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I don't know about Pop

DawnMad
DawnMad Member Posts: 1,030

I really have a distaste for this perk. I have been using it again with Corrupt for a few days and while in half of my matches it helps me a lot, many times I had 2 gens pop while I spend time kicking a generator even when I was being very efficient. I am not going out of my way to use it but that 4-5 seconds you spend going to a generator and kicking it always feels like such a time waste. It slows the game down for 20 seconds, if 2 people are working on a generator that's only 11 seconds and it just gets worse with more. You also pretty rarely get time to use it well since if you find someone on a generator it's never really worth it to waste time kicking it unless you are a Blight, Nurse, Spirit or Billy... or if you are camping an area but how often do you get the opportunity against good teams anyways?

I still see so many people praise it but I just can't seem to get any value out of it against very good survivors, it only works well against average teams but you don't really need it to win against those. I had better luck with only bringing Corrupt and being full aggressive the whole game. Am I missing something?

Comments

  • Altarf
    Altarf Member Posts: 1,046

    It's one of the two, maybe three depending on how you see Surge, viable generator regression perks in the game. All the others are terrible, and its alternatives have their own problems - Ruin requires you to be exerting a lot of map pressure to get value and is often cleansed very early, leaving you without gen defence for the rest of the game, and Surge has, like, three conditions, a cooldown, pitiful actual regression and a basic attack restriction.

    Pop's reliable, usable by almost every killer, synergises very well with BBQ and is extremely helpful in defending single gens. And, importantly, it can't be cleansed. It rewards good play, and some matches are quite literally impossible to win without Pop to keep the gens under control. That's no hyperbole - Ruin and Surge are both unreliable, and you need your hooks to mean something against good teams, which Pop helps you to do.

  • DawnMad
    DawnMad Member Posts: 1,030

    I like Surge actually, it does a 1/3 of a Pop without you needing to walk up to a generator, it can affect multiple generators and it works with slugging. Only problem I have with it is that it doesn't work on special attacks, which is most high tier killers these days, but I still think it is pretty strong and reliable on some killers (like in Otz's Clown streak).

    I like the idea of Pop, but it feels like you only get a few seconds out of it most times. It does help with keeping generators under control like you said, you can somewhat decide which gens can and which can't be done. It just doesn't feel like an actual slowdown, you spend time regressing 20 seconds on a generator while 1-3 other generators get around as much progress between them.

  • danielmaster87
    danielmaster87 Member Posts: 9,448

    I'm of two minds about Pop. Regressing 25% of a gen is undeniably strong, but between the time nerf that happened a while back and basic game mechanics, you sometimes don't get to use it. If there's no weak link and taking survivors down takes too long, you may get 1 use out of it or no uses before the 5th gen is done. And in the battle of attrition, Pop does have limited uses: 12 to be exact. And again, you don't get it unless you hook AND down someone AND get to the right gen before it's finished.

    Another reason I think it can be weak is because it's a perk that requires you to kick a gen. I like using Surge and Ruin for regression, because I don't have to stop and kick gens for them to work. If you push survivors off a gen to Pop it, you got the regression, but I'm exchange you have given the survivors a huge lead over you. With Ruin and Surge, you just push them off the gens and immediately are able to chase them. So perks like Overcharge and Oppression are weak for these reasons.

    That's my take on Pop.