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The wanderer (killer concept)

zombitehdeath
zombitehdeath Member Posts: 587
edited May 2021 in Feedback and Suggestions

Here is my killer concept for The wanderer. I won't put a backstory in or a description of what he and his weapons look likes. Will do that if I feel like a can do that but for now just put his ability, perk as well as some quotes.

Tell me if I need to change up The wording of you don't understand. I know it not great.

The wanderer

“he abnormal, he speaks to us or just himself? I don't know but what I do know is that he a monster” - mysterious bloodied note

Ability the state of rage:

His rage give him strength.

There are three states dazed, enrage and calm.

The wanderer will be in the state of dazed at the start of the match:

  • The wanderer terror radius is 20 metres whilst in the state.
  • The red stain visibility has been reduced.
  • Audio of the wanderer has been moderately reduced

Whilst dazed you have the ability, barrage:

Your Ability to improvise To hit make you a force To be reckon with.

Barrage start with a shorter lunge then a faster hit which gives the deep sounds status affects (can changes with add-ons)

To gain the state of rage you must gain 100 charges.

To gain charges you must do the following:

  • Hit a survivor (20 charges)
  • Being stunned (10 charges)
  • Hitting with the barrage (15 charges)
  • Downing a survivor (20 charges)

“his anger give him great strength. Don't let him it” - ripe bloodied page

Whilst in the state of rage you gain

  • 40 terror radius.
  • Increase red stain to normal.
  • Rageful barrage.
  • Brutal throw.

Rageful barrage:

Hitting a survivor with a hit then a short lunge will down the survivor (just the opposite of dazed barrage)

Brutal throw:

Throwing you are will crush anything that in it path.

Holding the power button will activate brutal throw.

The movement speed whilst activating brutal throw is decrease.

It take 2 seconds to be able to release brutal throw, if release to early will go into a cool down for 2 seconds while going slower. (There will be an audio indication that is a grunt and there is a visual cue for the survivors)

Hitting a survivor will put the survivor in the dying state

Hitting a pallet and breakable wall will break them and will keep going till it hit the ground or injuring a survivor.

The state of rage last for 60 seconds

After 60 seconds. The wanderer goes into the state of calm.

Whilst in this state you gain:

  • 8 terror radius.
  • No red stain.
  • Shorter lunge.

The state of calm has a duration of 30 seconds.

Perks:

Dazed concentration:

While not in chase, the aura of Scratch Mark will be revealed within 14 metres for 3 seconds.

“the man may look confused but he can hear,see and feel everything” bloodied book named the wanderer

“he confuse yet focus. He unpredictable” - the observer

Brutal swing:

your abnormal strength crushes the flash and bone of your enemy

Healing will regress at 0.10/0.20/0.30 seconds

“he not a man but a monster. Stay away at all cost!” - bloody writing

The hands of wrath:

You are full with unyielding rage, being stunned gain a token for a maximum up to 5

For every token gain 5% movement speed while lunging.

Hitting a survivors consume two token.

“even an a normal person can be dangerous if pushed” - the wanderer

Thanks for reading it you have any feedback tell me please.

Post edited by Gay Myers (Luzi) on

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