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A New Use For Totems

Critical_Fish
Critical_Fish Member Posts: 615

Now, just to clarify, I'm not even sure of this myself and just want to see what other people think on it. It's just a random idea I had, because yes gen speeds are ridiculous, especially with the odd spawns Survivors can have which is an entirely separate rant I will go off on if anyone cares to listen.

Anyways, what would your opinions be on a pseudo pre-game collapse in a sense, where for each Totem remaining on the map gen speeds were slowed by 10%? Giving Survivors a secondary objective which Totems should've been in the first place (barring Hex Totems).

Just to quell any fears, I don't think this would make Killer OP or anything because of how weak Killer is in the early game anyways, where this would truly come into play. It would also diversify the number of perks in the meta into more Totem defense for Killers, and Totem finding for Survivors.

A New Use For Totems 37 votes

Sounds like a good idea.
40%
Blueberrymusstang62SebaOutbreakGlamourousLeviathanDawnMadDarkMagikMadLordJackSOMENINJANAMEKrungaKirkyladBeelzeboopTrickstaaaaaPureDoctorMainnowthatsalotofcringeOtakucherrys 15 votes
Interesting concept, poor execution (explain).
43%
GibberishSeiko300Mat_SellaTapeKnotDimek[Deleted User]Critical_FishChurchofPigRattiusYordsBoobaDwightFairfieldQwQwpiggygooikGuiltiiMarioBrosMaster 16 votes
Sounds like a bad idea.
16%
DistortedDreambowoswager21simpforfelixVioletCrimesPeanutBristles 6 votes

Comments

  • Critical_Fish
    Critical_Fish Member Posts: 615
    Interesting concept, poor execution (explain).

    The second con isn't something I really thought of, honestly.

    The parts idea with broken generators is a really good idea though!

  • simpforfelix
    simpforfelix Member Posts: 66
    Sounds like a bad idea.

    could nerf noed, also not sure about 10% maybe 5%, also maybe if it only applied to dull totems, but it would also buff perks like small game and detectives hunch. Also kind of no point to doing that, it would just nerf survivors in every way, not sure about it

  • swager21
    swager21 Member Posts: 1,019
    Sounds like a bad idea.

    solo queue will get butchered due to the fact that teammates rarely touch gens. they would also have to make totem locations easier to find because believe it or not, some totems are hidden in god spots. it would shift the meta (detectives hunch and small game) but its not really fair forcing 2 perks. i think totems should have another reason to be cleansed (currently the only reason to cleanse totems is for noed or inner strength).

  • Seiko300
    Seiko300 Member Posts: 1,862
    Interesting concept, poor execution (explain).

    I don't think this idea has poor execution specifically, but there was no other middle ground option to pick so. It's an interesting idea, would need further testing, it likely has the possibility to sway in either direction of it being a good idea or not.

    Truly I'm just all for any kind of pre-game collapse Scott Jund's original idea is something that I think still stands in terms of quality and there are a lot of comments under that original video that add even more specific details that flesh out the concept and make it even more thorough.

  • SOMENINJANAME
    SOMENINJANAME Member Posts: 294
    Sounds like a good idea.

    Good Luck getting more than a few of these whining, entitled Survivor mains to agree to this. I like the idea, but 10% would be a bit too high lol. The name of the game is DEAD by daylight, not, let's escape every match. Lol. Escaping should be rare and thus ACTUALLY impressive.

  • Critical_Fish
    Critical_Fish Member Posts: 615
    edited April 2021
    Interesting concept, poor execution (explain).

    Oh I don't want people to just agree, I want to hear peoples thoughts. That's why I put this here in the first place. These "whining, entitled Survivor mains" have a voice and I'd like to hear what that voice has to say as much as I'd like to hear yours, and not just a lukewarm take about how Killer should be overpowered.

    This is a multiplayer game. You're saying Killers should be grossly overpowered so Survivors have next to no chance unless they majorly outplay the Killer, or at least that's what I'm getting.

    Think of it lore wise and not just the name of the game, the Entity can feed off of ANYONES strong emotions, including the Killer. It is in this eldritch being's best interest to make everybody in its realm feel the hope to win the game, just to have that hope crushed in front of them, or to crush the hope of the opposing side.

  • SOMENINJANAME
    SOMENINJANAME Member Posts: 294
    Sounds like a good idea.

    Fair enough. Think about almost every horror movie that is either broadly beloved or has a loyal follwing. One thing they ALL have in common is that almost nobody escapes except 1 or 2. That is what makes the horror genre unique and interesting. And almost no one would watch a "horror" movie if, as you say "the survivors fought really hard so they ALL got away, isn't that awesome?!?". Games are a bit different, but that's what we're dealing with. People playing survivors with 16 perks against 4 perks with 4 people all communicating and then feeling like they are awesome for escaping. However, i see your point about "fairness". I just don't think horror games should be fair, because then they're not scary.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277
    Sounds like a good idea.

    gets rid of NOED so it could be good.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557
    Interesting concept, poor execution (explain).

    There needs to be a time limit as to how long gens are slowed down by totems, killers only need assistance towards the beginning of the game where gens can be completed before they can even reach a survivor.

    Global changes also make the strongest killers overbearing, so they would probably get nerfed if this were to go live

  • bowo
    bowo Member Posts: 121
    Sounds like a bad idea.

    slowing down action speeds is a boring way to balance the game. smaller map size (promoting more killer - surv interaction) would help with these issues while keeping the game fun for both sides.