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Incoming Lucky Break changes

DrFrozen
DrFrozen Member Posts: 144

Incoming Lucky Break changes are disguisting. It will be one of the strongest perks in the game. This perk will be insane especially on Lery's. As a survivor main, I'm pretty sure that will make you unkillable. Combinig this perk with the Iron Will will remove the Spirit from the game. If you take to your build Object as well, you will counter killer's aura perks. Game without any tracking abilites will be painful for killers.

Good survivors abusing some game mechanics are literally unkillable. They have some very strong perks like Dead Hard, Iron Will, Sprint Burst, D-Strike etc. but the new Lucky Break is way too strong.

What do you think about incoming changes ?

Comments

  • VaJaybles
    VaJaybles Member Posts: 659

    It's hard to say. Because honestly people said deliverance was game breaking, and soul guard. And sure in the right build but some people don't like changing their builds.

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,490

    'unkillable'.

    You do realise it doesn't make you literally invisible, correct?

    It only comes into play once the Killer has lost line of sight of their target for more then a few seconds. Most maps in the game have large, open fields where that is not going to happen. All the while, the timer for Lucky Break is going down. Once that 90 seconds is up, the perk is gone.

    It's only going to be marginally useful on the indoor maps, of which there are only four in the game, out of thirty five.

    The Survivor still makes footstep noises, still makes breathing noises, and still makes injury noises. Only the last can be nullified, but that requires them to bring an additional perk.

  • Clevite
    Clevite Member Posts: 4,335
    edited April 2021

    Since, I have been running Wraith almost exclusively, recently. I have plenty of All Seeing blood saved up. So, we will see how that works out I guess

  • Crypticghoul
    Crypticghoul Member Posts: 574

    I wouldn't mind it if it either made you broken for the duration or healing didn't pause the timer. But since it doesn't, everyone is going to run it with Iron Will and a medkit to just pause the timer if you stop chasing them to go for someone else.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    wow they keeping the buff?


    guess it's time to quit killer

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,357

    Overall, I like that they are taking a risk. They should do more of those, just buffing a Perk to a questionable amount and see how it plays out. If the Perk is fine-->Great. If the Perk is still too weak-->Need to figure out something else. If the Perk is too strong-->Nerf it again. Depending how fast they are doing it, this should be between 1 1/2 months or 3 months, depending if they want to wait a full Chapter or just wait until the Midchapter.

    I have to say, I was also thinking that they overbuffed the Perk, but they have to do something like this to have a chance to change the Meta. Nobody will run Lucky Break if it is just buffed from "super-meh" to "meh". And if Killers want extra tracking because of Lucky Break, they can try out stuff like Spies from the Shadows (no Killer will do that, because they are too attached to their Slowdown-Perks).

    I also tried it out on the PTB and the results were mediocre. I got away like 1 out of 6 times in total when using Lucky Break. Granted, every game was on Coldwind Farm, which is not the easiest Map to disappear.

    Overall, I dont think that Lucky Break will have a big impact. Second Chances are still the better choice for Survivors, except for those who prefer stealth, for these Survivors, Lucky Break might be an option.