http://dbd.game/killswitch
When a grab starts...
Just like how a survivor always gets to jump the window give the killer's grab the same priority. If my animation starts to grab you it shouldn't be able to be stopped by the survivor. That or make it so the window vault is the same as the killers grab if your hit before it you dont get a free animation.
Comments
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I can't believe survivors are able to fast vault windows through Doctor's shock consistently, and it doesn't get rolled back like it used to, but when a killer clearly grabs someone, it rolls it back.
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It's because of latency. On the survivor end they started the animation of vaulting before getting hit by the shock.
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That same logic should apply to grabs. On the killer end, they started the animation before survivors can run away
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I do agree with you for that. Animation should always be prioritize, it force the other side to learn the timing and play better.
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