Totem rework idea

LiunUK
LiunUK Member Posts: 953
edited April 2021 in Feedback and Suggestions

So the main issue with totems is that they are so painfully easy to find and have a tendency of spawning next to survivor objectives but due to there shape and size there are few places they could be hidden and are limited to being stuffed in corners and crevasse that can be predicted with some game experience so I have thought of a way to make totems and hexes feel more fair without overwhelming new players and making it not as easy for experienced players.

  • First increase the amount of totems to 10 and make hexes prioritize totems not near other objectives like generators.

This way survivors are less likely to just stumble across a hex when they went to a generator

  • Second add a new smaller type of totem one that can be placed on top and below objects. (Something like this. Forgive the shoddy drawing)
20210421_181435.jpg

its a skull held in place by bones in the shape of a hag trap and pinned down with an iron nail and chains.

  • third add an in match way of telling how many totems are left that dose not requier a perk my idea is a shrine in the basement that has 10 skulls with candels on it and for each totem clensed a candle will go out
20210421_230415.jpg

this would give an extra purpose to the basement other than just a chest if you are a solo player and you don't know how many totems are left in the match you can take the risk of going into the basement and counting how many candles are left i think this is a lot more interesting and interactive than just a totem counter on the hud.

of course this would affect some totem perks not all negative.

hex retrabution's oblivious effect uppon breaking totems and hex undying aura reading would have there powers buffed with this change

but there are some perks that would need to be changed as to not be to strong and here is how i would ajust them


Hex: none escapes death

if there is a totem left when the last genorator is compleated it will beocme a hex the killer will gain 4% increased movemoent speed

if the survivors failed to breake more than 5/6/7 dull totems when the last genorator is compleated all survivors will be exposed untill the hex is destroyed.


this way noed is not garenteid to expose the survivors if they failed to find all totems but will always give the speed boost if one remains giving the perk some value.


Hex: thrill of the hunt

for each totem left in a trail hex: thrill of the hunt gains 1 token

survivors suffer from a stack-able 5% clensing speed decrease per token up to a maximum of 50%

thrill of the hunt grants a stackable 2% in all blood point categories per token up to a maximum of 20%


this would make thrill a worth while perk for slowing totem progression and helping max out you possible blood points during a match.


thankyou for listining to my pointless rambiling and horrible spelling.

Post edited by Gay Myers (Luzi) on

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