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Killer concept: Pinhead
Okay, so...i have been a quiet admirer of the hellraiser franchise and always wondered why can't we torture survivors ingame as pinhead? so here is a little concept i came up with on the fly:
Power: "the solved puzzle box(PH)" pinhead has the power to bind survivors. Whenever a survivor succeeds a skill check, pinhead can activate his power to "hook" the survivor to the object where the skill check was successful, essentially trapping the victim. Lasts xy time.
Perks:
"I'll tear your soul apart!"
When the gate or the hatch is opened, all survivors who are currently injured will receive the explosed status effect and can be moried if downed (or oblivious and exposed).
"Hex The puzzle box:"
Every time a survivor succeeds a skill check, you get a token. At five tokens, the survivor is revealed via aura and they receive an xy difficulty skill check
"Pleasure or pain": every time a survivor heals themselves or is healed, they receive an oblivious status effect for xy seconds and are revealed by aura for xy seconds.
"Cenobite pact": Your connection to pain and pleasure pleases the entity, all survivor's healing, cleansing and repair speeds are slowed by xy amount whilw within the killer's terror radius.
Red addon: pinhead can see the hooked survivors through walls and they are hooked indefinitely.
Another red: you can now teleport to hooked survivors.
Comments
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So, instantly punish survivors for... doing well? How is that balanced?
Also, Pleasure or Pain is just buffed Deathbound.
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My general idea was to counter high ranking gen-rushers
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WHo you callin' a pinhead
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Ok, question.
How do you play Killer? Do you chase the first person you see and ignore gens, or do you keep an eye on as many people as possible and prevent them from completing generators quickly at the start of the match?
The power is overly simple and doesn't make a whole lot of sense. More depth to the power and have it be less punishing to people who... play the game would be nice.
Sidenote, why does this Killer have 4 teachable perks?
These add-ons are also absurdly confusing, since being hooked is already a condition a Survivor can be in in the game. Rewording for the add-ons would be very nice. Also an add-on for a power that, what I assume, locks a Survivor in place for a set amount of time can make that time last indefinitely? This idea is full of unfair concepts, huh.
I'll Tear Your Soul Apart is just a NOED combined with Rancor. Why??? Rancor isn't the best perk but its a pretty good information perk with a free kill at the end of the game, and NOED rewards people for playing bad. This perk does both, in a VERY contrived way of only exposing injured Survivors??? Just like the power, it would be better off reworked.
Hex: The Puzzle Box (just rename it to Hex: Puzzle Box for one please) is a cool concept, but it takes no skill from the Killer to utilize its strength like literally every other Hex in the game does except NOED. If it instead did something like this, I think it'd be much more reliant on the Killer to utilize it:
Hex: Puzzle Box - When you hit a Survivor with a basic attack, this perk gains 1 Token. When you down a Survivor, this perk loses all Tokens. For every Token lost, you see the auras of all Survivors for 2 seconds. Hex: Puzzle Box can only activate once every 100/80/60 seconds.
Pleasure or Pain, as already mentioned, is just better Deathbound. Because of this, it would be better off reworked than to stick with its original concept.
Cenobite Pact is just... no? This isn't a good idea? A flat debuff to action speeds for existing is not rewarding for either side. It takes no skill for the Killer to use, and it's just annoying for Survivors to deal with. Much like everything else here, it would be better off reworked than to stick with its original concept.
I have no investment in Pinhead or Hellraiser as a franchise, but this by no means would do it justice in DBD. You have some good ideas, but they're clouded a lot by concepts that punish Survivors for playing correctly and reward the Killer for merely existing. Ontop of this, the power is explained incredibly poorly and from what little I can gather from the information you gave, is very unfun by design.
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Who could have predicted the pinhead killer? XD
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