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Chapter Concept: The Void's Expansion
New Killer: The Blanch
Killer Data
Appearance: A man coated in ash, with glowing white lines running through him, with a spiked whip as a weapon.
Speed: 115% (4.6 m/s)
Terror Radius: 32 meters
Height: Tall
Power: Ephemeral Transformation
Holding m2 will slowly charge a meter, taking 20 seconds to charge fully. While holding m2 and charging, the Blanch is slowed to 95% (3.8 m/s) speed.
When fully charged, the lines running through the Blanch glow much brighter, and holding m2 from then until the meter goes back to empty will make the Blanch translucent, speed it up to 120% speed and allow it to walk through walls. The Blanch cannot attack while Ephemeral Transformation is being used. This can be used for a total of 40 seconds until it has to be recharged.
While using or charging Ephemeral Transformation, the Blanch gains the Undetectable status effect.
Add-ons
- Slightly decreases the time it takes to charge Ephemeral Transformation.
- Slightly/moderately increases movement speed while charging Ephemeral Transformation.
- Slightly/moderately/considerably increases the duration of Ephemeral Transformation, but slightly increases the time it takes to charge Ephemeral Transformation.
- Slightly/moderately increases movement speed while using Ephemeral Transformation.
- Slightly/moderately/considerably increases the transparency of the Blanch while using Ephemeral Transformation.
- Moderately/considerably/tremendously increases attack recovery time while Ephemeral Transformation cannot be used.
- Slightly/moderately increases movement speed while Ephemeral Transformation cannot be used.
- Moderately increases the time it takes to heal while Ephemeral Transformation cannot be used.
Iridescent Add-ons
- Iridescent Spine - It takes tremendously longer to charge Ephemeral Transformation for the first time. When Ephemeral Transformation is fully charged, you can kill any downed Survivor who has been hooked at least once by your own hands. You can only kill 1 Survivor in this way per match. For the rest of the match after you kill a Survivor by your own hands by using this add-on, your movement speed is reduced to 110% (4.4 m/s), even while using Ephemeral Transformation.
- Volatile Mutation - Every 30 seconds, Ephemeral Transformation immediately fully charges, but can only be used for 20 seconds before needing to be charged again. Ephemeral Transformation cannot be charged by holding m2. Hitting a healthy Survivor while Ephemeral Transformation is fully charged will inflict them with the Broken status effect for 60 seconds, also all healthy Survivors have their auras revealed for 5 seconds.
Perks
Hex: Reign of Terror
The looming threat your existence creates is oppressive to all that are near.
If you hit a Survivor with a basic attack, all generators, totems and exit gates within 24 meters of you are blocked by the Entity for 12 seconds. Objects blocked by this effect are shown to you with a white aura. This can only activate once every 60/50/40 seconds.
Hex: Seclusion
You've spent your whole life in the void, it's time for others to join you.
While performing a cooperative task, Survivors are afflicted with the Oblivious status effect for the remainder of the time they perform that task, and for 10/20/30 seconds after they stop. While performing a cooperative task, Survivors action speeds are decreased by 10% per Survivor performing that task. This does not stack.
Hex: Shadow Shield
You've learned how to twist this dimension to your favor.
All totems, generators and chests within 20/28/36 meters of this Totem are blocked by the Entity as long as this Hex is active. This Hex cannot be affected by the effects of other Hex perks. For every generator completed, the range this effect has is decreased by 4 meters.
New Realm: The Void
New Map: Heart of the Void
The map would mostly be shades of black and grey, with an altar with white lines flowing through it at the center. The building around the altar would have a few possible strong, but not god windows on its second story, with 2-3 sort of safe pallets, and is accessible from most of the map, making it a strong but not very oppressive place to loop the Killer.
The general structure of the map would be a perfect circle, showing how distinct this realm is from the rest of them, seeing as its a pocket dimension barely connected to the rest of the Entity's dimension. It would have 4 generic high wall tiles that could spawn around the outside of the map, with many shorter tiles able to spawn around the main structure.
The map wouldn't be massive, but similar in size to the Groaning Storehouse in meters squared.
Thank you for reading this! Feedback and suggestions are appreciated!
Comments
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With the need to charge it for so long before it can be used, and with the charge being pretty harsh on map pressure seeing as it slows you down by 20%, I don't think a cooldown like that would be necessary.
It is sort of like Nurse and Wraith though, but while phasing it's like how Wraith looks but still with some color to it. And yes, it only becomes Undetectable while holding m2, either charging or using the power itself.
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