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Breakable walls are terrible
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From what i understand breakable walls were first added to limit loops so that the devs could remove bloodlust, but since the devs put then in terrible positions on their first map(dead dawg) no one was using them. So instead of figuring out better positions so that the walls would actually help the killer, ever since dead dawg every map where they implemented breakable walls they also readded a long forgotten infinite loop or just made a new one in order to force us to use them. I think they should make breakable walls take longer to break but also make a loop much easier for the killer. A good example is the wall in the killer shack on dead dawg which imo is the one breakable wall on all maps that actually fullfils it's purpose.
They will not reach their objective of making bloodlust unnecesary unless they start making breakable walls actually useful at limiting loops instead of the burden they are now.
Comments
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Well there's a couple of decent breakable wall in Dead Dawg. The killer shack and the one upstairs in the back of the saloon. Maybe even the one downstairs at the front too. The killer shack one actually does what you say is their intention. It removes an otherwise strong loop and makes it a very weak loop.
The problem is most breakable walls they've added to maps since, have only served to make already strong loops even stronger, until those walls are broken. Forcing killers to complete a second objective; clearing out all breakable walls.
Then there's the Game, whose breakable walls should never be broken unless it's going to prevent you reaching a hook.
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They also bad for set up killers like trapper and hag
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I'm all for giving survivors temporary strong positions as a lot of these guys couldn't loop their way out of a wet-paper bag. But even I'll admit there's a couple of these doors that have me scratching my head. The one at Wretched Shop makes no sense to me - that's already a really strong landmark - but now they have a 100% free escape until you break that door. It's the same with the new Torment Creek that hasn't dropped yet.
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yup. for both sides, especially on the game map. everywhere dead ends
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