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Would you like a survivor perk that *at least partially* counters the Exposed status effect?

Blazelski
Blazelski Member Posts: 351
edited April 2021 in Feedback and Suggestions

With the rise of Wraith, Undying + Devour Hope, and Starstruck, would you be interested in a perk that is meant to address these in any way? Assuming it's 'balanced,' it seems like a great time to introduce or rework a perk that deals with being Exposed. It feels like an empty space right now in a world of redundant perks. We have anti-tunneling, anti-camping, and anti-slugging, but no anti-instadowning. I can also see an argument that all Exposure perks are healthy for the game and discourage camping and tunneling, so maybe they aren't making counters on purpose.

What do you think?

Post edited by Gay Myers (Luzi) on

Comments

  • ukenicky
    ukenicky Member Posts: 1,352

    There's always room for something like this in the form of a perk. If you ask me it would be rather niche anyhow, to bring a perk just to counter Exposed- also they would need to be very careful with making a perk like this as there are certain killers who's power is all about exposing the survivors like Myers and Ghostface.

    Idk, I'm on board with it because I think it would be pretty interesting and new survivor perks have been really boring/bad lately.

  • Irisora
    Irisora Member Posts: 1,442

    Those perks already exist, they are called BT, MoM, and DH. Oh and soulguard.

  • Blazelski
    Blazelski Member Posts: 351

    I actually forgot about them. I could see them, especially Myers, being the reason they don't introduce such a perk. That made me realize they might never do so.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Honestly I kind of wish something countered the endurance effect, even if it was rare. Tbh I think anything that is always a one hit down should Trump endurance

  • Zayn
    Zayn Member Posts: 365

    No mither already does this :)

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited April 2021

    If it's a soft counter, as in it reveals auras or gives an action speed boost or something, sure. If it's a hard counter, as in negates the Exposed status or gives you a Haste effect, absolutely not.

  • megswifey
    megswifey Member Posts: 830

    I wouldn't mind one that effects exposed status perks by either giving you a small speed boost (like 3 or 4%) or something like that. I also would prefer it only relates to perks and not powers, since that would be way too intense lol!

  • BioX
    BioX Member Posts: 1,378

    I'm not against it, anything to shake up the eternal meta.

    If this perk replaces on of those, go for it

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Isn't Dead Hard countered BY exposed and not the other way around?

  • SirCracken
    SirCracken Member Posts: 1,414

    Vigil could be buffed to counter exposed status effects with a duration. 20% less time on Haunted Grounds, Star Struck, Ghost Face Mark, etc.

    Wouldn't be overpowered and still have a useful niche.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2021

    Devilish Deal:

    Your desperation to to survive against insurmountable odds has lead you to striking up a precarious deal with the Entity.

    Whenever you are struck by the killers Basic Attacks while afflicted by the Exposed Status Effect, Devilish Deal will trigger and grant you the Endurance Status Effect instead of being put into the dying state. When Devilish Deal is triggered, one of your other perks, picked at random, will be Marked by Devilish Deal and deactivated for the remainder of the trial.

    Devilish Deal can only be triggered up to a maximum of 1/2/3 time(s) per Trial.

    If Devilish Deal has been Triggered its maximum amount of times when you are struck while in the Exposed state, you will be put into the dying state.

    If Devilish Deal has been Triggered its maximum amount of times when you are hooked, You will be sacrificed regardless of which hook phase you would normally enter.


    I Just came up with this off of the top of my head.

    Simply put, You get a maximum of 3 chances to ignore The Exposed effect, but once that's used up, it's game over. This could potentially wipe out the overall effectiveness of most Exposed Status perks, add-ons, or abilities, since it gives you complete immunity from the Exposed mechanic, but the trade off is less second chance or escape perks, and an instant sacrifice once its used up. Given that most killers will Expose you only once or twice per match though, The question is... would you be willing to make this deal?

    Edit:

    Improved the wording of this perk concept to better flesh out the effect and fall in line with how other perks are written.

    Post edited by TWiXT on
  • White_Owl
    White_Owl Member Posts: 3,786

    I could see it happen if such a perk had limited uses and some conditions to be met for it to activate.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Yeah if the conditions are more like MoM or deliverance, and not just something that automatically happens.

    Otherwise they could remake no mither into something where you start healthy but the first hit that would one shot you perma-breaks you instead.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Yeah if the conditions are more like MoM or deliverance, and not just something that automatically happens.

    Otherwise they could remake no mither into something where you start healthy but the first hit that would one shot you perma-breaks you instead.

  • Seraphor
    Seraphor Member Posts: 9,429

    Ghost Face can work better without Exposing, and Myers has add-ons that stop hi getting to Tier III, which are pretty powerful. So I wouldn't say they're powerless without the Exposed status.


    One possibility for an anti-exposed perk could be something like:

    Once per trial, if you are exposed and healthy, the first hit that would put you in the dying state will instead injure and give you the deep wound status.

    Not quite a powerful as an endurance, as it's only for a single hit. Could even get a token system for safe unhooked instead of being once per trial.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Action speed boost while being exposed let's go

  • deckyr
    deckyr Member Posts: 799
    edited April 2021

    i don't understand the argument that it can't be a perk because it counters certain killers. there's loads of perks that counter certain killers. urban evasion counters pyramid head and hag, does that mean urban evasion has to go? what about spine chill countering myers and ghostface?

    i'd like to see a perk that gains tokens somehow, maybe every time a generator is repaired or each time you cleanse a totem. something finite. any time you would be put into the dying state from healthy, you consume a token to become injured with a deep wound instead. a low token cap like 2 would prevent you just stacking a bunch of tokens specifically to beat noed at the end, and maybe the perk goes on cooldown when you return to healthy. it could also exhaust you, but ignore exhaustion the same way adrenaline does.

  • supersonic853
    supersonic853 Member Posts: 5,548

    I know a buff for vigil talked about a lot was any thing that used a exposed timer vigil would tick down quicker. So your exposed for less time from like haunted grounds or make your choice.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    Yeah the Bubba thing is the only bigger issue with the idea tbh but outside of that I think it's still a good idea

    Post edited by IWasLeft2Die on
  • Baby_Victor
    Baby_Victor Member Posts: 486

    Couple people already posted great perk ideas that incorporates OP suggestion. I’m convinced it’s possible and not difficult to include.

    However, I’m always positive BHVR would lazily implement it and make it too powerful or too restricted or...of course...let it come out too powerful, so that you will buy, and then hard nerf it.

  • Judgement
    Judgement Member Posts: 955

    Perhaps the developers can unbind the Exposed status effect from the Killers whose powers have it as their core mechanic. Oni, Billy, Bubba, IH-Huntress, and other Killers can instantly down without the Exposed status effect, so the developers could change Shape and Ghost Face so that they just straight-up instant down in T3 / when the Survivor is Marked instead of applying the Exposed status effect.

    This could go hand-in-hand with a UI change to better show or signal when the Survivors are vulnerable to an instant down without the Exposed status effect.

  • FearlessHunter
    FearlessHunter Member Posts: 530

    Maybe they could make a perk that will hide the survivors aura when normally shown for the duration of the exposed status effect? Wouldn't be too broken in normal circumstances.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Only if killers get a perk to counter Endurance.

    On a side note, an anti-exposed perk combined with SC would destroy stalking killers easily.

  • KingFrost
    KingFrost Member Posts: 3,014

    We already do. It's called Dead Hard.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2021

    That only protects you when you're already injured and being Exposed doesn't even matter. The power of the Exposed status is to reduce the amount of hits survivors take before going down from 2 to 1. Dead hard doesn't do Jack against the Exposed status.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Even if the devs make a perk to counter expose most survivors wont run it. Look at the buff to small game. Great idea to counter noed but most dont want to take off their meta perks.

  • ILikeBonez
    ILikeBonez Member Posts: 82

    Devour is only hard to get if Survivors actually do their bones. If they ignore them, it's rather easy on many killers to hook and just run away to get the required distance for the totems. Honestly, sometimes Devour is too easy to get ranked up to Exposed and I think it needs to be looked at, imo.

    As for the perk - it could be limited so there is still some use. Something like 'the first time you would be place under Exposed status, you are not' and then the perk goes inactive (or inactive with a timer, but that'd be pushing it making things irrelevant.