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New Killer Suggestion - The Trodden Cavalier
A heavy Killer, weighed down by the Weapon his soul is bound to.
Sir Maximillian was known to be the greatest knight of his generation, with a reputation founded upon his willingness to duel (and defeat) any challenger with a massive Claymore, given to him by a hooded traveler. When the Traveler handed him the weapon, Maximillian laughed at the weapons weight, able to carry and swing it with ease upon first grasp. Each victory granted the Claymore a fresh coat of blood, which seemed to further brighten, and weigh down, the blade. Maximillian felt a compulsion to keep the Blade sated, and in time, he had slain every able-bodied knight in his country. Growing weary of his lack of competition, he tossed aside his reputation to seek greater challenges. One such challenge brought him to a warrior known as the Swordsman Under the Bridge, one said to be undefeated. Proudly, Maximillian challenged his new competitor, who agreed with a silent nod. As he roared with confidence at his competitor, his armor clanked across the path. His massive Claymore followed him, skipping in the dust, to his effortless victory, or so it seemed. With a breath, Maximillian was upon the silent Swordsman, who dodged the massive swing of the Claymore, and slashed.
Maximillian's chest grew cold as he sank beneath the river. It amazed him how deep he seemed to fall. His Claymore would not leave his gauntlet, and he sank. Oddly, Maximillian found himself unwilling to struggle for air. His chest was exposed, a long gash across his body; Maximillian knew death would find its way to him soon. As he felt the last of his body's warmth replaced by the rush of cold water, he closed his eyes yearning for the opportunity to feed his weapon once more.
Maximillian opened his eyes and found himself in a sodden pool. He stood, and water escaped his chest. His weapon, still shining, yearned for blood. He gazed at his reflection in the blade, eyes glowing inside his helm, and found a new purpose. He let his blade fall into the ground with a thud, and hilt in hand, dredged into the Entity's night.
Weapon: Big. A**. Sword. A Claymore as long as the killer is tall, it drags across the ground as he walks.
Speed: The killer moves as fast as the Nurse normally. 150% when using Rushing Charge
M1: a quick attack or lunge attack w the hilt of the weapon. It comes from UNDER, with a sharpened tip. Like an uppercut with a knife.
M2: Rushing charge: the Killer runs in a straight line after a brief Warcry. This line can be cancelled (Max distance of 32m), but is always finished by a Sweeping throw of the Claymore in a horizontal Spectral Slash. This slash can be DODGED by CROUCHING. But has a wide reach (5m radius 180 Degrees) Rushing Charge ignores pallets and knocks down Survivors, triggering a bleedout timer from HEALTHY to INJURED. INJURED Survivors grazed by Rushing Charge are HINDERED. Anyone hit by the SLASH is instantly placed into the DYING State. SLASH IGNORES TERRAIN.
Terror Radius: 28M
Sounds: Dragging metal 40M Metal stomps when charging. Warcry is global(?).
Design:
Tall, drowned (Blue-tinged, swampy) body. Armor on the Weapon side (Gauntlet). Body is gashed open, dripping water constantly, muscular. Shoulder plates. Knight helm with visor down, darkened by Entity's touch. Golden eyes peer through the darkness. Legplates and greaves, muddy, sopping. Weapon, held by the hilt (like the neck of a beer bottle); it glistens eerily, like it has a mind of its own; shiny but tinged with a sandy red. His breathing is wet and shivering.
**Mori **- The Trodden Cavalier kicks over his target. A Global, Visceral Warcry followed by one slow, heavy, arching, slash.
Addons:
Ultra Rare:
Entity Touched Weapon Chain - Rushing Charge's Spectral Slash has a 360% Radius
Entity Touched Visor - Warcy can no longer be heard and casting Rushing Charge halves the Terror Radius.
Entity Touched Legplates* - Rushing Charge can be steered, but Spectral Slash has a reduced Radius (45 Degree CONE)
*Just an optional idea
Very Rare:
Weapon Chain - Rushing Charge's Spectral Slash's direction can be changed (by looking in the direction one wants to slash)
Sharpening Stone - The Trodden Cavalier's movespeed is increased Moderately. (Nurse to Hag)
Stagnant Shoulder Plates - Being hit by Rushing Charge causes the Mangled status effect for 120 seconds.
Entity Touched Gauntlets - Rushing Charge triggers HINDERED and Rushing Charge's Spectral Slash casts Considerably faster.
Legplates of Doom - Rushing Charges Maximum Distance is Considerably Increased (60M).
Rare:
Mud-Caked Weightstone - Being hit by the Trodden Cavalier's Power triggers the Blindness effect for 120 seconds.
Dull Sharpening Stone - The Trodden Cavalier's movespeed is increased Slightly. (Nurse to Shape I)
Light Gauntlets - Rushing Charge's Spectral Slash casts Moderately faster.
Legplates of Death - Rushing Charges Maximum Distance is Moderately Increased(50M).
Uncommon:
Blunted Blade - The Claymore and the Trodden Cavalier's greaves have a moderately reduced sound radius (Half). Stacks.
Training Sword - Rushing Charge's Spectral Slash no longer triggers the Dying State. Increases Rushing Charge hit scores by 100%. Rushing Charge's movespeed increased moderately.
Sharpened Shoulder Plates - Rushing Charge's bleed timer is Considerably reduced.
Legplates of Blood - Rushing Charge's Maximum Distance is increased (40M).
Common:
New Shoulder Plates - Rushing Charges bleed timer is Moderately reduced.
Dull Blade - The Claymore and the Trodden Cavalier's greaves have a slightly reduced sound radius (1/4). Stacks.
Barbed Hilt - The Trodden Cavalier's lunge is increased.
Rusted Gauntlet - Rushing Charge's Spectral Slash casts Slightly faster.
Perks:
Enhanced Senses: Your past battles empower your senses. Your ability to hear the movement of brush, footsteps, agitated crows, and generator repairs within 32m are increased by 25%/50%/75%
Aura of Cold: Your terror radius slows generator progression by 10%/20%/30%. Being in a chase near a generator while in Bloodlust causes the generator to become Chilled. Chilled effect requires survivors to work on generator for 5/10/15 seconds before it can resume progression. Only 1/2/3 generators can be Chilled at any time.
A Knights Pursuit: While in a chase, Bloodlust Activates 15%/ 25%/ 35% faster. After a successful hit, you retain Bloodlust 1 for 0/5/10 Seconds.
That is all I have come up with so far. I think the speed may be a problem, but please think about the overall theme and power.
Hope you enjoyed!
Comments
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I like how you can dodge his attacks which make him more balanced0