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Blight Rework (a lil bit)
I Play the Blight very often but something about him bothers me:
The Collision of Him is ridiculus. At some points he just slides away from the obstacles causing me to enter the Fatigue time and losing the survivor... You got a pretty bad map for him (Gideon especially) 1 window jump while you rush and you just screwed it.
I want for the Blight to Rush through Windows which has to consume a rush Token.
Rework the Adrenaline Vile cuz its biggest Trash WHo Tf uses it? You gain 2 more tokens and even token recharge speed but you can only rush forward cuz the Umbra salts wont do ######### against it. So you just screw yourself by using it. The rest is ok the only thing is that i want to be able to jump through windows in the Rush which should cost a token and a Rework of the adrenaline vial nothing more.
Edit: (He still has to slam into an obstacle and his damn low turing rate after jumping through a window)
Comments
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No
If he could go through windows he would have 0 counterplay whatsoever
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Yes
You rush through it so he has to slam again or hit directly after that cause he cant turn that fast
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No
The adrenaline vial could use changes but other than that no.
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No
As someone who regularly plays Blight, I agree that there are few things more frustrating then being screwed over by Blight's broken collision, especially in a situation where a hit might've been possible otherwise. I don't think your idea is bad necessarily. I honestly just think he doesn't need it. If the Devs finally figured out how to perfect his bump system then he'd be perfectly fine in my opinion. When he works, he's really good. He just gets robbed of hits a helluva lot due to bad design around his bump collision.
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