The Witch L4D2 fan killer
L4D2 Chapter
The Witch
Base Movement Speed: 110%
Terror Radius: 24 meters
Height: Short
Power: HAUNTING CRIES
Passively HAUNTING CRIES will activate. Any survivor in the Witch's crying radius(terror radius) will accumulate Paranoia.
Pressing the active ability button will also actively use HAUNTING CRIES, the Witch can temporarily increase her terror radius, increasing it passive crying radius but temporarily is slowed to 100% movement speed for 5 seconds.
Paranoia DOES NOT accumulate when in chase with survivors.
Paranoia I: Paranoia I occurs as soon as survivors hear the Witch's crying. Vision will start to go dark as survivors will only be able to see from 32 meters away, everything beyond 32 meters on the map is black mist and causes a blindness effect for anything outside of the 32 meters.
Paranoia II: Paranoia II occurs when they have been in the Witch's crying radius for a certain period of time (10 seconds)
Paranoia II will lessen the survivors vision to 14 meters, granting them the same blindess effect and grant the Witch her Secondary ability, Growling Rage.
Secondary Ability: Growling Rage
Paranoid II survivors inside the Witch's terror radius will activate this ability.
Holding secondary Ability button will have the Witch let out a blood curdling scream and let out her claws.
She will move at 130% movement speed and be able to one shot any Paranoia II survivors by tackling them and clawing at them for 3 seconds.
Nearby survivors can push the Witch off causing just deep wounds for the survivor and putting the Witch into a 2 second stun.
Paranoia slowly decays once outside of the crying radius, Paranoia II decays much faster, being outside of the crying radius for 5 seconds will decay Paranoia II, Paranoia I will decay over 30 seconds.
Perks:
Turn Off The Lights:
Who turned on the lights? You know I hate the light!
Everytime the killer is blinded they receive a token up to 3 tokens.
Everytime you successfully hit a basic attack on a survivor, consume a token and blind that survivor for 2/3/4 seconds.
Once all three tokens are used this perk deactivates.
On My Lonesome:
I like being left on my lonesome, but get in my way and you will feel my rage.
For each new survivor that enters your radius for the first time during the trial, earn a token, up to 4 tokens.
After you reach 4 tokens the perk will activate.
Once activated your terror radius disappears for 50/80/120 seconds.
This perk deactivates once the cooldown ends.
Unrelenting Rage:
You will stop at nothing to eliminate the person that got in your way.
You become obsessed with a survivor.
Anytime your obsession stuns you, gain 20% haste to breaking pallets, vaulting windows, and regressing generators for 20/25/30 seconds.
This perk had a 30/35/40 second cooldown.