The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

'Left Behind' Rework Idea

Deity
Deity Member Posts: 19
edited October 2018 in General Discussions

I'm gonna start of by saying, I know this isn't the best perk rework idea by a longshot, I just thought it'd be good to share it with you all. Feel free to criticise the ######### outta me ^-^.

At Tier 1:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 2% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 50%.

At Tier 2:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 4% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 75%.

At Tier 3:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 6% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 100%.

Comments

  • Milo
    Milo Member Posts: 7,383

    @Deity said:
    I'm gonna start of by saying, I know this isn't the best perk rework idea by a longshot, I just thought it'd be good to share it with you all. Feel free to criticise the ######### outta me ^-^.

    At Tier 1:
    For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 2% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 50%.

    At Tier 2:
    For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 4% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 75%.

    At Tier 3:
    For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 6% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 100%.

    Some questions ->
    1. Would you need the Repair Speed when someone escaped? (i guess the 1 in a milion chance that someones escapes through a hatch with a key and leaves you BEHIND... im funny)
    2. How does the token work exactly? Does it work like for example a daily when you need to gain like a charge meter or can you just have it 99% and does it give it a token? (kinda like Dark Sense)

  • Deity
    Deity Member Posts: 19

    @Milo
    Well, yes, Hatch escapes with keys - leaving people behind - are rare, but they do happen.

    The token would work somewhat similar to BBQ & Chili, when a survivor is sacrificed/escapes the trial the survivor(s) with the perk would gain a token - and be able to have sort of a 'leader bonus' type effect on them.

  • Milo
    Milo Member Posts: 7,383

    @Deity said:
    @Milo
    Well, yes, Hatch escapes with keys - leaving people behind - are rare, but they do happen.

    The token would work somewhat similar to BBQ & Chili, when a survivor is sacrificed/escapes the trial the survivor(s) with the perk would gain a token - and be able to have sort of a 'leader bonus' type effect on them.

    Oh sorry i meant the extra bp. Didn't reazlize they were their diffrent thing for some reason >.>
    Also would this be similiar to We're gonna live forever?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited October 2018

    this is worse than the old left behind which was meant to turn around a game that was clearly lost.

    Old left behind would usually give you about 125% repair speed if 4 gens are left and all others are dead which would mean that you could still do a gen. (tbh this should not be a perk but a passive for all SOLO survivors to handle frustration a bit more)

    Your left behind would give you 18%