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Hex perks new mechanic - Entity's vengeance.

Every time when hex perk is cleanse, Entity's vengeance activate. When activ, The Entity will block 1 random survivor perk for all survivors. Entity's vengeance is active until end of the game.

Entity's vengeance can be activ only by these perks:


Hex: Blood Favour

Hex: Crowd Control

Hex: Devour Hope

Hex: Huntress Lullaby

Hex: Ruin

Hex: The Third Seal


Perks with protective effects or end game perks can't activ Entity's vengeance.

Entity's vengeance can't be activ by these perks:


Hex: Haunted Ground

Hex: No One Escapes Death

Hex: Retribution

Hex: Thrill of the Hunt

Hex: Undying


The idea is: Killers can lose their hex perks really quickly. This will force survivors to decide if it's time to cleanse this totem and risk the sacrifice they own perk. Entity's vengeance can block even used perks. (If survivor used DS, Entity's vengeance can still block DS.) Entity's vengeance can have 4 stacks. (This will happen when killer use 4 perks with Entity's vengeance)