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Devour hope vs noed
Comments
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By that argument, it is totaly valid to not do gens (they dont help you survivor) and hide till all other survivors are dead and take the hatch.
Yes, cleansing totems help you escape, because you won´t be hit by noed.
Those are the both side that arise from your rather extreme point of view. I know which way i would like my teammates to play.
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ermm...yeah? but....that is like entirely what the game is about, guessing how survivors or killers are going to act, guessing what they might have and acting on it: "do they have discordance? hmmm maybe not be on a gen together, could be just coincidence but you never know" "do they have mad grit?....hmm lets try...oh im down, guess they did have it" "do they have dead hard? lets see if we can bait it out...hmm nothing ok going for a hit...OH DANG THEY DID HAVE IT but also balls of steel".
That is literally what the game is about, and if you team is chewing you out over preventing a potential noed, well thats on them, you know why you did it.
Course sometimes the situation is so dire its worth the risk to forget about the totems, but again, that is your choice, your risk assesement and it wont always be correct, if it was the game would be rather boring wouldnt it?
its a strong perk that becomes REALLY strong on already strong killers, there is no denying that, but survivors have the means to be very efficient with gens and totems and chases, the game in general is still considered survivor sided and it shows this with survivors that arnt much good in chases but simply know to do gens over everything else.
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youre talking like solo queue teammates are actually good
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devour hope is earned by getting hooks and not camping. noed just activates if you have the perk (and dont give me that "do bones" #########, theres no way you can find them without the help of special perks due to the fact that theres always 1 totem thats in a god spot. nevermind solo queue).
i know this is a bad comparison but think of noed like old mettle of man, you get the perk activated for doing nothing.
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i actually run detectives hunch on some of my survivors but im just speaking for a lot of the playerbase.
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Yes, but why chose to speak for the stupid half?
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Both of these assume that NOED is in play. If it's not, and in most cases you can't really tell, then you're wasting a ton of time for no benefit. Making NOED a really strong slowdown perk -even if you don't have it equipped-.
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I mean, yeah, they did well. Totem spawns are made difficult for a reason, its to deter them being cleansed unless you happen to encounter them.
That's like saying "is a killer really doing that well if they didnt eat 4 DS's?".
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Survivors completed all 5 gens, that's their primary objective.
Killer could have had no hooks or even no downs, and then they suddenly one-shot everyone and it snowballs.
NOED definitely rewards the killer for no investment. Sure survivors didn't manage to clear every single totem on the map, so they failed in that regard, but the two aren't mutually exclusive.
Not hooking anyone before 5 gens are completed is a much bigger failing than only clearing 4 out of 5 totems.
Meanwhile Devour Hope requires you to score hooks, and then requires you to not camp those hooks.
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You do apparently as you picked up this conversation.
If you don't care, run NOED, and don't be bothered by survivors comments to you for running it.
We're merely explaining why it's regarded as a 'cheap' perk.
The existence of cheap survivor perks doesn't cancel out the existence of cheap killer perks. Just because NOED is cheap doesn't mean BT isn't and vice versa.
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Really depends tho, I've had totem spawns that were near impossible to find unless you knew all the totem spawns from memory.
Backwater Swamp has one of the hardest to locate totems. The issue is that it also has one of the most obvious spawns in the game, and confirmation bias will only cause you to remember the times it spawned on the obvious one.
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I mean, I've had devour hope being on top of a hill out in the open that survivors were unable to find because it wasnt in the usual spot(in the crevice of the hill) and there was no chest or hook on the hill to be worth going on top of the hill.
Let alone that a totem being right next to a gen can actually work out heavily in your favor. Especially if there is also a hook nearby. Gives survivors 3 reasons to want to get close to that location and thus giving you reason to stay within range to quickly gain hits.
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I think what they could do to make NOED more interesting is make it so it is lit up at the start of the match but you don't get the 1 shots until the gates are powered, each gen that is completed can give a token that gives some kind a boost to the killer, probably 1% speed per token and maybe some other affect too.
Would be a little easier for survivors to counterplay it, make it not totally useless until the end game by making you stronger as the game goes on.
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Well, Noed and devour hope are kind of a mirror image.
Devour hope rewards the killer for doing something extra.
Noed punishes the survivor for not doing something extra.
Survivor do have the same mechanics, like ds, that (now) only works if the killer is playing in a perticular playstyle, and punishes this,
While Inner Strength or Proof thyself reward survivors for doing something.
Why is it bad that the same metric is used for both sides?
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Against good killers, you don't have time for totem hunting.
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NOED gifts bad killers with kills they don't deserve, Devour rewards killers for getting hooks, not camping and defending a lit totem.
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They get punished for gen rushing and not doing bones while the killer plays 3 perks all match
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In all fairness you don't know devour is active until that first insta down
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It does give a reason to cleanse dull totems
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I am pretty sure they will implement a totem counter eventually
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Well respecting a possible ds on a downed player is also a waste of time in most cases right now
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I stopped running any Hex perk that has an active totem from the start simply because I haven't gone a single match without my totem getting cleansed in under a minute for the last 2 weeks. For me right not any active Hex is a waste because it's instantly cleansed.
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Wow. Way to completely ignore the arguments made and instead just call me an entitled survivor because you have no real counter arguments other than childish insults.
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What do you run instead of hex perks?
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The assumption in my case was that the totem was already found. As for "overwhelming", I suggest you start making an excel file and note down how long it takes for a totem to be cleansed.
As for devour undying, by far the stongest hex combo. I've had games where I ran 4 hex totems only, 3 of them ended up being cleansed but not without 2 people sacrificing their lives to do so. If I run devour, about 1/10 games it gets found early and 1/15 games it gets cleansed before I can get any value out of it.
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Imo they’re both crap perks
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I see less people complain about undying and devour combo than noed which is also strange
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LOL, this one again.
NOED is not a perk that the Killer earns. It's a perk that the Survivors earm....usually as a result of going for the gen rush, and failing to be thorough by neglecting to spend the cumulative 1 minute and 15 seconds(base time)to knock out totems along the way.
This ain't hard.
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Because NOED Undying doesnt really have any value unless you hit the endgame, let alone that if survivors know you run Undying alone, they tend to assume you run Noed and end up cleansing all totems. Devour and Undying gives you a case where survivors dont know you're running Devour, then finally find the totem when you have 5 stacks and are currently killing someone, only to expose their location by cleansing Undying instead.
Yeah, 1 minute and 15 seconds assuming they know where all the totems are. There are about 20 totem spawn locations on the average map, having to check them all requires you to scour the entire map. It can take up to 6 minutes finding and cleansing all the totems when you're playing solo. The only way totems go that fast is if someone has a map with Crystal Beads. The more totems you do find, the more chance NOED gets to spawn on the hardest to find totem.
So yes, NOED is a perk that killers earn, regardless if there was a genrush or not. It can punish survivors who didnt deserve that punishment, it can earn killers a 4k when they would otherwise be given a 0k. It rewards very inefficient killers more than it punishes very efficient survivors. I agree with NOED earning a spot, but its chance on spawning needs to be based on the amount of totems left. 5/5 chance(aka, guaranteed) to spawn if all totems are left. 1/5 chance(20% chance) to spawn if only 1 totem is left.
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But killers need a second chance perk at end game it's their adrenaline
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It's the main counter to adrenaline* I've had too many games where 2 or more survivors were injured, meaning NOED has minimal value, while Adrenaline can have guaranteed value by rushing the last gen with 3 healthy survivors only to tank hits to finish it up with everyone being healed up. While with NOED, you tend to only get max value out of it if you hit a survivor the moment their adrenaline pops.
4/5 times that I do decide to run NOED, it's for the 4% movementspeed. 1/10 times is if I expect Adrenaline and the remaining 1/10 times is if I run a bloodwarden build.
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it doesn't buy you 14 sec only. Ever got struck by Devour and stopped doing everything to run across the whole map to find that goddarn totem? Ever did that in SWF when 2-3 survivors do that?
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You basically need to be aware of totem spots, you don't have to cleanse all 5 of them. You can do that when time's on your side. Otherwise look at spots when you get past them to remember where you need to go if it triggers. There is just a handful of totems you HAVE to cleanse, like close to basement or exit gates, that can become a problem when a survivor is downed near them. Also for example, cleanse 3 totems and you know the other 2 spots, 50% chance for you to easily get it cleansed fast.
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80% survivor main btw
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and i play killer more
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Context my dude.
In Devour's worst case scenario, a Survivor spots it by accident before you have any stacks, breaks it, congrats your perk has bought you 14 seconds. That's what that comment you responded to was talking about. I was talking about how I don't like Devour because it can either do basically nothing or win you the entire game and anything in between is vanishingly rare. I like games that are close, so I don't like Devour.
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I don't think that it is this rare. Also I don't think that it is that easy to say how much it really did, just because you don't have the information if someone let the totem up because of expecting Haunted or whatever. You would need a full replay to make sure what happened and how much time someone wasted on whatever objective
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well, not even sure how to argue with you. if your final word is suspecting me of "only protecting my opinion" after I stated what my problem is with your argument, I think we just reached a dead end
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Seems with current matchmaking in the evening noed is a better perk than devour...something for a lower rank to match up against red and purple rank killers...unless mmr takes place
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Devour is something you earned.
NOED is similar to old DS- you see an obsession and you down them and pick them up again before 60 seconds is up, you better hope you they don't have it. Had a rough game against a killer and struggled to even do gens, let alone all 5 bones in an uncoordinated group? (Be it a casual SWF or Solos). Better hope the Killer doesn't have NOED- with the only counter being to play like they have it, even though you can't confirm until you're hit by it.
It's pretty crappy tbh, and needs a rework- since it's pretty similar to old DS in many ways.
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Does noed work with undying assuming undying doesn't get cleaned?
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