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Dead By Daylight Killer Idea: The Old Man
Disclaimer: This is a first draft of some of my ideas and some of them will be edited later.
The old man is a monster from the game scp containment breach.
Ability: The Pocket Dimension
This Ability allows the Old Man to drag survivors into his Pocket Dimension and wait until they wither away. After The Old Man has downed a survivor he can drag them into his Dimension (via L1) or let the entity have his kill. This ability has a 40s cooldown and can be used to kill all survivors. There is no limit to how many times you can do this to a survivor. When a survivor is in this dimension they can find there way out Via 3 doorways found around the map. The Old Man's Pocket dimension is very similar to the entities world but with the exception that when a survivors has been put into this world no other survivor can save him. The survivors who have been put into the Pocket dimension are completely invisible to the ones in the entity's world. The way a survivor dies in this dimension is by staying there to long. It works a lot like the hook system but the only thing that is different is that a survivor can be put in this dimension as many times as it takes to kill him/her. It all depends on the map, where you were put into the pocket dimension, and where the glowing door spawns are in the map. While a survivor is in this pocket dimension he does not know what is going on outside of the dimension therefore he does not know how many survivors are injured, hooked, or dead. Survivors can't meet up and heal or do any type of action except find the glowing door while in the pocket dimension. If a survivor does manage to escape he/she will spawn as far away from the killer as possible ( not at the corner of the map though ). If you do Die in the pocket dimension then the other survivors can find your dripping corroded corps from where you died.
Ultra Rare addons for the ability:
Military Keycard: This addon Tremendously decreases the amount of time before the survivor dies but any door the survivor find is a escape gate.
All Seeing Eye: Whenever a survivor escapes his pocket dimension the are affected with the broken status effect for 40 seconds and the killer gets a notification/killers instinct of where he/she is.
Very Rare addons for the ability:
Broken Gas Mask: This addon gives the survivor the exhausted status after they escape the pocket dimension.
Torment of War: This addon slows the survivors in your terror radius as long as there is at least 1 person in the pocket dimension.
Lead-Lined Steel: This moderately Increases the amount of time the survivor has in the pocket dimension to live but it also gives them a -5% in general speed while in the pocket dimension.
Corroded Corp. badge: This Considerably decreases the amount of time before the survivor dies in the pocket dimension.
Rare addons for the ability:
Rotten flesh: This Slightly decreases the amount of time before a survivor dies in the pocket dimension.
Strange Mucus: This gives the survivor the hindered status effect when in the pocket dimension.
Ring Of Teeth: This gives the survivor the hemorrhaged status effect when getting out of the pocket dimension.
Broken Bones: After a survivor has been in the pocket dimension The Old Man can inflict the mangled status effect to them 1 time.
Level 3 Keycard: This addon Moderately Decreases the amount of time before the survivor dies in the pocket dimension but they can escape through two of the three doors.
Common addons for the ability:
Level 1 Keycard: Slightly Decreases the amount of the time before the survivor dies in the pocket dimension but the door closes to them will let them escape.
Corroded Lab Coat: The time you get your power back is 10 seconds less
Scranton's File: This makes the survivor oblivious for 25 seconds when they exit the pocket dimension.
D-class Mussel Tissue: This gives the Old Man the Uncommon endurance effect while someone is in the pocket dimension.
Sorry I skipped the Uncommon Section but I ran out of ideas for the addons.
Now times for the perks.
Hex: See No Evil: This perk makes the killers terror radius 0 after all generators are done but scratch marks are less visible (unless it is to hard to see survivors that way).
Uncommon - The killer has a terror radius of 10 meters
Rare - The killer has a terror radius of 5 meters
Very Rare - The killer has a terror radius of 0 meters
Containment Breach: This perk gives you a 6-8% speed boost in general speed, vaulting, damaging doors pallets and gens, after you break a pallet or door. This perk has no cool down and lasts for 5-10-15 seconds each time a pallet is broken.
Uncommon - 6% speed in breaking pallets, Vaulting, breaking Doors, General speed, and damaging a Gen for 5s.
Rare - 7% speed in breaking pallets, Vaulting, breaking Doors, General speed, and damaging a Gen for 10s.
Very Rare - 8% speed in breaking pallets, Vaulting, breaking Doors, General speed, and damaging a Gen for 15s.
Hex: No Way Out: This perk makes the survivors nervous and scream whenever they start on a generator, totem, door, chest, sabotaging a hook, or when they unhook another survivor. You can't however hear rushed action by the survivors while this totem is up.
Uncommon - Opening a door, Sabotaging hooks
Rare - Cleansing a totem, Opening a chest
Very Rare - Opening a door, Sabotaging hooks, Cleansing a totem, Opening a chest, Unhooking a survivor, Doing a Gen, and Healing other survivors.
Now for the backstory. This is a short version. If anyone wants to addon to it Full credit to you.
Following the events of the ending of Gate A The old man retreated into his pocket dimension to think about his next move now that he was free. Unfortunately he knew it wasn't going to last so he kept in his pocket dimension until something came to visit him. He wasn't used to visitors because this was his pocket dimension but he humored this beings random appearance. This being offered an escape from containment but all the old man had to do was follow him. This made the old man upset but knowing that he could escape was a deal he couldn't turn down. Now another unholy face among the group of ruthless killers In this realm is sure to please the entity.
Now A cool Idea for a survivor costume would be a D class personnel jumpsuit. This is because in the game you are kind of just some random d class that escapes containment yourself so it would make more sense to have a costume for it instead of a survivor. Oh and the Mori would be him reaching into the survivor, stopping his heart, and then he would walk through him killing him instantly. Also If someone dies in the pocket dimension he will appear in the normal world charred to a crisp with black mucus coming off him.
If you have an questions or comments I would be delighted to hear them.
And if someone had a similar idea and I didn't know about it then I am very sorry but this did take me some time so I won't be changing it.