PSA: If there's 4 survivors left, and no gens left, I have no objective left to defend.
If there's no generators left to defend, and I have one person on hook what am I meant to do as a killer? Am I meant to waste time trying to find someone to chase so you can get a free unhook?
If there's no gens left to defend I will defend that one hook I have. Unless, y'know, you want us to start running NOED so we actually have a chance at additional pressure in the end game.
"Don't facecamp, it's cringe!" Don't make up rules so you can feel good about yourself. Killer is not the Attack position in DBD, we are defenders. Get off my gens you filthy apes.
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true, anyone who disagrees is objectivly wrong
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Defend basement chest
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had a game on the snow map place as blight. was playing decently but still alot of room for improvement. got one kill and once all gens were done, had one person on the hook. saw in the distance that the gate was 99'd so i decided to camp and just wait.
saw claudette crouch walking towards me and the hook so i dashed in an downed her, other person then got saved so i turned around and slugged and dashed forward hitting the unhooker bringing her to injured then downed the person that was on hook. ended up getting 3 kills that game due to the end game camp.
these are the kind of scenarios in which i support a camp.
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Lol but most killer mains are so salty a out bt and ds and want it nerfed endgame. I've seen posts saying those 2 perks should deactivate endgame. Nope survivors have a right to counter it. When I play swfs and the killer is camping very very rarely does he even get a 1k because we always have bt and ds. I play red rank killer and I might patrol the area but I'm not trash and face camp or hard camp. I know they probably have those perks so I'm looking to try and down someone else or if I can not let a gate get open.
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I move around and go after others but I absolutely understand if a killer chooses not to.
Some of the times that'll let me get multiple kills as the survivors play it badly trying to save the hooked person and sometimes that'll mean all four escape. I'm not all that worried about it.
Unless someone was an absolute clown to me all game and therefore I'm feeling petty AF and demand retribution, I'm not going to bother sitting there and camping even at the end.
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Ah yes, my 20 second timer objective that, with four survivors still alive and two doors available when I'm in a random part of the map while potentially hooking a survivor. Yes that objective. What you're saying is you want free unhooks because one of you rats have scurried to the hook while I've left it unattended chasing a survivor at the door to the escape.
I am personally 100% okay with these perks in play. A Killer should never expect to get a win from facecamping in the end but it's the only salvageable position, bar NOED, that they can get any bloodpoints. As salty as the bodyblocking, DS, and BT make anyone in this position the killer should be aware that at the very least EVERYONE just gained a lot more points, including themselves from potential trades.
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You've said it yourself "it's one game, it's not the end of the world", so why am I being verbally attacked by four different people? It's just a game, you all got out, why are you name-calling? One of the most thrilling parts of playing survivor is escaping the facecamping killer by protecting each other and yet every time they ######### and moan about it because it isn't easy.
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Honestly, there's no point facecamping someone to death. I know a lot of people do it because they want a kill, but a single kill almost literally means nothing in either bloodpoints or pips and you're making someone's trial miserable. So I just leave and go find people to chase so I can farm bloodpoints.
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Calling players "scurrying rats" for escaping, as is the objective of the game, seems like kind of a cheap shot.
A counterargument: If you're upset that survivors got all the gens without you managing to kill one, what are the survivors supposed to do, throw themselves onto the hooks for you for sympathy deaths?
If the gens are done then start running the doors or just start running around looking for a survivor in general. Hook him and stay somewhat near, yes. In my experience survivors don't leave unless they know that they have no chance of saving everyone who's left on the map. You should have a fair chance of still getting at least 1 kill whether all 4 gens get done or not.
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So...The Killer should let the Survivor go, simply because they will be sad they died? Nevermind the lost BP (regardless of how much). The Survivors enjoyment should take precedent over the Killer's enjoyment (that camped kill can mean the difference between a miserable 0 kills or maybe 1 or 2, which can change their enjoyment), and over the Killer's stats at the end of the game (BP and pips)?
That's basically what you're saying. The Killer should just give up and leave so the Survivor is not sad.
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Anything goes in endgame. Does not matter if you camp, or tunnel. It's the end game no one cares. I had a match earlier were I defended the killer. Why because he was camping in the endgame. And in the endgame chat one of the survivors who lost, because she made the save. And essentially switched hooks. Was saying wow imagine camping. And I just said Don't matter it's endgame anything goes.
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Your argument is that the killer's right to enjoyment should take precedence over the survivor's. Either argument is selfish.
All players should be able to play in a way that they enjoy as long as it's not breaking the rules. The point is that if you feel like the only way you can have any fun after all 4 gens are done is to hook and camp a survivor then sure, that's fine, but don't act surprised or self-righteous when that survivor hates it.
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When you get no benefit for facecamping them to death? If you want a personal victory, go right ahead and facecamp them. But you get more of both bloodpoints and pip points by finding and chasing other people.
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That finding and chasing would end in 30 seconds, what with the exit gates powered up and all. I'm pretty sure the sacrifice would give more BP.
I'm not saying that at all, and also I am. I am aware that one side or the other will hate it; no side likes to lose.
But I don't see Killers demanding Survivors jump onto meat hooks during the EGC because losing sucks. I DO, however, see Survivors demanding camping be changed. They are trying to demand Killers play a certain way that benefits them, and their enjoyment of the game, over the Killer's.
So that's the difference, when it comes to camping; one side is using 'anti-fun' as an excuse to try handicapping the other side. One side is trying to say 'My enjoyment takes precedence over yours' or 'You can only win if I approve of it', and since no one likes losing, that 'approval' would be pretty scanty.
Again, this is only about camping. I'm well aware both sides scream bloody murder over nerfs, buffs, and perks.
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I agree that many survivor mains constantly complain about camping and tunneling being "unfair" and not actual strategies, which I disagree with (and I'm a survivor main myself) so yes, I do understand where you're coming from there. And yes, unfortunately both sides can find themselves in some really boring situations. Last night a Wraith downed all four survivors and just ran around letting us spend several minutes bleeding out. A ten minute wait for three minutes of gameplay followed by several more minutes of NOT playing and enough BP to buy a cheap toolbox when all is said and done. That sucks. So does being face-camped. It's no fun to have your agency, your ability to actually PLAY, taken away from you. And as someone who isn't very good as the killer, I too find myself in situations where gens pop fast and the survivors seem nowhere to be found. That sucks too.
I guess all I'm saying is that you might have more fun if you played differently. Or, if you do feel that you have to camp for that one survivor at the end (which, I reiterate, is to me a frustrating if valid strategy), don't concern yourself with the survivor being upset about it. It's gonna happen.
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I agree, you have nothing left to do, and camping is the last thing to do.
However, the guys that leave the hook, knowingly they might lose the kill, they take defeat with grace, and come off as good sportsmen, while the ones defending the hook to the last just seem sweaty and bad losers. (dont get me wrong, when i still played killer and that happened to me, i used to camp that hook!)
However, even with those guys, i died on my first hook time and again, because in solo queue, your teammates might not care enough to save you from your first hook against a non-camping killer.
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If it's end game they can suck it up and deal with it.
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Assuming you are facecamping someone that has never been hooked and it is the endgame collapse, which means maximum bloodpoints, you get.... 200 points for making them hit struggle and 500 points for sacrificing them. If they had already been hooked, you only get the 500. If it's not EGC, those bloodpoints go down to 200/200. You could argue that you might get bloodpoints for interacting with rescuers, but let's keep it simple and assume you didn't go against potatoes. And because you're not going against potatoes, the gates won't be open and it won't be EGC. So that's 400-600 BP for facecamping someone from unhooked to sacrificed, a single pip point in the sacrifice catagory, and a while lot of negative points for the Hunter catagory.
Now let's look at just leaving and chasing someone. In my experience that almost always results in another hook, but for consistency let's say it doesn't. You get 200 for starting a chase, which you will start with at least two people just by seeing them run out the exit gates. Breaking pallets and walls is 100 each, so let's assume you break a single pallet for 100. You're definitely going to be able to hit them, which is another 300. So right now we're sitting at 800 BP. Which is an extremely conservative estimate and assumes you only hit one person and don't get at least one more hook.
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The scenario I gave you is already better than 2 survivors waiting at the gate for you, leaving, then having to go to the other side of the map so the other 2 survivors just leave as well. This is not mental gymnastics, it's a very common scenario.
All you've done in that third paragraph is explain the point of the thread. Get a final hook and stay near it, forcing them to come to you and earn as many points as you can. Your counterargument has nothing at all to do with the thread.
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Play how you want. But, is 1k really that important. Isn't it all about ego at that point?
Maybe you go on a hunt and catch more people , get more hooks.
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Most of the time killer camp bc they know they cant get a down before the survivor leaves. Isnt a chase where the outcome is clear boring? To try to get a unhook against a defending killer is for all players more interesting if the survivor try. And when not the survivor can just kill himself and its over in seconds. Its frustrating for me when i dont get rescued, but a free escape is boring and i hate it when the killer gives up.
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If it's endgame do what you like. I'm unlikely to straight up facecamp one person BC it's not interesting to me but I might proxy camp them and see if I can get some more hooks or wander off to find someone else depending on circumstances.
It's not something I mind on the survivor side and will stand up for a killer who did it if my teammates get annoyed about it, but survivors are generally more understanding in that scenario than if they were camped at 5 gens (although you wouldn't think so from these forums, most people play both sides to some extent)
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You've managed to repair all gens. You've played the game, you've had fun.
You're not entitled to an escape, so just take the hook. Sometimes you escape, sometimes you don't, you shouldn't have got caught. Just because you don't survive doesn't mean you didn't have fun.
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Endgame facecamping is the killer giving up.
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Not really. Giving up to win? With most common win conditions certainly. But to be fair the chance for a 4k is higher then when you chase someone who can just open the exit gate after a hit.
But he is not giving up on playing a killer. He is still a threat for the survivor. They need to take a risk to get all 4 out, they are not safe.
I know everyone has his own opinions but for me its exciting to get the safe against a camping killer when the exit gates are 99%. Bc its a challenge, but possible.
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I mean, it's not a challenge. Either everyone has the required meta perks, or they don't. There's not much you can do agaisnt a killer if there's no BT or DS, not even the unhook tech will work.
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You should tell that to the Survivors who get mad because I get 3k by camping the basement during endgame. ;)
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That's one way to look at it. Another way is that the killer is looking to potentially secure more kills/hooks by punishing altruistic survivors.
The amount of potatoes I see who turn a 1k into a 2 or 3k is unreal.
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Did you see any of the rest of the conversation?
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I certainly did. Your position was that the bps accrued indicate that camping the last hooked survivor is uneconomical. You then postulated that the result of any ensuing rescue attempt is determined solely by which perks have been brought.
Therefore camping the last hooked survivor is "giving up".
My point still stands. BT and DS don't always dictate whether or not the unhooked survivor gets free. The killers hook choice, as well as his reaction to the unhook have a massive part to play. Just because someone unhooks with bt or bodyblocks, it does not in any way guarantee that everyone gets out. Not being able to hook exchange is a failure on the part of the killer, by allowing himself to be out positioned by the survivors movements, as well as his own gameplay choices.
The end game hook exchanges are one of the funniest, most intense aspects of the trial as both a killer and survivor in my opinion. Not always a sign of defeat.
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I think we are all missing some important information here:
Are you going to lose a vital organ and/or loved one if you don't get a kill in every match?
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What your objective is to kill and delay escape as much as possible if your have no gens left your only objective left is to kill so get them
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Disemboweling yourself during a heated gamer moment is perfectly natural and nothing to be ashamed of
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Killer's main objective is to kill survivor, not defending Gen/Gate.
Patrol Gen is to find survivor, put pressure on Gen is to slow down the trial time. They dont even need to defend Gen, thats why Noed exist.
Sure camping/tunneling in early game is no way fun. But camping when 5 Gen done is totally normal thing to do.
"Nah u should leave the hook to a gate, so survivor can unhook and escape to another gate", thats a funny mindset.
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It depends, you can try to get more hooks which in turn will give you more points and probably not get a kill at all or you can facecamp and get 1 kill but less BPs.
In any case by that moment you already lost the game so its all about what do you prefer, BPs or 1 kill?, I usually set for BPs.
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What do you want me to say?
I want you to say that it's only one game and to have fun to the people who get salty when I camp basement during endgame and get 3 kills as a result. :P
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So it's 'empathy' when it's letting survivors escape but it's '######### you' if it's the killer getting a kill. Gotcha.
Survivor double standards yet again, and you wonder why nobody plays killer.
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What an obnoxious reply.
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