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Why can't killers push survivors out of the way?

ExcessumCamena
ExcessumCamena Member Posts: 11
edited April 2021 in Feedback and Suggestions

So I just started playing a little over a month ago. About one out of every three games as killer (at rank 8 right now) I come up against a SWF sweat squad. Just played against one; naturally, they were all higher ranked than me (one was rank 1, the other two were 6 and 8). Early game (the first five minutes) I got six downs. And every time I picked one of them up, 1-2 of them would be there to flashlight stun me, break a hook, etc. All of that's par for the course.

That doesn't bother me that much, it's part of the game mechanics. What bothered me was that there were four different times over the course of a 15ish minute game where one or more of them bodyblocked a hook. The last time it happened was right next to an open gate at the endgame, so there was no benefit to me getting two of them injured; they basically just stole a hook from me as I see it.

I realize bodyblocking occurs all the time. It happens in about a third of the SWF groups I play against. I've also noticed that it's reportable, which makes me think that, whether or not anyone is actually ever punished for doing it, it's at least considered "against the rules" to the degree that the game has rules.

So why is it even a mechanic that's allowed? Why, as the killer, do I even have collision with survivors while I am carrying one of them? Since all killers can effortlessly hoist any of the survivors onto their shoulder and walk great distances like that, why is it that those same survivors can prevent me from walking another six inches forward to reach the hook? There's no way that any of them ought to be strong enough to prevent any killer from moving forward a few inches.

I know I'm new and I should probably just git gud, and that bodyblocking has been around forever. But... why?

Post edited by Gay Myers (Luzi) on

Comments

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's kind of just how the game works. Survivors have a way of fighting back against everything the killer can possibly do, whether or not it's useful to do so. Bodyblocking is a part of denying killers hooks, alongside sabotage.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,248

    "I've also noticed that it's reportable, which makes me think that, whether or not anyone is actually ever punished for doing it, it's at least considered "against the rules" to the degree that the game has rules."

    This is incorrect, the Bodyblocking you are describing is totally fine and intended. You can hit the Survivors as Killer so they lose Collision with every other player, allowing you to move forward. "But then I might drop the Survivor?!"<---that is the point.

    Bodyblocking is a bannable offense when you do it as a griefing method. When the Killer or another Survivor is blocking a Survivor into a Corner without any intention to move. This is a bannable offense. Bodyblocking to avoid a player getting hooked or bodyblocking someone into a Corner to get a Hit in are not bannable.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    "What bothered me was that there were four different times over the course of a 15ish minute game where one or more of them bodyblocked a hook."

    You got perks like Mad Grit or Starstruck to deal with that, use them.

  • ExcessumCamena
    ExcessumCamena Member Posts: 11

    Ah, ok. I guess I just misunderstood what that meant in the reporting tab. I guess I assumed it was there because it feels super scummy every time it happens; my example above with the exit gates was a situation where there was no counterplay to the survivors doing that... either I dropped the survivor I was carrying and she crawled out the exit gate and they all escaped, or I injured all her teammates and they all escaped.

    Honestly, survivors get upset about NOED and face camping, but if I'd done those things it would have easily been a 4k. Instead I got blocked off a hook and flashlight clicked in the exit gate, then trash talked in the lobby. Even if none of that is abuse, it still feels that way.

    Also, I still feel like the logic of my point stands: why exactly can't I shove a crouching, 90 lb. Fen Ming away from a hook without having to hit her with something? I can kick a wooden pallet in half in like two seconds, but a tiny girl in a bunny suit is an immovable object.

  • JPLongstreet
    JPLongstreet Member Posts: 5,860

    The wording of the bannable variety of bodyblocking could use some clarification for sure.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It makes no logical sense, but little does with this game. I mean, you get impaled through the back with a meat hook and a 16 second back rub patches you right up. Not exactly realistic.

  • Polishnope
    Polishnope Member Posts: 130

    This is just a normal tactic aswell as tunneling ,camping thats why BEhaviour allow that in game

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Intentional? I honestly doubt the Devs deliberately put it in.

    It probably went like looping, were the survivors found an exploit and the devs were too afraid or not skilled enough to patch it out so they just said that it was something they planned from the start.

    You realize that thats like saying "You're going against Doctor? You have Calm Spirit to deal with that, use it," or "You're going against Oni? You have No Mither to deal with that, use it."

    You have very little if no reason to use the perk outside of niche or meme builds, except in this one case that appears very rarely and is literally impossible to predict with any level of accuracy.

    Just because a counter exists doesn't mean the problem is anywhere near solved. You can run Iron Will to mitigate Stridor Spirit, but does that do anything to solve the big issue, or even really fix the original problem?

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,267

    You push survivors out of the way by smacking them. And if you don't want people being a hero, run starstruck. People get scared of that as soon as it activates.

  • InnCognito
    InnCognito Member Posts: 720

    body blocking has been a hot-button topic for awhile now. Since a SWF team can essentially block with 3 other players and deny the hook, or even pathing through a chase. Hawkins is especially notorious for this. SWF team is going to be able to use the hallways to deny hooks, and 2-hits.

    yes, When a killer lands a hit. There is a delay between movement, so they prevent a person from being hit again. It is a tactic that I dont agree with. But the survivors cannot really do any melee attacks back towards the killer.

    In high rank matches we are already struggling with time management. So this can slow down the hooking progress of killers, considerably.

  • Crowman
    Crowman Member Posts: 9,514

    You can always drop the survivor manually. If you see multiple people heading to body block, it's better to just drop the survivor and leave them slugged on the ground and go after the body blockers.

  • shane32
    shane32 Member Posts: 383

    I could go for a nice shove button lol Just yeet them out of the way

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    I wouldn't recommend No Mither so much since it's not as good as a counter but i would totally recommend to run Calm spirit to anyone who didn't like to face the Doctor. Perks are meant to counter many things, you know?

    No one is suposed to counter everything in every single match, both sides have to take their chances. That's how it works.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    Because it would interfere with game mechanics. It would make it possible to corral survivors into a corner to hold the game hostage, but more than that, it would make the game just plain wonky.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    The issue is that perks were meant to be band-aid solutions, nothing more. I wish the devs just fixed the problems at some point.

    I really, really hate bodyblocking. I don't know if I've explained this on the forums before, but it's basically the survivor version of slugging: it's beneficial to an amazing extent, is pretty difficult to counter except by running one of a couple niche perks, it sucks the fun out of the game for the other side, and it shouldn't even be possible, much less encouraged.

    Also, pretty much no-one whos doesn't already have Trickster is going to spend the Shards required to buy that piece of garbage. His perks are somehow not good enough to justify it, which just goes to show how terrible he is.


    Also, thanks for the measured response. I don't get those very often, for obvious reasons.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    They do... they fake chase you sometimes so you can't unhook your sorry hanging team mate 😂


    And why can't survivors have weapons like killers do? ... or a whaling bell to bing bong round the map like a spaz! 😂 seriously I'd love like a baseball bat and be able to jump on the back of trapper like Victor does with survivors. Accept having the ability to bash the living crap out of trapper ! I'd have a field day 😂 literally even just for like a happy hour of this happening. Would be such a laugh!

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    As a killer i rather have survivors who try to bodyblock me instead of doing gens, seriously. I've seen so many matches ending up in 4K because of this.

    It can only be an issue if they do it during the endgame with the gates open, but if that happens then it's probably my fault for not having killed anyone yet and they deserve to be rewarded for good teamwork. I don't mind losing if i see some good plays from the other side.


    Anyway, my advice is: always make your builds around your main strengths, weaknesses or whatever you hate the most and use your skills to deal with everything else.

  • ILikeBonez
    ILikeBonez Member Posts: 82

    Calm Spirit actually does not protect you against the Doctor anymore - it stops you from screaming, but your aura is still revealed to him ; because the perk was fixed to only work with all forms of screaming and Loud Notification that do NOT come from a Special Ability - which is only the Doctor.

    Apparently, Calm Spirit was never intended to directly counter the Doctor's Killer power - so it was 'fixed', back in May of 2019 I believe? Was running with my friend against some doctors and they run Calm Spirit on most of their builds just in case - and their aura popped up with every Static Blast even though they weren't screaming on their end.

    It's along the same vein as No Mither not blocking blood orbs from the Oni's power - they don't want a single perk to dead counter, or in Doc and Oni's case neutralize, a killer power against that Survivor.