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Take 1 month off, come back, literally every game is POP,RUIN, CORRUPT.
8-9 games only two of them were not these three combo of perks. 1 oni player who used only surge, and the other only used pop and ruin in combo.
Yup, time to play killer and ignore solo queue yep.
Comments
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That's a really bad trio of perks. Like they're very good perks but not all three together
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The killer is dedicating 3 perks to slowing down gens and they don't even have that great synergy together. Pop can't be used while ruin is active and corrupt gets survivors moving from initial spawns so more likely to come across your ruin totem.
They are basically running 3 perks and after 2 minutes only effectively have 2 perks.
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Makes me wonder if you are lying. These three perks do not stack together well. Usually good killers run like corrupt+pop or ruin+ undying/ or other perk with it.
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If a killer is running all three of these together, they're probably not amazing at the game.
Pop and Ruin literally have anti-synergy, and Corrupt would force them to look for your Ruin.
One at a time aren't too hard to deal with, imo.
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Honestly, I don't know how well it'd work, but I'd run Ruin and Surge.
Or Pop & Surge. Does that work?
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Ruin and Pop was always the meta in competitive. With undying more players saw the worth of using two slots for one active perk and after the nerf they switched it out against pop.
Pop is stronger in the late game as ruin if your totem doesnt spawn near your 3 gen and ruin helps with the early game pressure.
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Ruin and corrupt together is terrible, while survivors aren't working on the gens they have nothing better to do then go for totems.
Pop+Ruin is good because pop is there when ruin gets cleansed and if ruin lasts the whole game then you probably won anyway.
Also, there is a reason that every killer runs those perks, because if you aren't running at least 2 game delay perks, you are going to lose.
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Pop + Surge and Ruin + Surge are solid combinations.
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Pop, Ruin, and Corrupt is a pretty bad combo if you ask me. No tracking perks, no chase perks, etc.
I heard Pop + Ruin is a solid combo, but Corrupt is just overkill.
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You're not wrong especially in red ranks I seen a lot of killers used those perk recently.
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Good.... we are suffering for Killers. :)
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Isn't it sad that killers have to dedicate half or most of their build to gens? So many perks that make the way killers play different and synergize with their power...and the killer must use 2 or 3 gen perks.
Let me be clear, in the average game, you'll probably do fine with just 1 or 0 gen perks... whenever you find survivors of your same skill level or just competent enough, you better have 2 or 3 gen perks or your game will end in 5 minutes and you won't be able to compete with all their safeguard perks.
There's a reason gen slowdown is meta in competitive dbd...and the reason is: The balance of gens to survivor vs killer skill is bullshit. Generators are the bane of this game.
Honestly I almost want the devs to get rid of every single gen perk from killers just so they can see how ridiculous it is to have 4 survivors complete their objective by holding M1 on a thing for a bit, and how much that breaks when you have stacked safeguards designed for survivors that don't know what they're doing.
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People run pop with ruin so they still have regression when their totem is inevitably cleansed
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Ruin and Pop are only good on mobility killers while Corrupt is just a band-aid for how much in a disadvantage a killer is at the beginning of the game. If you don't want to see them instead of complaining about them you should start supporting to add an actual way to defend generators to killers basekit and for that early game rework to come as soon as possible.
At the current state of the game a killer can down person after person rapidly and still lose all the generators before they get a kill if they don't have any slowdown perks.
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The logic behind the combo is that corrupt saves you a single generator's worth of completion in early game. so if you were going to lose 3 gens, you will instead lose 2 gens. you could say corrupt intervention's worth is equal to 4 pop goes weasels in early game. Ruin is used to pressure generators at the start, as long as it exists, you can hold back the survivor's progression on generators and pop goes weasel is for late game 3 generators.
The basic idea is that you trade your perk slots for survivor hook states, like for example you win 4 chases but keep 5 generators from ruin+corrupt early game. with 4 hook states, suppose you hook play A twice, player B once, player C once and play D no times. Although you have lost 2 perks slots in Ruin+Corrupt, you have 5 generator remain so you have completed 24% of your total objective while they completed 0%. Now you can "slowly" trade-down the many generators that you are unable to defend from no ruin into remaining hook states to get a single player killed. If successful, you would have traded your perk slots for a survivor killed. Now you have pop goes weasel and an easy 3 gen setup from early corrupt intervention, all that is left to do is finish the match.
welcome to new killer meta. Its no surprise that new meta is 3 gen defense slowdown perks as hardest aspect of killer is managing your time and racing against the clock from the survivor's super-fast objective. If the survivor objective wasn't as fast, maybe there would be more killer perk variety. oh well. funny how weakening undying just made people use ruin and new undying is corrupt+pop.
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People on here talking about synergies.
Most people who bring at least Ruin/Pop aren’t doing it for the synergy. They do it to have a back up. Buy enough time until Ruin dies and then use Pop as back up.
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I use pop ruin like you use ruin undying. Ruin is the main thing but when ruin gets cleansed you still have pop.
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Corrupt/Pop and Pop/Ruin are fine combos as it still leaves you with 2 other perks.
Once you start running 3 or 4 perks to do one thing especially when the perks don't have great synergy with each other is it questionable.
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Ok ima be honest my nurse build is literal quad slowdown because I am that bad at her that I need games to last ages lmao. I use corrupt, ruin, pop, surge.
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I highly recommend Repressed Alliance for all your anti-slowdown needs. Combine with Spine Chill, Kindred, or Better Together for best results.
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Using corrupt with hex totems is a very bad idea in general. When I’ve had a killer do this they’re totems are the quickest things to go
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I don't see Corrupt mixed in that often but I certainly see a ######### load of Ruin + Pop together, typically with Undying or Tinkerer too.
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It should really show the main issue that a lot of killers face when playing, which is gen speeds.
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The thing is slowdown perks don't exactly combo that well with each other anymore, because BHVR has been trying to make it less effective to just stack gen slowdown perks.
You shouldn't need a full slowdown build if you are capable of pressuring survivors in a way that keeps them from being able to stay on gens for an extended period of time. I would say that information perks are a lot stronger overall as it's much easier to keep pressure on survivors by knowing where survivors are at.
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Pop/corrupt I get. Ruin/Pop is understandable. But Corrupt and any Hex perk? That's just begging for trouble.
Also, I'm jealous, I've been going against a lot of Ruin/Undying/Tinkerer and it's getting extremely frustrating to have to deal with Tinkerer in solo que even after Ruin's gone.
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A killer will all of those perks is overpowered. I took a few days off and played again tonight and it was high mobility killer after high mobility killer abusing BBQ, Ruin, and all of those perks for an ez win at 4 and 5 gens. Survivors are entirely too weak to play against what killers crutch on every game.
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What about Unbreakable and Iron Will?
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And then you remember Corrupt leaves a killer with three perks. Across map Pops don't happen anymore. And Ruin can be gotten rid of in the first 30 seconds.
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But Ruin can be gotten rid of immediately and weaker on low mobility killers.
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I'd like to see Ruin prevent other regression perks entirely throughout the match due to how powerful it is but they also need to fix totem spawns.
It just goes to show you how strong slowdown/regression perks are though when people want to use a bunch of them together as backups for Ruin despite having anti-synergy (although, Corrupt with them is just outright bad. Undying or Tinkerer would be way better).
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