The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Funeral for Twins.

Lliart
Lliart Member Posts: 200

Bringing the funeral from the 4.7.0 notes from the feedback to here, it's the funeral processions! The twins change feels terrible, the animations don't match, and this doesn't change the base slugging and camping strat from them!


Toot toot, funeral ahoy!

«1

Comments

  • glitchboi
    glitchboi Member Posts: 6,023
    edited May 2021

    Someone, make a coffin dance vid with the Twins on the coffin and the people carrying the coffin labelled "BHVR"

  • Lliart
    Lliart Member Posts: 200

    Here's hoping that it's at least recognized that this feels like hell to play as by the devs. It takes so long to switch to Charlotte and it does not feel good at all. Not to mention like you said with how it takes 1.5 seconds after piggybacking to switch automatically back to Charlotte feels terrible as well.

  • glitchboi
    glitchboi Member Posts: 6,023

    I always wondered why BHVR is so afraid of PWYF stacks. I wanted to try a Nemesis + PWYF meme build on Trickster with double speed add-ons but nope, because apparently knives consume PWYF stacks. Why not make it so knives that bring down a health state make you lose a PWYF stack? Man.

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    Wow, that legit sucks even tho I never used pwyf on them.... Ok, I see why people are upset,but I still think they aren't hurt from what they do best, at least not totally

  • Lliart
    Lliart Member Posts: 200

    That's the issue I feel though. They aren't hurt from what they do best and are instead encouraged to continue what they do as opposed to diverting to a more healthy playstyle.

  • PeaceNGrease
    PeaceNGrease Member Posts: 673

    Yes, I suppose... Remember this tho, Almo really likes insidious bubba and thinks he's cool, so with that in mind it seems the devs have some idea what they want in this game and what they don't.

  • BabyCameron10
    BabyCameron10 Member Posts: 950

    Damn, as someone who actually enjoyed playing The Twins this is quite sad. They really chose to nerf a killer that is barely seen, yikes!

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I don’t see any killer bullied as much at red ranks than the twins.

  • gentacle
    gentacle Member Posts: 260

    needs two coffins :(


    #savethetwins

  • Massquwatt
    Massquwatt Member Posts: 439

    Again, I'm not sure where the "widen the window for counterplay" comes from with these patches. Survivors who know to stick together will still do that and kick victor appropriately when he downs and the survivors that don't know what to do will continue to just run away except now every time you're eating a DS whenever you aren't kicked. The only thing that's really changed that you're being punished more for playing the Twins.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    F for my Twins.

    They had so much potential- great and original power, looks creepy, (some) gameplay being fun af- but the devs have murdered this character. I can't play them in any serious way or high ranked game anymore.

  • Jasix
    Jasix Member Posts: 1,245

    Just went against a rank 1 twins - they had no issue getting a 3k.

    So guess it's not THAT bad - shocker hyperbole on the forums.

  • gentacle
    gentacle Member Posts: 260

    grats gamer, sounds like he missed out on a 4k due to the nerf personally

  • Predated
    Predated Member Posts: 2,976

    The no collision is mainly due to being able to fully block access to a hook while you play as Victor. As a survivor, you need to be able to access hooks. Blame people abusing that, not the devs. If 3 survivors are inside the basement and the killer just body blocks as Charlotte while searching you as Victor, there is nothing you can do.

    The change is that you can adjust your camera while being Charlotte, allowing you to track before controlling rather than only having very limited vision. Add on to that fact that it's likely a bug that came with altering her values.

  • Jasix
    Jasix Member Posts: 1,245

    Eyeroll. Whatever justification you think is needed to cover for mistakes in a match.....

  • slipttees
    slipttees Member Posts: 846

    Go nerf. I Agree :-)

  • Lliart
    Lliart Member Posts: 200
    edited May 2021

    Well was it due to camping and/or slugging with Victor? 'Cause that's the behavior that I personally want to veer away from. The point of this funeral is to point out that that style of play isn't fun for either side, not to lament any power loss. (Albeit tanking a 5 second stun upon a down and not being able to switch back to Charlotte upon Victor landing on a healthy survivor immediately is kind of a power loss.)


    I mean if you enjoy being camped and/or slugged that's you, you do you. I personally don't fully like playing that way.

  • PixelBush
    PixelBush Member Posts: 120

    You already CAN access the basement if Charlotte's at the entrance because the basement is intentionally designed to be wide enough for a Killer to be unable to bodyblock it (except on new Abattoir with narrow basement stairs for some reason).

  • Jasix
    Jasix Member Posts: 1,245

    Nope there wasn't any camping or slugging that I saw. I did 4 rescues, but was lucky enough to only be hooked once. I rarely go against slugging or camping killers - and if I do they are usually the occasional purple rank that ends up with red rank survivors. In my experience not that many red rank killers tunnel - and even less camp.

    Had another match against Twins about an hour ago - they 4k'd us at 1 gen left. Unfortunately we did not get to Devour Hope in time which resulted in 2 people dying - 1 via Devour Hope Mori before we found the totem. Again - no slugging or camping. They did "slug" one survivor but that was because they waited 20 seconds or so to pick them up because I think they were afraid of DS. This was a rank 2 Twins with just under 1k hours in game.

    While my experience since the change is only two matches - seemed just like any other match with Twins I have had before.

  • Lliart
    Lliart Member Posts: 200

    The first one I am willing to concede that they were a good twins player and did well working past that 5 second stun. The second match though I feel is more Devour hope doing work than Victor at that point.

  • Jasix
    Jasix Member Posts: 1,245

    Uhhh it's a perk - it's a high risk perk. I blame my lazy teammates for not doing any totems. I did three dull totems - and found Devour Hope as soon as I could when it became apparent.

    All killers use the tools (perks) available to them to win. Had they not had Devour Hope they would have still got a 2k definitely - and probably a 3k... and possibly a 4k unless I would have been lucky and found the hatch.

    I know you are trying to paint the Twins as mainly limited to slugging/camping due to being "underpowered", but that just isn't my experience. The most sluggy/camping killers at red ranks that I run into are Wraith and Bubbas....and that is few and far between.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    what the patch notes don't tell you is now charlotte has no collision

  • Lliart
    Lliart Member Posts: 200
    edited May 2021

    It's more so that I don't want The Twins to be pigeonholed into being a slugging/camping killer. This nerf is honestly something that will hurt them in the long run, especially without any real buff to off-set this in any way. Trust me when I say playing the Twins right now feels like dragging them through mud. The 8+ seconds it takes to have Charlotte wake up and get moving after a successful hit, even if it isn't a down, is immensely hurtful to them in the long run. I recommend giving them a go if you haven't already and testing the change first hand. It does NOT feel pleasant.

  • F.

  • Omans
    Omans Member Posts: 1,081

    It's always amusing seeing what the people on these forums think of particular killers. I have a feeling most of them don't actually play, and just parrot what they have read in other threads?

    Twins is high B, low-mid A tier after this change. Solidly A tier before this nerf.

    She is one of the most oppressive killers to go against, at red ranks, when played by a good killer player.

    Everyone on the Korean server knows this fact. It's strange that the people on this forum keep insisting that Twins are low tier. Like, honestly makes me wonder if I'm playing the same game as these people.

    Twins just need to be reworked. They aren't fun to go against when a skilled red rank player plays them.

  • Malkhrim
    Malkhrim Member Posts: 989
    edited May 2021

    I had already found the 5 seconds recovery too much (even though the reason for it is understandable), but this is infuriating.

    I hope they revert the collision and this aditional time in Viktor's view, I see no reason to limit creativity with a killer and to make them waste more time with their power. Yeah, I know the Twins are a strong killer and people really underrate them. I actually love to play them, but I don't feel as motivated to play as before after knowing one of the ways you could use their power is simply gone all of sudden. On a stealth nerf.

    The worst part is this going live without warning after weeks of PTB.

  • danielmaster87
    danielmaster87 Member Posts: 9,440
  • Malkhrim
    Malkhrim Member Posts: 989


    I play the Twins very often and I agree they are actually really strong, but I still think this stealth nerf is terrible. To begin with, is a stealth nerf. Second, it literally removed from the game one of the creative ways you could use Charlotte and Viktor together, which is just killing part of the fun. Their opressiveness doesn't really come from that, it comes mostly from Viktor being able to apply a lot of pressure and to catch up to survivors with ease, but even that I don't think is an issue, they also have plenty of counters if survivors know what they are doing (pre-dropping pallets can render Viktor nearly useless at some loops, for example).

    Downing every survivor and winning many matches earlier through slugging? That's an actual issue (they are not the only killer who can get earlier 4K's via slugging, but yeah, they can do that against average players more easily than any other killer). Still, making them waste time after hitting a healthy survivor has no impact on that whatsoever. The recovery nerf tries to adress that, but doesn't really give a reason to the Twins not to try and slug everyone, considering it still a needed strategy due to her strenghts and weaknesses.

  • Predated
    Predated Member Posts: 2,976

    "(except on new Abattoir with narrow basement stairs for some reason)" This was what I was referring to. And Bloodlodge.

  • zarr
    zarr Member Posts: 1,005

    There was an unannounced buff, too: Survivors with Victor on their back now cannot unhook other survivors anymore. I would say this is a more substantial change than the three others combined, as you can now leave Victor at a hook, get a notification when a survivor is approaching for the unhook, and deny that unhook.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Did I really upset that many people playing Twins with PWYF? Were there actually others? ROFL. Just sad I didn’t get to use all my BPS and Puddings on them before the nerfs.

  • Tsulan
    Tsulan Member Posts: 15,095

    You guys are getting matched against Twins? Hell i even thought they removed them from the game.

  • Altarf
    Altarf Member Posts: 1,046

    That was always a thing - or, at least, was a thing prior to the nerf. I played Twins a lot prior to the nerf, and I've seen survivors try.

  • zarr
    zarr Member Posts: 1,005

    Prior to which nerf? I have unhooked people while Victor was on my back plenty of times. I haven't been able to do so ever since the Mid-Chapter Update.

  • Altarf
    Altarf Member Posts: 1,046

    They changed Twins a while back, but didn't mention it in the patch notes - I believe it was the Clown midchapter, or around then. That was the patch that gave Charlotte camera control while waking up (this was already a thing, don't know why BHVR said the most recent Twins changes added it), and made you able to see Victor's aura on a survivor for a few seconds while waking up. I believe this was also the patch that made incapacitated survivors unable to unhook.

    Of course, nobody plays Twins so I wasn't able to go against them and find out for myself, but I had lots of times where incapacitated survivors wouldn't unhook, even in front of my face - they'd just stand next to the hook and start removing Victor, then stop, then start again. This happened frequently enough, and I never saw an incapacitated survivor unhook, that I rightly assumed it was made impossible. As it should be, unhooking with Victor on your back was a bit silly.

  • zarr
    zarr Member Posts: 1,005

    I'm certain I've unhooked people with Victor clinging to me long after the Clown update. Most people seemingly just assumed you're unable to do so and as such never even tried, at least that's what I observed in my games as and against Twins. McLean said the Incapacitated status effect functionally was based on the Madness status effect, and you can unhook people in Madness III.

    I'm not sure it should be impossible to unhook when afflicted by Incapacitated; Twins' ability to essentially hard-camp hooks while still being able to apply pressure around the map at the same time is a controversial aspect of their gameplay as it is, this interaction makes that aspect of their gameplay even more potent. Survivors can crouch up to the hook to at least prevent the killer instinct notification on Victor, but for one thing he has quite the range on that, and for another you regularly won't know whether Victor is around the hook before you hear him, at which point the first killer instinct proc will already happen, so you would have to crouch up to the hook preemptively from an even greater distance. I don't think the way to go with Twins is to buff their camping potential, or to buff Victor altogether, but to buff Charlotte while making them excel a little less at slugging and camping in the process.

  • theplaggg
    theplaggg Member Posts: 267

    Just went against a rank 1 trickster who got a 4k. I guess he is op.