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Guide to the devs for balancing
So basically nothing or no one should be able to have good strength of EVERYTHING, for killers there are map pressure, chase pressure and detecting, for survivors there are objective completing, chase abilities and assistances. Most things (Perks and characters) are good at something but has a weakness, but some don't which requires a nerf. For example, DS can prevent you from being tunneled (Chase ability) but it will be deactivated when you do gens (no objective completing) (Balanced). Slinger has good chase ability but no map pressure (Balanced).
Something is just not, the first one is nurse and spirit, they are the same thing, they have all chase ability, map pressure and strong detection. No ways survivors can hide because they are too fast, they can travel to gens with ultra speed and also they have the strongest chase ability, they have no weakness and no counters, and they should have. The first thing I think of is nurse's base movement speed must be reduced to a rate where she can never catch up a survivor without blinking, so she can be more predictable. FOr spirit it is massively increase her cooldown. For hag there is nothing to change but to reduce her traps ammount.
For survivors, if it is a swf I believe that their aura willl be revealed for a short duration continuously and the duration will be increased as there are more swfs in the team. And also unbreakable and deliverance can turn the table in an undeserved situation, I believe that there should be a harder way to activate it.