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Survivor Proposal

Baladrok
Baladrok Member Posts: 2
edited April 2021 in Creations

Good evening to all!


I had the idea to make a small survivor with 3 skills that I hope to please you and that the developers will be inspired by it, I also create a small story to complete the whole but it is very classic but I could fine-tune it if it interests sure! Being French with a bad level in English, I translate everything by Reverso. Sorry in advance for the mistakes!


Name and surname: Tristan Bonnel


Appearance: Young man with pepper and salt hair and a small beard of a few days. He wears a black vest with a design representing a wolf howling at the moon on his back, he wears dark blue jeans and a pair of mittens.


High Risk High Reward: When you’re chased by the killer for 50/45/40 seconds, you win a token (up to 3 stackable) when you take a window in medium vault, it consumes you a token and you automatically perform a fast vault.

" The adrenaline that comes to me when I’m chased gives me wings, I feel like I’m inexhaustible."


Sacrifice: When you run within a 6-metre radius of the killer when he or she carries a survivor on his or her shoulders, you can use this skill to load the killer and force him or her to release him or her, then move to Broken status for 120/110/100 seconds As well as the exhaustion status for 60/50/40 seconds. You cannot use this skill if you are under the broken effect or if you are injured Or under exhaustion status.

"I don’t care if you’re a colossus, drop it!"


Motivation: When you run close to a survivor who runs too, you can use this skill to increase his movement speed by 50% for 3 seconds even if he and under the exhaustion effect, you get the exhaustion effect in using this skill, you cannot use this skill under the exhaustion effect.

"Is that all you got?! Run!"


Tristan grew up in a small village in France, the only son of a modest family, did not have a tender childhood, being feeble and weak, he had become the target of the bullies of his school and he was beaten many times, never having the courage to ask for help, refusing to say who was doing it to his parents or his teachers, nothing seemed to go well for him. Everything changed when he was 17 years old, he was in a high school or he managed not to draw too much attention to himself until the day when he saw another suffering pain being beaten by terminales much bigger than him, unable to contain his rage by seeing this, he threw himself on the bullies to try to save the suffering pain, unsuccessfully they were now two to be harassed but Tristan did not let himself be taken apart this time, he took on him he took more and attracted more attention so that the others were quiet. This year Tristan learned to better manage this kind of situation, to adapt and to help those in need. When he was 23 years old, on vacation in America, he was in the evening with his group of friends who adored him, he felt good among them, this suffering pain which managed to become a hero in the eyes of others suffers pain, everything was better for him, That night, they had all been drinking a lot and went for a walk in the woods. During this night walk, Tristan seemed to see things in the woods, like dark claws mingling with branches of trees, taking his for hallucinations because of alcohol, he continued to walk laughing without realizing that he had been laughing alone for a long time...

Post edited by Baladrok on

Comments

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    I like it, thumbs up from me

  • kDarko
    kDarko Member Posts: 70

    Cool concept!

  • SkeletalElite
    SkeletalElite Member Posts: 2,715

    High Risk High reward is a little too easy to get tokens on, needs to be a bit harder and sacrifice is far too strong. Maybe if it inflicted incapacitated (unable to work gens) for 80 seconds instead and was one use it'd be close to balanced but becoming injured for a guaranteed save is way too strong.

  • Baladrok
    Baladrok Member Posts: 2

    Good morning all !


    Thank you for your comments and I take into account what you offer me and I will edit the post to try to make the skills more balanced.


    I will nerf High Risk High Reward is pass the cd to 50/45/40 seconds unlike 30/25/20.


    Regarding Sacrifice, the skill also seems too strong to you so I am thinking of adding the exhaustion debuff for 60 seconds in addition to the broken status which goes to 120/110/100 seconds. With the addition of exhaustion, this will negate the Dead Herd and Sacrifice combo and this will force the Survivor to actually take a risk and deprive themselves of the skill to exhaustion to save an ally.


    Thank you again for your feedback, I really like creating character concepts and reworking them for balance, adapting them is also something I love to do! I wish you all a good day.