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Whats the change that you want on Spirit?
[1] Standing still mind game: (No clue for survivors #1)
Spirit brights really hard telling she's starting to phase, so if she's standing without brightening, you know she's not phasing.
[2 There is nothing to tell you where she is while phasing: (No clue for survivors #2)
Give back the sound bug where you can hear her crying sound distance.
[3] She's phasing too frequently:
When she's out of phasing, her power bar is always depleted. So you dont have any clue when/where she's phasing, at least you know she cant phase for the exact of 15sec.
[4] She has no fatigue:
She gets fatigue like Nurse after phasing.
[5] Its too easy to down an injured survivor:
Because when you're injured, you make noise and she can hear, you have to run for distance so she cant hear you. Except you leave scratch mark for her to track anyway. Make both decision useless against her.
Her starting to phase time increased from 1.5 to 3sec. Her phasing time from 5sec decreased to 2.5sec. Her speed from 176% to 352%.
. 3sec startup: this will give injured survivors have a window time to notice that she's about to phase, and to walk on an unexpected direction
. 2.5 sec phasing is to punish her if she's hesitant about her decision
. 352% speed is to make up with what she lost from taking half of phasing time.
Any more problems that you think she has?
Whats the change that you want on Spirit? 45 votes
Comments
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Standing still mind game
I'd be kind of cool with the husk just being removed entirely. Seeing spirit vanish all of the sudden would give an indication to the survivors that she's just started phasing, and would add some suspense. You'd probably have to give her a small buff to duration and move speed to compensate but that would remove the current major complaint with her. Since collision has already been removed during phase walking, and a vault animation was added. And prayer beads nerfed.
2 -
Its too easy to down an injured survivor
I feel like Standing still mind game is just an exploit of her power. I think it just takes away the exploiting, not nerf anything so no need to have to buff anything.
Removing the husk would also removing TR (?). Which is yes, that would nerf her on hiding behind a corner and phasing back to a Gen (survivors will always hear her phasing sound in her "used to have TR"). For me, just need her brighten when she starts to phase would be enough for this case
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From my experience, it’s a mix of 2 and 5, you have no idea where she is, but even if you did that won’t help if she knows exactly where you are.
5 could apply to overall rather than just injured, but that’s up for debate.
1 -
None of those. Spirit is one of the most balanced killers in the game. She is fine as she is.
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There is nothing to tell you where she is while phasing
Fixing this also fixes the standing still mind game and it makes it a bit harder to down injured survivors, because now they can react to you a bit too.
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Its too easy to down an injured survivor
Thats greedy, only pick one that you think its the biggest problems to you. Its not multiple choices.
Oh okay.
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There is nothing to tell you where she is while phasing
My answer is the one that's the biggest problem to me, but why not pick the one change that would do the most good?
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There is nothing to tell you where she is while phasing
Her power is balanced. Like, she's a 4.4m/s killer, her power has to be strong. Plus, she can't break pallets or vault while phasing. So, I think her power is not a problem at all.
BUT
The fact that survivors don't know when she's phasing and where she is more or less is a problem. On the survivor side, to live or die is based on luck, on the Spirit side, kill is based on hearing and out zoning the survivor.
Imagine a Nurse that wouldn't raise her hand and makes her breathing sound when she charges her blink.
As a survivor it's not fun, it's not skill based, because there isn't any feedback at all to play with.
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Standing still mind game
Yeah, that would be perfect.
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She's phasing too frequently
I have different approach to this. Rather than just increasing the cooldown on her power, remove passing phasing when her power bar is depleted. She's the only killer with a secondary power that is always active, which is a bit too much for the second most powerful killer. It needs restrictions.
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Standing still mind game
Honestly just 1 2 and 4. The other thing is to remove any other effect that changes audio in phase, so stridor wouldnt work anymore
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Standing still mind game
I'd definitely would say spirits biggest issue is her lack of counter play, I wouldn't even mind if she got a minor buff alongside this, but something needs to be done I'd say probably a mix of both 1 and 2 and then a duration or speed buff or some other ######### idk, she may not even need a buff but I wouldn't mind it.
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theres nothing you can do as a survivor without iron will. i think they should:
when shes phasing allow the survivors to hear it even when in her terror radius. that way her power doesnt exactly have 100% counterplay but theres always something you can do to increase your odds
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Standing still mind game
I don't mind not knowing where she is when she's phasing so long as I know that she's phasing during chase.
Also no killers best mind game should just be standing still lol.
1 -
Delete Spirit.
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There is nothing to tell you where she is while phasing
I think that while she is phasing if you run into her it will unphase her
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Its too easy to down an injured survivor
Only voting this for one reason: Stridor
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Its too easy to down an injured survivor
Honestly eventhough this is my pool, I feel its really hard to pick one.
(1) If you can recognize she's phasing at unsafe loops and able to go away, she would just able to phase again because her power bar is barely used at those loops, she will phasing right after you again.
(2) This is only good if you're not injured. Other wise you just die.
(3) This is also a problems at unsafe loops, its a free hit that barely use power bar.
(4) There are so manytime I was able break my path and go on unexpected direction. Only to have her stop at my scratch mark and chase me again when Im middle of deadzone. I feel like she get no punishment for making a mistake.
Though I would pick (5) which give you a slight chance of evading when she's start to phase & punish her if she make mistake on her pathing.
0