Main Event Rework Idea:

This is my idea for Main Event. My thought process is twofold: Making hitting long range knife hits rewarding and allowing Main Event to be a unique power-ability that defines Trickster and set him apart from other ranged Killers.
-Laceration does not decay. There would be a similar system to mend, but you can only "mend" after a short time after not being hit.
-Main Event can be activated once fully charged (no timed limit).
Main Event:
Set the Stage- When activated, all laceration is removed. For each laceration removed this way, the survivors aura is revealed for a time.
Cut-Thru Performance- During Main Event, the blades can pass through walls and terrain.
I feel these changes would make Trickster more appealing and allow for some map pressure.
Open to all feedback, just be polite please :)