pressure gens. Or a Bubba who sits equally right next to a hooked survivor, I mean like two inches from him, and keeps doing that until every is dead or players stop trying to rescue. There has got to be a better way to play simply than "just because you can".
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Again, it isn't just because they can, but rather because they are not built for the other type of chase. Let's talk Killers now that can't Camp for crud, but are wonderful on the chase. Consider Spirit and Blight. These are high mobility Killers who have no trouble whatsoever keeping up Gen-Pressure because they can be anywhere on the map quickly. However, if they stay by the hook they have problems. Blight isn't good up close unless he is already chasing you on the run. Spirit's haunting is not really designed for defending a hook. Can they camp? Sure, but it goes against their strengths, and that is why you don't see it that often. I'm sure there are plenty of Players (I know there are for a fact) that complain about these two saying their Gen-Pressure is unfun to play against. :) Do you see where I'm going with this? Killers are going gravitate to the play their Powers are best suited to do. People hate Freddy too because he is not only good at high mobility, he also can camp with the best of them. :)
My point is that the Killers which seem to be the most popular with EVERYONE in so far as going against them are the ones that are generalists, i.e. they do NOTHING well. Imagine that. I, personally, have fun playing against ALL the Killers, but I understand that fun is subjective and I must bring my own. I get my enjoyment from the challenge, not the win. I don't value wins unless they are hard fought and the outcome was in question. My fun is in the fight. Far too many people seem to think the fun comes from somewhere else, external rather than their own competitive spirit. Let's talk about games for second, philosophically.
When we watch kittens play, they are having fun but they are also practicing the behaviors they will need to hunt, kill, and succeed as adult cats. When we watch baby goats play at butting heads, they are having fun chasing each other and headbutting, but the point of the game is learn certain skills. Games are practice. They are fun because of the challenge, not the outcome. Human beings, particularly adults, don't have to play games to hone any skills to survive. We play them purely for the enjoyment. That enjoyment only lasts as long as there is a challenge, because there is no other point, i.e. purpose. This is why we outgrow certain games as we get older. How old were you when you stopped playing Cops & Robbers? My guess is when you were just old enough to realize there were no rules and no real outcomes. Candyland is the same. You stop playing it the moment you realize you actually have zero input on the outcome; it is entirely random. I could go on and on. As we age, we demand more and more input, the ability to drive the outcome from our games. The desire for skill based, competitive things is all that is left.
Most people don't understand this or don't WANT to understand it. They think fun is something that can be mechanically managed or external, when it is entirely internal. You only get out of games what you put into them. PvP games are competitive, even when they are not balanced. There is this argument that DbD isn't competitive because of the imbalance issues. I say poppycock. Everything is competitive, i.e. you are striving against someone or even yourself. Fair and being a good sport only requires staying within the OFFICIAL rules of the game and being polite out of the game. If you aren't having fun because you are being camped, it is because YOU are frustrated and have decided you aren't having fun. It isn't the Killer's fault. It isn't even really the game design's fault. You are choosing to play it. Of all the thousands of games available, you chose to be on that hook. Accept it. Quit griping about other people and blaming your situation on them. You have in game options and you have out of game options. The only reason you are on that hook is because you made choices. You can choose to have fun even though you are on that hook.
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I understand but, Bubba seems fast enough to me and downs people while chasing almost as much as any other killer yet I have seen him sit by the hook consistently. Now, you can explain away that type of lazy game play as a killer "playing to his strengths and/or understanding his weakness" but the player still has the choice to go after survivors and put pressure. He is certainly capable of this while not having to camp so close to the hook the survivor could probably smell his breathe. I am sorry, there is a reason and direct correlation as to why suiciding on the hook and DC'ing is off the chain these days and it is because of this particular style of game play. I mean honestly, we train 6 year old kids to conduct harder tasks. There is NO tactic and/or skill required to hook, then take your hands off the keyboard because you dont have to do a thing until that survivor is dead. Instead of Dead by Daylight this game should then be called Camp by Daylight. Similarly, a Wraith hooking then cloaking right next to the hook and (like Bubba) taking his hands off the keyboard because he doesnt have to do anything else until someone foolishly tries a rescue or the survivor is dead.
Like I said, this type of lazy game play (make no mistake it is lazy because it works with little to no effort) entices other survivors who are not the best at juking or looping (which should NOT be a requirement to play the game) to simply DC or hook suicide as soon as the see or know the killer is sitting there like a child so he can get that 4K. Others will say "well git guud" LOL,,,I have been playing for 5 months now and I still have not perfected looping. As a matter of fact, I watch all the "pro's" on Twitch and YouTube and even they can only loop for so long until the killer gets a hit in or downs them and they are great at the game!
Most will say "then just do gens while the killer is camping" well that is all good because you can run Kindred and see that the killer is camping. However, with Wraith another sneaky killers you cant see their aura so you have no idea and most solo survivors will now hesitate to go in for the save. This again causes other solo survivors to figure "well there goes one or even two survivors (if they went for the save) so the game is over" and they do nothing or DC themselves. At the very least, solo survivors like me who never DC or hook suicide it just makes my game entirely more frustrating for no reason then simply to justify lazy game play. I know this is happening,,,it happens every single night I play, its not isolated incidences, it is happening a lot and it is the direct result of some campy and tunneling killer mains. Maybe once all four survivors DC and a crap load of killers get no points consistently will it change.
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So it's okay for survivors to rush gens but not for killers to rush kills.....interesting 🤔
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I can live with tunneling, the worst thing for me is hook camping, why the hell would you play like that? It’s not fun for anyone.
The thing is as a solo player a lot of killers get away with it cause you don’t have players that are actually doing the objective in the meanwhile to make the killer pay for his stupid tactic.
It also means that you likely have to run Kindred a lot of the time.
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We will have to agree to disagree. To me your posts just sound like one endless blame game, filled with biased, snide little comments like "Lazy Killers" and the like. For the record, I don't play Bubba or Wraith. :) I play both Survivor and Killer and statistically I run into the same things you do. The difference between us is that I don't seem to have problems surviving, or at least I don't seem to share your frustration when I don't.
My own advice to you, and to anyone like you is that I don't think it is possible to get truly good at this game, nor fully enjoy yourself, until you own your failures with the same passion as you own your victories. You have no power over how other people play the game. You have no power over the rules of the game. You only have power over how YOU play the game and how you CHOOSE to perceive it. With that in mind, what do you think is more productive for you?
- Complaining about other people and the game here, passing the buck, and lamenting obstacles.
- Or, studying ways you can overcome or mitigate those obstacles in the game?
I'm not trying to trigger you or be snide myself. I'm just pointing out an inescapable fact here. Forums can be useful for the odd venting session. I see the value in that, but what happens far more often is they become hive mind echo chambers and negative feedback loops. Instead of venting, you just keep going over the same ground, working yourself up into a fervor and doubling down on your own frustration. When I see that, I kind of shrug and think, "I feel sorry for that guy or gal. Why are they doing this to themselves?"
Because therein lies the rub; you are doing it to yourself. The Killer is just the Killer, and the game is just the game. If you aren't having fun playing this one, there are countless games at our fingertips at all times. Vagabond down to the next one and see if it suits you better. If you mean to stay, I want you to have fun and you aren't going to get there following your current path. You are passionately having this discussion with me, but I can't help think that it isn't really me you are trying to convince. You are reiterating your position over and over again because you are trying to convince yourself. We lie best when we lie to ourselves, and to accept what I am suggesting is to accept that all those times you died on the hook were your OWN fault. That is a hard thing to do, but I submit is it the only way you are going to get to where you want to go, i.e. back to the fun.
Of course there is one other possible option here. You might be one of those people who just enjoys complaining about things. I hope not, but it is possible. If so, I find that strange but you be you.
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Annndd it sounds like your posts are one long affront for killers who do something that by its very definition is lazy. When you are playing a game that pretty much requires you to rove around finding survivors to kill and when you find one, you hook them, and sit there for half the match sorry that's lazy,,,what else is it from the jump? I have played killer and witnessed toxic crap from survivors too so I am def not blaming just killers there is plenty to go around. But when all I hear is how killers "have to do this" when it is clear there ARE other ways to play it makes me wonder. There ARE killers who camp from the jump and thats lazy when most good killers only do this at the end or when they have to. That I can understand. But, when they do it from second one of the game and while sitting in front of the hook shake their head up and down, they are being toxic and I cant for the life of me understand why anyone would abacate that behavior.
Alas, it is okay, as you have written we will have to agree to disagree. No reason to write back, thank you for the back and forth.
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decisive strike needs a buff. i doubt theyll do it but it would make the perk actually help prevent tunneling:
right now the killer just eats the stun and forces you out of the game anyway. a great buff would be to make it so your scratch marks and pools of blood were gone for the duration of the stun. also increase the stun duration to 7 seconds, it may sound like a lot but those 5 seconds feel like 3 seconds. not to mention the fact that the stun animation already eats up a solid second or two.
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I've been saying this since the dev said they were gonna change it. Give it two used & make BT activate in a certain radius of the killer. That way there is no undetectable bullshit for BT. As for DS it get deactivate the moment the survivor does anything but in the situation where a killer want to tunnel one person out of the match he's gonna have to take 2 DS + a BT that actually work against an undetectable killer.
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I don't think tunneling has gotten "worse". I think now that DS isn't OP survivors are realizing they suck without it.
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