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Totem RNG

Jerek
Jerek Member Posts: 92

So what's everyone's take on totems? And i purely mean the simple fact that they can spawn randomly anywhere and there is no form of safeguarding. While it is sorta small, still playing about 1 in 10 matches I will not only spawn next to a totem, but it is a hex totem. There were time where I could even see it the the camera does a pan around yourself when the trial starts. As a survivor this is great, and obviously not as killer. Totems are very powerful and usually take time before they can even start paying off. To have it gone when you spawn far away from it before you can even get to it is just not cool.

Comments

  • Malum_Midnight
    Malum_Midnight Member Posts: 366

    I definitely think it needs to be a priority in one of the next big updates. If you spawn on, say, Red Forest, your totem is on the other side, and survivors spawn next to it, there’s not much most killers can do. I like the Midwich and Dead Dawg totem spawns, they are in the open and hidden at the same time. Meanwhile, with other maps, they can just be flat out in the open for all to see

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Yeah totems are super weak. I'm into the idea of more totems being on each map but having perks make 2 totems active for each perk (either both need cleansed to remove the perk altogether or having one being cleansed weakens the perk). The spawns need addressed but I think they should be a little beefier one way or another.

  • Jerek
    Jerek Member Posts: 92

    Yeah not sure what could be done really, it sucks cuz they are very powerful. But the often chance it gets cleansed right near the start because a survivor spawned next to it is just discouraging. It's the main reason why I rarely ever use totems in my builds.

  • bm33
    bm33 Member Posts: 8,280

    Maps aren't that big so there's only so many spots a totem can spawn, if you play enough remembering spawn locations isn't hard so checking for hex totems doesn't take long as long as you don't get stuck in a chase. If they add more hiding spots for totems that will give survivors more spots to hide/loop.

    Not all hexes should be well hidden, Haunted Grounds you want survivors to find and cleanse it. A survivor spawning on HG at start and cleansing it can give a killer a quick down (or more) at start of match.

    They could add a perk similar to corrupt intervention for hex totems. I'd even be OK with corrupt getting a buff to include hex totems. This way totems can't be cleansed immediately at start of match.

    Another option is remove the lit feature from a hex totem, at very least have it only appear lit once the cleanse bar reaches 50%. Having the hex totems appear to be dull would make survivors not pick/choose which totems they will cleanse which would take them off gens longer if they need to cleanse a Ruin or Devour Hope - usually they'll just run around ignoring dull until they find the lit totem. Most survivors will ignore a dull totem that is right next to a gen because they "don't want to waste time" so making all totems appear dull will have them second guess ignoring totems to focus on gens.

    They could also add an offering to increase totems. If all totems appear dull this would increase the totems survivors need to cleanse to find the hex. Allow survivors to have this offering as well, would help survivors trying to complete rift challenges.

    One thing I've noticed is so many Killers check on their hex totems, most times at start of match. This has lead me to what would've been a well hidden, or atleast out of the way, totem. If you're a killer that checks on their totems maybe run Thrill of the Hunt instead of checking on totem yourself, I know you want to try to catch survivors in middle of cleansing them but your more likely to be leading them to your totems.