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Dead by Daylight x Five Nights at Freddys Crossover
Though it probably won't work since the animatronics are big an clunky, its worth a little bit to have some fun and make little concepts.
Personal Notes:
Power: I forgot to type that if an animatronic interacts with a a locker (E), they enter it and can switch to another animatronic.
Iridescent Springlock: Foxy: 45m Terror radius, 4.8m/s Chica: 4.6m/s 16m Terror Radius Freddy: 4.3m/s 32m Terror Radius, Everyones instadown Bonnie 4.6m/s 32m Terror Radius Fredbear: 4.4m/s 32m, Everyones Instadown, deactivates for 80 seconds after downing a survivor
Comments
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You put A LOT of thought into this, and this is easily the best FNAF fan made chapter by a mile. Its very original, yet still keeping to the original games. I especially love the add ons, I wouldn'y change a thing about them. Two things though...
1) You need to explain better that the four animatronics have a speed of 4.6 while springtrap has a speed of 4.4. I had to go to the add ons to figure that out
2) Your two non-hex perks should really be hex perks. They are two powerful otherwise. And Hex: Regiment needs a slight nerf. I like the idea, but its current form is a bit much.
Post edited by Sandt21 on2 -
I do agree, Thank you so much for your feedback! There is something I totally missed while writing it
After 20/30/40 seconds, the totem is revealed to all survivors (Rejuvenation)
And on another note, I think you're very right about Technical Difficulties being a totem.
Beast of Burden was my take on adding a game-breaking unique perk. I feel like a dull totem should spawn and be lit during endgame thats blocked to the survivor and the killer cannot see it (to avoid camping). If its cleansed all effects are removed, including your immunity.
On a side note, I plan on doing this again. Any ideas for characters I could do?
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Just saying you need a perk called "I Always Come Back" to iconic of a line to forget.
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