We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Take 1 month off, come back, literally every game is POP,RUIN, CORRUPT.

bluedusef
bluedusef Member Posts: 288

8-9 games only two of them were not these three combo of perks. 1 oni player who used only surge, and the other only used pop and ruin in combo.

Yup, time to play killer and ignore solo queue yep.

Comments

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Honestly, I don't know how well it'd work, but I'd run Ruin and Surge.

    Or Pop & Surge. Does that work?

  • TicTac
    TicTac Member Posts: 2,424

    Ruin and Pop was always the meta in competitive. With undying more players saw the worth of using two slots for one active perk and after the nerf they switched it out against pop.

    Pop is stronger in the late game as ruin if your totem doesnt spawn near your 3 gen and ruin helps with the early game pressure.

  • Reinami
    Reinami Member Posts: 5,637

    Ruin and corrupt together is terrible, while survivors aren't working on the gens they have nothing better to do then go for totems.


    Pop+Ruin is good because pop is there when ruin gets cleansed and if ruin lasts the whole game then you probably won anyway.


    Also, there is a reason that every killer runs those perks, because if you aren't running at least 2 game delay perks, you are going to lose.

  • glitchboi
    glitchboi Member Posts: 6,023
  • glitchboi
    glitchboi Member Posts: 6,023

    Pop, Ruin, and Corrupt is a pretty bad combo if you ask me. No tracking perks, no chase perks, etc.

    I heard Pop + Ruin is a solid combo, but Corrupt is just overkill.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,277

    You're not wrong especially in red ranks I seen a lot of killers used those perk recently.

  • Sowbug
    Sowbug Member Posts: 139

    People run pop with ruin so they still have regression when their totem is inevitably cleansed

  • DawnMad
    DawnMad Member Posts: 1,030
    edited May 2021

    Ruin and Pop are only good on mobility killers while Corrupt is just a band-aid for how much in a disadvantage a killer is at the beginning of the game. If you don't want to see them instead of complaining about them you should start supporting to add an actual way to defend generators to killers basekit and for that early game rework to come as soon as possible.

    At the current state of the game a killer can down person after person rapidly and still lose all the generators before they get a kill if they don't have any slowdown perks.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,067

    The logic behind the combo is that corrupt saves you a single generator's worth of completion in early game. so if you were going to lose 3 gens, you will instead lose 2 gens. you could say corrupt intervention's worth is equal to 4 pop goes weasels in early game. Ruin is used to pressure generators at the start, as long as it exists, you can hold back the survivor's progression on generators and pop goes weasel is for late game 3 generators.

    The basic idea is that you trade your perk slots for survivor hook states, like for example you win 4 chases but keep 5 generators from ruin+corrupt early game. with 4 hook states, suppose you hook play A twice, player B once, player C once and play D no times. Although you have lost 2 perks slots in Ruin+Corrupt, you have 5 generator remain so you have completed 24% of your total objective while they completed 0%. Now you can "slowly" trade-down the many generators that you are unable to defend from no ruin into remaining hook states to get a single player killed. If successful, you would have traded your perk slots for a survivor killed. Now you have pop goes weasel and an easy 3 gen setup from early corrupt intervention, all that is left to do is finish the match.

    welcome to new killer meta. Its no surprise that new meta is 3 gen defense slowdown perks as hardest aspect of killer is managing your time and racing against the clock from the survivor's super-fast objective. If the survivor objective wasn't as fast, maybe there would be more killer perk variety. oh well. funny how weakening undying just made people use ruin and new undying is corrupt+pop.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    People on here talking about synergies.

    Most people who bring at least Ruin/Pop aren’t doing it for the synergy. They do it to have a back up. Buy enough time until Ruin dies and then use Pop as back up.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I use pop ruin like you use ruin undying. Ruin is the main thing but when ruin gets cleansed you still have pop.

  • Crowman
    Crowman Member Posts: 9,553

    Corrupt/Pop and Pop/Ruin are fine combos as it still leaves you with 2 other perks.

    Once you start running 3 or 4 perks to do one thing especially when the perks don't have great synergy with each other is it questionable.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Ok ima be honest my nurse build is literal quad slowdown because I am that bad at her that I need games to last ages lmao. I use corrupt, ruin, pop, surge.

  • Trwth
    Trwth Member Posts: 921

    I highly recommend Repressed Alliance for all your anti-slowdown needs. Combine with Spine Chill, Kindred, or Better Together for best results.

  • skylerbound
    skylerbound Member Posts: 754

    Using corrupt with hex totems is a very bad idea in general. When I’ve had a killer do this they’re totems are the quickest things to go

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    I don't see Corrupt mixed in that often but I certainly see a ######### load of Ruin + Pop together, typically with Undying or Tinkerer too.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    It should really show the main issue that a lot of killers face when playing, which is gen speeds.

  • Crowman
    Crowman Member Posts: 9,553

    The thing is slowdown perks don't exactly combo that well with each other anymore, because BHVR has been trying to make it less effective to just stack gen slowdown perks.

    You shouldn't need a full slowdown build if you are capable of pressuring survivors in a way that keeps them from being able to stay on gens for an extended period of time. I would say that information perks are a lot stronger overall as it's much easier to keep pressure on survivors by knowing where survivors are at.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Pop/corrupt I get. Ruin/Pop is understandable. But Corrupt and any Hex perk? That's just begging for trouble.

    Also, I'm jealous, I've been going against a lot of Ruin/Undying/Tinkerer and it's getting extremely frustrating to have to deal with Tinkerer in solo que even after Ruin's gone.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    A killer will all of those perks is overpowered. I took a few days off and played again tonight and it was high mobility killer after high mobility killer abusing BBQ, Ruin, and all of those perks for an ez win at 4 and 5 gens. Survivors are entirely too weak to play against what killers crutch on every game.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    And then you remember Corrupt leaves a killer with three perks. Across map Pops don't happen anymore. And Ruin can be gotten rid of in the first 30 seconds.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But Ruin can be gotten rid of immediately and weaker on low mobility killers.

  • Crypticghoul
    Crypticghoul Member Posts: 574
    edited May 2021

    I'd like to see Ruin prevent other regression perks entirely throughout the match due to how powerful it is but they also need to fix totem spawns.

    It just goes to show you how strong slowdown/regression perks are though when people want to use a bunch of them together as backups for Ruin despite having anti-synergy (although, Corrupt with them is just outright bad. Undying or Tinkerer would be way better).