http://dbd.game/killswitch
The April dev update is terrible
It reminds me why I find myself constantly quitting this game for long periods.
Firstly lets address the big one, object of obsession
Why wouldnt you take this perk now? One survivor perk destroys ALL killer aura reading perks. This is just a throw on and forget perk, you equip this and you’ll never be caught off guard again because you will know any and all aura reading perks and you’ll know when the killer is coming for you. It absolutely kills bbq because what good is bbq when you know the killer is coming for you and not the other survivors? Why does this one perk beat all killer perks? Bbq, nurses, bitter murmer etc all of them rendered redundant by a single perk.
The fact that it’s so powerful is just going to make it meta and we will end up in a situation where you get an OoO every other game. Its so stupid but im not surprised that once again a survivor perk trumps all killer perks, its single player design in a multiplayer game.
swf wont be affected either. Giving killer callouts every 30 seconds if they’re the obsession is good enough. It doesnt need to be permanent.
demogorgan
A killer that was woefully underwhelming and needed some serious work. Too much counterplay was his main issue. What do they do? They buff his teleports and call it a day. Are you serious? He had no pressure because he was not a very lethal killer and it was so easy for survivors to play around what he had. Letting him teleport a little faster wont change anything. Not to mention the fact that survivors all destroy his portals anywhere rendering this buff useless. A sure sign that the devs in fact do not understand the game. They never give buffs/nerfs on whats needed, they’ll always change other things about whatever it is they’re adjusting. Demo needed changes but these portals changes weren’t it.
Freddy
Well you’ve killed him. Everyone onew at a high level he was massively overrated anyway but good job giving the top survivor teams another killer chew toy.
Did he need adjustments? Sure, but gutting every part of him like this was overkill considering everyone knew he wasn’t that strong to begin with. They’ve even admitted they have no idea what made him strong so they just hit everything and hope to see what sticks. Here’s a hint, it was his synergy with perks and his lullaby that made him such a noob stomper. Now he’s still going to be a noob stomper but garbage against the top level survivors.
Twins
Increased victors stun from 3 to 5 seconds. Now this here is disgusting and why theres no point buying killers because its a bait and switch approach
It was far too easy to kick Victor before, far too easy. Good survivors would kick him everytime.
Now bad or average survivors might struggle because they didnt run in early enough due to a lack of confidence that high ranks had. So they struggled to kick Victor but the better survivors didnt.
Killers ask for it to be harder, survivors ask for it to be easier.....unsurprisingly survivors get their way.
This just shows how badly this game is being handled and how they dont give a damn about part of the playerbase.
Nobody uses this killer. Nobody wants to play this killer. So what do they do? They nerf them and make them more frustrating to play so that the 5 twins players we have left will likely give up and move on. Its disgusting and reflects badly on the designer. Or is that the point? Survivors complain twins are too campy so you make them unplayable to resolve the issue by getting rid of twins players entirely?
Making them less useful in chase is just going to make the few twins players that remain even more campy. We see this time and time again, when killers are weak or people are having a hard time using them they resort to cheap tactics like camp & tunnel to compensate.
Dont mention their “buffs” they’re just fluff. How easy it was to kick victor was one of the biggest complaints about twins from players but survivors get their way and now its even easier.
Do you not realize how hard it can be to hit survivors? When they’re spinning and dancing in front of you? Even good players can struggle to land every hit. 1 miss and you lose your power and now its even easier to do that. You wonder why nobody wants to play them.....
Borrowed time
Ok now this is probably good because screw all those ghostface and wraith players that sat around the hook but its interesting how most of these changes to things on the killer side are nerfs or come with drawbacks but everything on the survivor side is a straight up buff. Also interesting how borrowed time seems to have had more buffs than any other perk the past few years or so.
Iri heads
Why do all ultra rare add ons have to be garbage now? Ever since demogorgan they’ve all been universally useless or bad.
Dont get me wrong triple Iri heads needed to change but now what do we have? A meme add on. Expensive and rare, yet gimmicky....just like every other recent killers ultra rare add ons. It used to be cool to find ultra rares in your bloodweb but now I find myself avoiding them, purple always end up better. You used to have things like bloodied coil, silent bell, pinky finger....you know things that were worth the ultra rare status. Now you have meme add ons. Should have perhaps just gone with that 24m range idea so that the add on didnt feel like it had a huge negative to it.
Lets compare to what survivors have at ultra rare status
- Key that lets them escape
- Add on that heals them automatically
- Ultra strong flashlight add on
Have you noticed how all of them are strong and bone have downsides? Like theres no point where you have to weigh up the pros and cons or ask yourself if they’re going to be useful, they’re all straight up good.
in short ive been off the forums because ive been off the game its just depressing and hearing about this update does absolutely nothing to make me want to return. Never have I seen designers so out of touch with their own game.
Comments
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I quite like what they did with OoO, only wished the cooldown was higher. Now stealth killers and MAA users could actually have a chance sneaking up.
The current patch gives survivors a new OoO and an op lucky break, which means meta survivors will have to get rid of 2 perks (not to mention having to pair iron will with lucky break). Meaning we'll be seeing less unbreakables, so more slugging, less ds, so more tunneling and less exhaustion perks, so easier chases.
Most iri killer add ons are kinda bad, but huntress' is insanely op, i'm a terrible huntress but with her iri head could easily 4k
IMO twins need a rework as they have a really toxic playstyle and demo's buff is small but will still benefit players.
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Yes, complain about the Devs finally reworking OoO into a significantly less abusable but still decently strong perk.
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I dont think you've ever played demo
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Iri head will still be quite strong when noobs use it. The issue with it before was that people with bad aim can just get behind you and press m2 and you're downed.
IMO they should just made it like the insta down iri addon deathslinger has. Only 1 shots you after x distance.
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Have you ever played demo more than once?
He definitely has pressure, both map and chase pressure, just not high amounts of it
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You're overselling OoO. Im not saying it'll be useless but I don't see it being that common. The most common aura perk for killers by far is BBQ, often the only one they'll be running, and OoO against bbq won't tell you anything that kindred wouldn't (except that they have the perk, which you can usually assume anyway). It'll be very good against some killer aura perks and add-ons, especially something like black incense but again they aren't used that often.
It'll also be insane in some situations (i.e. with mettle of man, which is also situational, temporary and takes effort to pull off) but you don't seriously think the new object is worse than before do you?
Also if it does become meta that's one less sprint burst, dead hard, adrenaline, unbreakable or one of the other survivor perks beloved by killers that they aren't running, I'll take it.
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OoO change was previously proposed and praised by almost everyone. Yes it is still a strong perk but it doesn’t render the killer perks completely useless.
Iri head change was also something suggested by many players on both sides, it’s a Little bit underwhelming that they didn’t make something more creative but it’s still a strong addon as long as you are a decent Huntress player.
you generally seem like you only see killer nerfs and survivor buffs regardless of what is actually happening.. the devs can’t cater to these demands or they will kill the game. This update is overall a really good update especially compared to the previous ones. It brings QoL stuff as well as balance stuff that got requested from both sides for a long time.
and we still don’t know if everything will go live unchanged
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@GhostMaceNotCrusty All the good players agree he is bad and he has the lowest killrate in the game. But please do tell me about all those rank 10s you smashed with him.
@Mooks It was praised as being better than what we have now, which isnt hard, and mostly for the obsession.
There was no clarity on how this works with survivors who arent the obsession. If they described it as “take one perk to trump all killer aura perks” i think people would have been less than impressed. Again single player design in a multiplayer game. Just make the killer an A.I already because most perks are designed like that.
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I really hate that they removed the only potential to counter BT and it now is a perk there is no reason not to run. It's way too strong now.
OoO I feel neutral on. I have to mess with both old and new more. I never used it really
Small game changes are cool.
Demo seems largely going in the right direction. He wasn't great before and now his addons are a bit better
Huntress I wasn't that bothered her hatchets before honestly. I think it was slight overkill and should have been 2 cap at 2 instead. Her addon changes were either pointless or bad aside from hatchets.
Trickster is at least a little better but he still needs more like ricochet.
Twins nerf wasn't needed on them really. The 5 second delay is wayyy too long
Freddy got way over nerfed. He wasn't that bad before tbh. Instead of trying to encourage new play styles they just nerfed everything on him (other than teleports) which just makes him do the same thing before but a lot less good. They should have buffed something to change his play if that's what they wanted. I dont see any reason to use him now. Bottom 5 killer now. He needed some adjustments before but not nuke him entirely
Open handed changes are solid
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I hate BT with a passion, but I recognize that they are getting rid of special cases that make BT useless. Fine, I guess.
OoO is probably okay. Let's be real people only run bbq over Thrilling Tremors for the bloodpoints. Stealth killers are the only ones that do really well with Nurses. Only a cross map Huntress or someone with no perks uses Bitter murmur. Most aura reading perks just aren't as good as other info perks.
Demo got an add-on pass too, and he got half of Rat Liver added to his base kit. Demo's Black Heart and Barbs Glasses improve his Shred massively, his Iri add-ons are significantly better and the Lifeguard whistle looks great for a totem or gen warning system.
As a person who plays Freddy a lot, Freddy changes were needed. Getting rid of the slowdown add-ons is a good start, and nerfing the bloodpools was needed too, since they could just be spammed at a loop to render it unusable with no downsides. Clocks feel overbuffed, but I need to really test that. Black Box needs a buff, its just a really weak blood warden.
Iri head just can't be combo-ed with any add-on to give more hatchets, its fine. It just rewards good accuracy, if you miss a lot, don't run it.
Honestly, I don't care about the Twins changes.
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OP, I could point out every sentence I disagree with in your post, but I want to hone in on why you're so upset and frustrated:
"(borrowed time change is good...) but its interesting how most of these changes to things on the killer side are nerfs or come with drawbacks but everything on the survivor side is a straight up buff. Also interesting how borrowed time seems to have had more buffs than any other perk the past few years or so."
You have a skewed perception of what game balance is and what it's aims are. Buffs and nerfs are not points towards some scoreboard somewhere. Say a perk gets buffed 10 times. WOW TEN TIMES IN A ROW?? But what is the buff? The perk is "Gain a 1% speed boost for 5 seconds at the start of the match". And each buff has buffed the duration for 1 second. Now it's been buffed 10 times and lasts 15 seconds... but it still sucks!!
This is why you have to stop thinking of every buff or nerf as "the other side winning now". One patch can be full of killer nerfs and survivor buffs, and that can be a good thing. Why? Because there are things on the killer side that are too strong, and stuff on the survivor side that are too weak. Is it the other way around though? Of course! There's so many things in this game that are able to change, start looking at the whole picture of what is balanced and what is too strong/weak.
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I am just peeved that OoO doesn't have a range limit like the current one.
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