Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why do rank 1 twin users like to extreme slug
I went up against a twin user today who slugged to an extreme level. She slugged everyone before she started hooking. Like she took a nea down first and she just began slugged everyone, and we were trying to pick up only to keep getting slugged. downed by victor. It's only till we all got downed did she finally started hooking, 2 people died on the floor. It's a very boring style for me and other people who play this game have said the same thing. And that is why a lot of people do not like to play vs the twins, because of that playstyle that some twin users like play, not fun.
Comments
-
There's a lot of people who don't like playing vs certain survivor playstyles. Goes both ways.
1 -
I thought that was the best way of playing them. Otherwise, its m1 Charlotte doing m1 things like chasing around a pallet like a dog for 2 loops for the whole game.
1 -
Do you know anyone who likes to be slugged right from the get-go? Not even get a chance to do anything that whole game, just have to wait till they bleed out, or keep getting picked up over and over again?
1 -
I know that is how she is most efficiently played. But it is one thing to slug, but this extreme slugging. The Nea did not do nothing for the majority of the match, she was slugged 95% of the time.
0 -
No Mither users, unbreakable users, soul guard users. I know nobody LIKES being slugged, but what's the alternative? Less hook states for survivors? Shorter bleed times? There are times when slugging is simply the right thing to do, but if you're complaining about griefers, that's a different issue.
0 -
Because it's a strong but scummy playstyle. It's not just twins, I've been 4 man slugged vs oni numerous times.
2 -
Well with the Oni you can't blame a killer who literally loses their power the moment they pick someone up for mass slugging.
0 -
Cause its the only thing that stupid killer is useful for. Especially after nerfs.
0 -
Maybe at a certain point you should group up since victor himself can't get multiple downs in a row without opening himself up to being kicked. If not that then you could start to run WGLF since it increases healing speed by 100% on downed survivors, or any other perk that speeds up healing for that matter.
0 -
Because they are trying to win:
Here is an excerpt from the book for you that describes exactly the mentality you are talking about:
The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Now, everyone begins as a poor player—it takes time to learn a game to get to a point where you know what you’re doing. There is the mistaken notion, though, that by merely continuing to play or “learn” the game, one can become a top player. In reality, the “scrub” has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He’s lost the game even before deciding which game to play. His problem? He does not play to win.
The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. Let’s take a fighting game off of which I’ve made my gaming career: Street Fighter.
In Street Fighter, the scrub labels a wide variety of tactics and situations “cheap.” This “cheapness” is truly the mantra of the scrub. Performing a throw on someone is often called cheap. A throw is a special kind of move that grabs an opponent and damages him, even when the opponent is defending against all other kinds of attacks. The entire purpose of the throw is to be able to damage an opponent who sits and blocks and doesn’t attack. As far as the game is concerned, throwing is an integral part of the design—it’s meant to be there—yet the scrub has constructed his own set of principles in his mind that state he should be totally impervious to all attacks while blocking. The scrub thinks of blocking as a kind of magic shield that will protect him indefinitely. Why? Exploring the reasoning is futile since the notion is ridiculous from the start.
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you—that’s cheap. If you throw him repeatedly, that’s cheap, too. We’ve covered that one. If you block for fifty seconds doing no moves, that’s cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap. Street Fighter was just one example; I could have picked any competitive game at all.
0 -
There could be any number of reasons, but both the Twins and Oni are particularly good at Slugging; that is the main reason they do it.
0 -
Because that's how the killer is designed and if they don't do that they lose.
Fantastic design choice, isn't it?
1