Is Franklin's Demise toxic?
I feel like forcing survivors to drop their items is kind of like petty theft, but at the same time, keys exist so it's kind of necessary. So what's the general consensus of Franklin's Demise? Toxic or a necessary evil?
Comments
-
Yes, everything is toxic. Playing the game is toxic and so is breathing.
35 -
I'd hardly call it toxic, but there isn't really any need for it apart from
A: A survivor has a key
B: Adept Leatherface
Most other items are mediocre at best most of the time.
3 -
I don't think anything in the game is toxic. I think it's fine and understandable against keys, however against other items it's very much an anti fun perk.
0 -
ABSOLUTELY! 100%! IF YOU EVEN LOOK AT THE PERK YOU'RE TOXIC! OMG!
On a serious note, I don't think any perk by itself is toxic, the same goes for combos. What is toxic is how you choose to use the perks in the game.
Take for example old DS and Unbreakable, as a combo it was pretty strong, but not toxic. However, when people used it as an excuse to work on generators in front of the killers face, make unsafe unhooks, try to harass the killer because you know you have a safety net, then that is toxic.
5 -
No. Franklin's is a great perk to counter keys and flashlights. Then again I don't think any perk (survivor or killer) is toxic - they are simply tools to help you "win."
2 -
Nope and it's not very good anyway. If you have a good item like a key, just drop it before being hit and it won't be consumed by the entity. It should be buffed so that any item on the floor is on a timer IMO.
2 -
I don't think it's toxic, but for me there are no toxic perks. Everyone in the game always takes some risk because you never know what perks are in the match. The perk is in the game, so you can use it. If someone whines about it, it's not my problem. I'm not going to let someone tell me what perks I can take.
0 -
Franklins was only toxic when people would equip it, make a survivor drop their item then DC.
It was kinda hilarious, not gonna lie.
Obviously DC penalties means people don't really do this anymore
2 -
I personally thing it's a waste of a perk slot
1 -
Not toxic.
Very unfun perk though imo. Doesn't feel good dropping your item.
3 -
Is not toxic, and it's a good counter if you see a lot of annoying items in the lobby specially flashlights.
0 -
I don't know if it's just me but I find that the item Ioose tends to be used up by the time I drop it anyway
0 -
You're being toxic, reported.
Aaaaaaaaaaaaaaaaaaaaaaaaaaa
On a serious note, it depends on many upon many factors, but 99.99% of the time, no, it's not toxic.
2 -
Depends why you're running it. If you're using it because you're playing a killer that doesn't like certain items, or because you saw items in the lobby you didn't want to deal with, or even just because recently every game would have at least one key in chests and you needed to preemptively remove that - it's just a tool for a purpose.
If you're using it because you feel like griefing survivors, then yes, you're being toxic. Intent's what matters, not mechanics.
0 -
I mean breathing is why us humans are slowly dying
0 -
Maybe the toxicity was the friends we t-baged along the way
0 -
I feel like I've been saying this a lot in the past couple of weeks, but using things or doing things that are intended in the game is not toxic. What is toxic is being abusive/rude in after game chat - slurs etc etc.
5 -
The biggest use of Franklin's Demise is to knock flashlights out of hands.
SWF survivors are the ones who use flashlights the most often.
SWF are on comms and will have someone else rescue the flashlight.
----
Just use Lightborn instead
0 -
I see it like this: Using slugging as an example.
You're just playing to win, even if it's not popular, so therefore, it's not toxic. You have no malicious intent, so you're in the clear.
Now, on the other hand, let's say you're trying to waste as much time as humanly possible by slugging, to a point where it gets out of hand, then that would be considered toxic due to the malicious intentions behind it. You're not playing the game, you're just trying to waste other's time, so you're not in the clear.
However, it's so hard to tell, so we just give benefit of the doubt unless they make it plainly obvious in-game or they straight up admit to it.
1 -
The only toxic thing in video games is chat harassment. You can't be toxic by playing the game.
2 -
Its a perk in a video game, nothing toxic about it
2 -
Just use whatever you want, it's in the game for a reason.
You really think the other side thinks about what is fair for you?
People only think it's unfair or toxic if they rely to heavily on items.
And those that do you can find easily, just hit them and chase them for a second or 3 and than leave them.
Look how fast they go back for their item despite they have 90s before it disappears.
1 -
It's annoying, its essentially a perk that just wastes survivors BP. Would much prefer it if items you lost to franklins were returned if you survived the trial. But it is an annoyance at worst.
0 -
It’s annoying sure, but anyone who says it’s toxic, has no idea what actual ‘toxicity’ is.
0 -
Considering that one hit means that your item is 100% gone, I'd say it's toxic if you're aware of what the perk does and how broken it is.
If you down someone with a basic attack, they're not getting that item back. They won't be back in 60 seconds after you pick them up, carry them, hook them, (hopefully) leave the hook, then they get rescued. That item is gone for good and there's currently no in game counter to it.
0 -
Here's a more interesting question - is it toxic to bring green keys to make the killer waste a slot on Franklin's?
0 -
It's a fricking perk/game mechanic, how can it be toxic?
0 -
FD is a workaround to a problem that could have been solved much more easily.
As it is now, it's often used to be obnoxious, not to actually even the odds. And the better solution would have been a rework to keys (like only have them spawn in chests instead of being brought in) and to items in general.
I maintain the opinion that a lot of stuff in the game could be fixed with dynamic map generation
0 -
No. Survivor can bring whatever rarity key they like for whatever reason they see fit, including bringing a green key to bait out Franklin's.
0 -
Correct answer. Not only is it not toxic, it's extremely amusing
0 -
I don't really see the point in using perks to deal with items, you're throwing away a perk slot for something that doesn't cost the opponent a perk slot, and even then you can't completely get rid of them. But perks were made to be used so I think people can use whatever perks they want
0 -
Really? It's toxic if I use it because it works as intended? Rofl.
How dare Killers use perks that work!
0 -
It can be a good time waster when you have like 3 torches on a team. You can guarantee like 90% of the players will try and retrieve the lost torch. Other than that it's pretty pointless.
0 -
It's not toxic, but it's definitely an annoying perk to go up against.
1 -
You know what is toxic? 2-3 keys with purple addons and White Wards, or 4 flashlights. If they want to screw with me I'll screw with them, quid pro quo.
0 -
I'll remember that next time I see killers whining about my perks.
0 -
It's just an annoying perk that takes your items and add-ons that you spent a ton of bp on, in a game where the grind is too much for how little you get.
0 -
Its annoying because I don't want to bring event items since when I have before the killer has gone out of their way to snipe the medkit or toolbox out of my hands and camp it. Same reason I don't use my event cakes, since the killer just seems to go out of their way to make it an unenjoyable match.
0 -
Weird. I don't use event cakes because Survivors always expect me to farm when I use it, then put me on blast when I don't farm with them.
They seem to think Cake = Farm & that I'm breaking some golden rule by playing to win instead.
0 -
I almost invariably run it on Wraith, mostly because he's countered by flashlights and medkits, but also so I don't have to deal with keys and face-sabos.
0 -
Regardless of what side, whenever a cake is played it always ends up being a sweatfest.
0