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Twins, while stronger than people give them credit for, do not need this nerf.

Bard
Bard Member Posts: 657
edited April 2021 in Feedback and Suggestions

Are they weak? No, not really.

Do they need changes? Absolutely.

Are these the changes they need? Hell no.

The Twins, in my mind, have three problems (numbers are using the changes on PTB).

1) Time Inefficiency and survivor abusability

I list these as one problem because they go hand in hand.

  • If you miss a single pounce, Victor gets kicked and all the time you invested in that chase is now wasted.
  • If you latch onto a survivor and they don't let go, you have no chase power for 30 seconds, making you more or less a non-threat.
  • If a survivor jumps into a locker against Victor, and Charlotte is more than 37 meters away, all the time you invested in chasing that survivor is wasted.
  • If you down a survivor as Victor, and he has a friend within 20 meters (since the successful attack CD is now two seconds LONGER than the normal one), you will get kicked, making a snowball nearly impossible. Additionally, if Charlotte is at any significant distance and/or that survivor has a healing speed perk, that survivor gets picked up and all the time you invested in that chase is wasted.
  • If you down a survivor as Victor, and he has no friends nearby, but Charlotte is at any significant distance and he has something Flip Flop Power Struggle, you cannot hook that survivor and all the time you invested is wasted.
  • If you down a survivor as Victor, and are able to pick him up without perks interfering, it took you ######### forever. A five second successful attack CD, plus a 2 second wakeup time, plus who ######### knows how long to get to the body, plus 4-19 seconds spent picking up, transporting, and hooking that body.
  • Oh right, and because of how long it takes for you to get to the body, sure hope nobody got in position for a flashlight/pallet/sabotage save in that window!

Imagine if every time you downed a survivor as Nurse, you got:

  1. Automatically teleported 40 meters away.
  2. Got fatigued.
  3. Somehow got caught in a bear trap.
  4. Couldn't use your blink to get to the body again.

This is why Twins feel like they have to play scummy. If they try to play fair, it will take so long that they're all but guaranteed to lose.

2) Too Good at Camping and Slugging

The PTB changes address Slugging to an extent, but not camping, and even the slugging problem isn't being approached in a good way.

The ban on swapping bodies near a hook is completely ineffective, since Victor just stays where he was when the hook and can be teleported to when you see something.

Before the PTB changes, the potential for Victor to run around and 4-man slug was just kinda disgusting.

3) The way their kit is designed, they automatically camp/slug

Similar to the above.

You can't help but camp as a Twins a lot of the time because Victor is just there and you can't move him out of the way without wasting time you don't have.

You can't help but slug as Twins because it just takes too goddamn long for Charlotte to get to them.

Proposed changes

  • One second after downing a survivor as VIctor, or finding one in a locker, he will automatically self destruct, teleporting the survivor back to Charlotte with him.
  • If Victor is idle within 16 meters of a hooked survivor, he will now immediately die.
  • Victor can now be manually recalled at any time, whether he is latched or idle.


Post edited by Gay Myers (Luzi) on

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