Trickster buffs didn't go through?
Correct me if I'm wrong but trickster received some well-needed adjustments in the PTB, and they've just decided not to add them?
Or is my memory terrible and we weren't meant to get any buffs to him at all?
I hope they do something with him soon. All eyes are soon going to be on the Resident Evil chapter and i feel like he will soon be forgotten about already.
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They added his buffs to live during the PTB. He’s been buffed for a while now, and is no longer the weakest killer imo.
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his buffs went live next day after ptb release. Yes. we're playing buffed version of trickster
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oh ok. He still seems really weak to me. His 1v1 potential is good but only on loops with low walls, he can throw over. Maybe it's just me needing to "git gud" but he still seems lowest tier against decent survivors.
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He’s still low tier for sure. I wouldn’t be surprised if he’ll get more buffs in a couple months. At least right now, I think trapper is once again the weakest killer.
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I don't think the last PTB changes have gone through. I played him this current patch and he still has recoil on his shots. They removed recoil in the last PTB to make him reward players who are good at aiming.
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I really loved what they did with Wraith, they fixed his problems one by one throughout multiple updates. I hope they do something similar with Trickster too, this has definitely been a good start to get him out of the D tier.
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I actually think the Devs are apprehensive to buff him because of the amount of disdain people have for Deathslinger. He's not a strong killer either, but he's extremely unsatisfying to be chased by due to him being guaranteed hits at windows and any loops he can shoot over.
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Can I ask who is the weakest killer?
I see clown and trapper thrown around a lot, but clown downs survivors faster than trickster and trapper is pretty powerful with game knowledge and good reads on survivors (imo).
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Trapper for me is the weakest. By the time he’s fully set up, 2 gens will fly and his snowball is much weaker than hag’s. He also takes extreme skill to get good results from, and the average red rank killer will struggle.
He has to go out of his way to collect his traps too, which are based on RNG and can be in places you’d never go otherwise.
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They already came in the hotfix, a few weeks back.
I've been putting a lot of time into him, he's OK now. Fun to play but EXTREMELY map dependant.
If you get a map with tons of low wall loops you're an unstoppable god, but if its all/mostly high walls you WILL be powerless. A shame, I still think making him 115% would help him slightly more at high wall loops.
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Fair play. I think we're using different approaches to evaluate weakness- I find trapper immensely enjoyable and often do well with him.
I do agree that he needs some love- basekit brown trapper bag would make a world of difference and actually open up options when it comes to load out.
But yeah for me trickster is 100% the weakest killer.
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As a trickster main, i know this might make my opinion less valuable but nevermind that, i don't think he's as weak as people say he is. Despite his underwhelming second power (main event) he still feels great to me. With the right perk build and addons he can be really strong. I rarely ever loose a trickster match. My trickster is currently p3, all perks. If some of you are looking to play him here's my build, Corrupt, ruin, iron maiden and bbq, for addons i use, usb and bloody boa(or trick pouch).
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Yep i get why you feel confused, the devs really didn't want to risk anything and just give him some meaningless changes. He's practically the same. Againts any competent teams hes just mock material.
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Maybe in low ranks. But in high ranks that build is garbage. Without Undying or POP as a backup, your ruin will be gone very quickly. Smart survivors will search for it while your Corrupt is active, unless you get lucky and totem spawns in area not affected by Corrupt.
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They are live they been live
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Rank 1, my ruin rarely goes away. If it does, well that's too bad. Haven't lost a game in a while, you can just not believe me but that's my experience.
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Rarely? I call BS on that one. Rank 1 survivors know how to find ruin quickly. You gotta make up believable lies.
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I tell people this, and I have 200+ hours into Trickster already with 9k full laceration damage, and consistent 4k's every game. I personally use corrupt, ruin, bbq, and shadowborn, but that's just me. People still believe Trickster is trash tier when in reality with the right set up he can absolutely destroy survivors with no thought. Mainly with cut thru u single and the edge of revival album. That addon combo is absolutely bonkers.
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Okay. It would be easy for you to post a video of you demolishing rank 1 survivors on a map with predominantly high walls. Or any red rank SWF team maybe. Otzdarva struggled to get 2k against competent teams, so you obviously know something that can teach us all. I'll wait for that youtube/twitch link to your gameplay.
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Imagine getting buffed and no one notices the differences rip trickster. But yeah I feel the same way about him.
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My twitch channel gets unbanned tomorrow feel free to come in and watch I will give you a link tomorrow okay? :)
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I don't have time to watch stream and wait for competent rank 1 team on high wall map. Just post a link to VOD with a time stamp. With the way matchmaking is now, most of my games as rank 1 killer are against lower rank solos. But even 2 rank 1 SWF on comms will win most of time. Indoor maps, other than Elementary with the long straight corridors, and may as well not bother. I want to see the video that shows how to do well on those.
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I'll post video of what competent survivors do to trickster. Otzdarva gets 0k. Could have gotten 1k, but still a loss. Match starts at 7:34 (7 hours 34 minutes) The point is: no map pressure. Winning individual chases against survs on comms will not win you a game.
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The thing is, is that otz is kind of mediocre at Trickster. He barely has put enough time, and people should be aware of that when they are looking at Trickster gameplay. There is 2 other people I know about that have put 200+ hours in Trickster alone along with me, and we do fine against sweaty teams. Can you win against deathsquads as Trickster? No. The thing is, is that the couple of us that play him consistently 4k with him no problem. I only struggle when I go against deathsquads or I get mothers dwelling. The rest of the maps I have no problems with. We can't look at otz's gameplay with an out view of how strong a killer is because most of his killer skill is a mixed bag among all the killers. We have to look at the people who have put a lot of time into a killer, and go off of them instead of looking at a big content creators skills where their skills are in a mixed bag. The people who put a lot of time into Trickster you can look at their POV and see how well they are doing compared to someone who has maybe 10 hours into Trickster.
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So, you are saying that there are like 3 people in the world that can do well with him?.. And streamers who do it as a job and have 7k hours experience need to git gud?.. Do you know what that means? That means that Trickster is still crap. There is nothing you or anyone can do against split pressure. He is just too slow. And unlike Huntress, can't take health states at pallets. They drop pallet and you get 3 knives in and they just go around until you break it or slowly catch up. At least with Huntress you can take entire health state at that pallet.
There is nothing fundamentally different that he could have done in that video that would change the outcome. I watched it twice and couldn't point to any mistakes he made. Maybe you care to point out what he did wrong? That wasn't even a depip squad with BNPs. Just your regular swf on comms with nothing too OP.
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When you are looking if a killer is good/bad you can't pick the best players with that killer or the ones that have the most time spent with it. You should be looking the average, you get a portion of the players (Devs have access to that kind of info) and then you see how that killer is doing, in average.
If you work with game design/ level design you can't get the pro player who's being playing your game for 4k hours as a reference to the whole game, since you want to have a big number of players playing it, the devs usually looks for the big picture and not the extreme points on the graphic.
I see what you are trying to say when you say "the killer isnt bad, you just dont know how to play it", but that is the same as saying "Its not difficult to throw an arrow at 200meters and hit a target while blinded, you should just pratice more". Yeah that is true but you just dont see the picture as a whole when you say that.
The thing is, you can't ask for a player to have 200+ hours with a single killer and use it as a justification of why the killer isn't bad (for the average killer), but when you get an experienced killer (that knows how to do mind game, game decision, and have a good aim) and give him Trickster and you see him getting 0k, well that should be a big red flag for you.
So, dont use yourself as a reference for the game as a whole, analyse it for the average player.
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Ruin on any 110% killer is a bad idea. If you want slowdown on a slower killer with no mobility your choices are pop/corrupt or nothing.
Having Ruin on Trickster is akin to having zero slowdown at all.
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In all fairness, as good as Otz is, using him for as an example for a killer like Trickster is a bad idea. He tends to play the less gimmicky M1 115% killers and thats where he is best.
Dowsey has been doing phenomenaly well with Trickster for the most part.
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All I'm saying is that if a person who plays as a job and has 7k hours experience is still better than average. If he can't do well, than normal people with regular day time jobs and life can't do well either. It's not a reasonable design to expect people to spend hundreds of hours before having a chance.
Edit: Dowsey also barely got 2k against competent survivors. Match starts at 3:39. He also proxy camped at one point in the match, which is something not everyone wants to do. That's why I gave Otz as an example, he never camps, unless in competition play and I respect that.
Post edited by tester on0 -
I got a 2K because I made a bad DS call, not because my Trickster play was weak. When against 4 survivors on comms, a bad gameplay decision is costly, it snowballs especially hard because a 4man swf can punish it exponentially. I would have got a 2K with almost any other killer with that decision.
Quoting end game results really shows you have very little understanding of how dbd works.
Edit: if you’re going to quote people’s hours like it means anything, get it right next time. You’re off by a factor of 30%, meaning your arguments are just packed with hyperbole and nothing really worth listening to.
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You right, Otzdarva doesn't have 7k hours. He only has 6,362 hours. That means I'm off by 9%. You said I'm off by 30%, meaning your arguments are just packed with hyperbole and nothing really worth listening to. That's according to your logic, or more precisely lack of it.
But... Unlike you, I'm not going to dismiss your entire argument because it contains one fallacy, because that would be "Argument from Fallacy". See, this is where being educated helps.
Yes, it was bad DS call, but they could really have DS, so it's irrelevant. Also, you went out of your way to tunnel, that's why you had to worry about DS in the first place. Also, you resorted to proxy camping multiple times, which many people refuse to do due to that type of gameplay just being unfun, something you wouldn't have to do with most other killers because you could actually pressure multiple survivors simultaneously and defend gens.
So, lets summarize that. Unlike you, Otzdarva never camps and never goes out of his way to tunnel, unless in competition. It's simply not fun to watch and there is nothing to learn from it. Anyone can camp and tunnel his way to a 2k, but what's the point?
"Quoting end game results really shows you have very little understanding of how dbd works." - this actually shows that you have no argument and only capable of resorting to Ad Hominem.
How about this idea: what if instead attacking people you disagree with, you try to be a positive personality, like Otz. Wouldn't it be nice if we all tried to not add to toxicity of DBD, but instead worked to make it more pleasant for everybody?
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