what if pop goes the weasel was changed to a spirit fury kind of perk?

after breaking 6/5/4 generators, the next generator that you kick will be regressed by 15%/20%/25%

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.
    So the core mechanic won't change.
    I just think the timer is way to short.

  • DocFabron
    DocFabron Member Posts: 2,410
    edited October 2018
    Wolf74 said:

    Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.
    So the core mechanic won't change.
    I just think the timer is way to short.

    Agreed, the timer needs to be increased a little bit. 45-60 seconds wouldn't be a bad change. 
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Not gonna happen, but oh how nice it would be for killer to get some control over gens 
  • NMCKE
    NMCKE Member Posts: 8,243
    Wolf74 said:

    Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.
    So the core mechanic won't change.
    I just think the timer is way to short.

    Agreed, the timer needs to be increased a little bit. 45-60 seconds wouldn't be a bad change. 
    ^^^
  • Seanzu
    Seanzu Member Posts: 7,525

    I think they should just remove the timer if I'm honest, sometimes you just gotta slap that survivor and then kick a gen and sometimes you don't have enough time for both.

  • Boss
    Boss Member Posts: 13,616

    @SenzuDuck said:
    I think they should just remove the timer if I'm honest, sometimes you just gotta slap that survivor and then kick a gen and sometimes you don't have enough time for both.

    @Wolf74 said:
    Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.

    Problem with removing it is that you then remove the incentive to leave the Hook.
    If you're on a timer, you gotta go away to apply that bonus regression.
    If you're not, you can stay there and just apply it later.

  • Seanzu
    Seanzu Member Posts: 7,525

    @Boss said:

    @SenzuDuck said:
    I think they should just remove the timer if I'm honest, sometimes you just gotta slap that survivor and then kick a gen and sometimes you don't have enough time for both.

    @Wolf74 said:
    Devs won't do that, because the perk is designed to move the killer away from the hooked victim to give free unhooks to survivor.

    Problem with removing it is that you then remove the incentive to leave the Hook.
    If you're on a timer, you gotta go away to apply that bonus regression.
    If you're not, you can stay there and just apply it later.

    This is true, maybe instead of it being on a timer, the amount of damage you do regresses, and then it wont go any lower than 10% damage, this means you can either go for a hit on a survivor or do more damage, and 10% isn't a lot if they killer lets it get down that far.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @MrChubChub said:
    after breaking 6/5/4 generators, the next generator that you kick will be regressed by 15%/20%/25%

    Lol, 4 gens. That's just horrible. Even if it took 2 gens to "prime the pump" so to speak, it would still be mediocre. I'd prefer it just stay the way it is. If they do anything to it, they should just add another 10 seconds to the timer. Sometimes you legitimately can not travel from a hooked survivor to a gen on the other side of the map before the timer runs out. I also think if you start kicking a gen, but the timer runs out before the kicking animation finishes, you should still get credit. That always feels bad.