To make a bug report please head over to: https://app.betahub.io/projects/pr-5642738318
Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you.
Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

[HUGE ISSUE] DbD now has negative mouse acceleration

So I hadn't played in a while, noticed I had to redo my sensitivity settings because whatever you changed reset them and while doing that I noticed that the faster I move my mouse, the lower the sensitivity gets - negative mouse acceleration.

I tried adding bEnableMouseSmoothing=false to the input file but that command seems defunct in DbD.

Looks like this is on you guys to fix.

3
3 votes

Pending · Last Updated

Comments

  • Marcz
    Marcz Member Posts: 7

    I found a guide that said to put this into the engine.ini file at the bottom, tested a few games as killer and seems it does the job.

    [/Script/Engine.InputSettings]

    bEnableMouseSmoothing=False

    bDisableMouseAcceleration=True

  • umrqlzxnnwubyejamn
    umrqlzxnnwubyejamn Member Posts: 5

    Ok thanks to Marcz' post I figured out how to manually fix it for now.

    Put this into your input.ini (NOT engine.ini):


    [/Script/Engine.InputSettings]

    bDisableMouseAcceleration=True


    Should probably make it read-only too after otherwise it might reset if you go into the options menu ingame.

    Hoping for a proper patch soon so that the more casual players can enjoy proper mouse input again too. :)

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Hey, I just wanted to thank you for your posts because I did this and it helped a ton! I was complaining to my other half a few days ago that killer movement felt way too “floaty”, and I kept getting annoyed at myself for whiffing a bit more than usual, but since making these tweaks it feels tons better and more precise.

  • umrqlzxnnwubyejamn
    umrqlzxnnwubyejamn Member Posts: 5

    please acknowledge this issue :)

  • umrqlzxnnwubyejamn
    umrqlzxnnwubyejamn Member Posts: 5

    bump

  • umrqlzxnnwubyejamn
    umrqlzxnnwubyejamn Member Posts: 5

    bump